kaspar rave
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Everything posted by kaspar rave
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thanks, I also removed all the boats as its just to much.
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first off use the edit option, second its C language. and as far as I know there is no color option. Also for the 4th time all the steps are metioned above
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Please repost in code brackets and explain a little what it does, plus where to get the InfoMessages.c file? I can make out that it adds radioactive/contaminated area's and gasmasks have a positive effect.
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would like to spawn a car or two on the coast.
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As I stated before use this if (killer.IsMan()) { Man manKiller = Man.Cast(killer); float distance = vector.Distance(manKiller.GetPosition(),sbKilled.GetPosition()); switch(player.GetIdentity().GetPlainId()) { // just to make sure my name is correct and not surviver X // Admin sasaa case "76561198015080948": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By [Owner/Admin] SaSaa from " + distance + " meter"); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName() + " from " + distance+" meter" ); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } works on my server. It's all stated above in this post I just edited the code to sort out all admin trough there steam id's. I also changed onconnect and ondisconnect to display when a player joins/leaves
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or use this: // eKTveY09zb9pZCJt2KEjzuonYdgaAaG9n6PgvKbW7Qw= void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 0.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); } class CustomMission: MissionServer { override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE"); Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(60,100); itemEnt.SetHealth("","",rndHlt); } override void OnInit() { GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(NumPLayersOnServer, 300000, true); // 5 minutes } void NumPLayersOnServer() { ref array<Man> players = new array<Man>; GetGame().GetPlayers( players ); int numPlayers = players.Count(); for ( int i = 0; i < players.Count(); ++i ) { Man player = players.Get(i); if( player ) { string messPlayers = "Players on the server: " + numPlayers.ToString() + "/120" Param1<string> m_MessageParam = new Param1<string>(messPlayers); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, player.GetIdentity()); } } } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { // Admins // Sasaa_virus_86 76561198015080948 // Rene 76561197973590083 // Mauss 76561198015299671 // stefan 76561198021971615 bool IsAdmin = false; string SteamId_sasaa = "76561198015080948"; string SteamId_rene = "76561197973590083"; string SteamId_Mauss = "76561198015299671"; string SteamId_stefan = "76561198021971615"; if (player.GetIdentity().GetPlainId() == SteamId_sasaa){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_rene){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_Mauss){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_stefan){ IsAdmin = true; } else { IsAdmin = false; } if (IsAdmin){ // Admins player.RemoveAllItems(); player.GetInventory().CreateInInventory("TTSKOPants"); player.GetInventory().CreateInInventory("TTsKOJacket_Camo"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershVestBackpack"); player.GetInventory().CreateInInventory("GhillieSuit_Woodland"); player.GetInventory().CreateInInventory("GhillieHood_Woodland"); player.GetInventory().CreateInInventory("StoneKnife"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("CanOpener"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("Syringe"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); // M4A1 Green EntityAI ghillie_m4a1 = player.GetHumanInventory().CreateInInventory("M4A1_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_Suppressor"); ghillie_m4a1.GetInventory().CreateAttachment("M4_RISHndgrd_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_MPBttstck_Green"); ghillie_m4a1.GetInventory().CreateAttachment("GhillieAtt_Woodland"); // Marakov EntityAI ghillie_marakov = player.GetHumanInventory().CreateInInventory("MakarovIJ70"); ghillie_marakov.GetInventory().CreateAttachment("PistolSuppressor"); /*! - Not working jet player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); player.GetInventory().CreateInInventory("Mag_VSS_10Rnd"); player.GetInventory().CreateInInventory("Mag_VSS_10Rnd"); ItemBase sp6_ammo0 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo0.SetQuantity(20); ItemBase sp6_ammo1 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo1.SetQuantity(20); //Glock19 EntityAI Glock_ghilly = player.GetHumanInventory().CreateInInventory("Glock19"); Glock_ghilly.GetInventory().CreateAttachment("PistolSuppressor"); */ // Porto EntityAI Tools_portable = player.GetHumanInventory().CreateInInventory("PersonalRadio"); Tools_portable.GetInventory().CreateAttachment("Battery9V"); // Fireaxe EntityAI Fireaxe_ghilly = player.GetHumanInventory().CreateInInventory("FirefighterAxe_Green"); // Rangefinder EntityAI Tools_rangefinder = player.GetHumanInventory().CreateInInventory("Rangefinder"); Tools_rangefinder.GetInventory().CreateAttachment("Battery9V"); /*! Vss - Not working jet EntityAI vss = player.GetHumanInventory().CreateInHands("VSS"); vss.GetInventory().CreateAttachment("GhillieAtt_Woodland"); vss.GetInventory().CreateAttachment("PSO11Optic"); */ } else { switch (Math.RandomInt(3, 11)) { case 0: // Knight player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Blue"); player.GetInventory().CreateInInventory("GreatHelm"); player.GetInventory().CreateInInventory("Kiwi"); player.GetInventory().CreateInInventory("Kiwi"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_spite"); EntityAI Melee_Sword = player.GetInventory().CreateInInventory("Sword"); break; case 1: // Miner player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Green"); player.GetInventory().CreateInInventory("WorkingGloves_Yellow"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SpaghettiCan"); EntityAI Melee_Pickaxe = player.GetHumanInventory().CreateInInventory("Pickaxe"); break; case 2: // Lumberjack player.RemoveAllItems(); player.GetInventory().CreateInInventory("Shirt_RedCheck"); player.GetInventory().CreateInInventory("WorkingGloves_Brown"); player.GetInventory().CreateInInventory("Jeans_Blue"); player.GetInventory().CreateInInventory("WorkingBoots_Brown"); player.GetInventory().CreateInInventory("Ushanka_Green"); EntityAI Melee_woodaxe = player.GetHumanInventory().CreateInInventory("WoodAxe"); break; case 4: // firefighter player.RemoveAllItems(); player.GetInventory().CreateInInventory("FirefightersPants_Black"); player.GetInventory().CreateInInventory("FirefighterJacket_Black"); player.GetInventory().CreateInInventory("FirefightersHelmet_Red"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("BakedBeansCan"); EntityAI Melee_Fireaxe = player.GetInventory().CreateInInventory("FirefighterAxe_Black"); break; case 5: // armyman player.RemoveAllItems(); player.GetInventory().CreateInInventory("TTSKOPants"); player.GetInventory().CreateInInventory("TTsKOJacket_Camo"); player.GetInventory().CreateInInventory("TacticalGloves_Green"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("CombatKnife"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); // M4A1 Green EntityAI m4a1 = player.GetHumanInventory().CreateInInventory("M4A1_Green"); m4a1.GetInventory().CreateAttachment("M4_Suppressor"); m4a1.GetInventory().CreateAttachment("M4_RISHndgrd_Green"); m4a1.GetInventory().CreateAttachment("M4_OEBttstk_Green"); // Army_porta EntityAI portable1 = player.GetHumanInventory().CreateInInventory("PersonalRadio"); portable1.GetInventory().CreateAttachment("Battery9V"); break; case 6: // paramedic player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Black"); player.GetInventory().CreateInInventory("ParamedicPants_Green"); player.GetInventory().CreateInInventory("ParamedicJacket_Green"); player.GetInventory().CreateInInventory("Athleticshoes_Grey"); player.GetInventory().CreateInInventory("KitchenKnife"); player.GetInventory().CreateInInventory("TaloonBag_Red"); player.GetInventory().CreateInInventory("Canteen"); player.GetInventory().CreateInInventory("SalineBagIV"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("Morphine"); player.GetInventory().CreateInInventory("BloodBagIV"); player.GetInventory().CreateInInventory("ClearSyringe"); player.GetInventory().CreateInInventory("Morphine"); player.GetInventory().CreateInInventory("KitchenKnife"); break; case 7: // Hunter Autumn player.RemoveAllItems(); // Hunter_pants = [HunterPants_Autumn,HunterPants_Brown,HunterPants_Spring,HunterPants_Summer,HunterPants_Winter] // Hunter_jacket = [HuntingJacket_Autumn,HunterPants_Brown,HuntingJacket_Spring,HuntingJacket_Summer,HuntingJacket_Winter] // Hunter_change = Math.RandomInt(3, 4) player.GetInventory().CreateInInventory("unterPants_Autumn"); player.GetInventory().CreateInInventory("HuntingJacket_Autumn"); player.GetInventory().CreateInInventory("TacticalGloves_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("SmershBag"); break; case 8: // hunter Spring player.RemoveAllItems(); player.GetInventory().CreateInInventory("HuntingJacket_Spring"); player.GetInventory().CreateInInventory("HunterPants_Spring"); player.GetInventory().CreateInInventory("TacticalGloves_Green"); player.GetInventory().CreateInInventory("HuntingJacket_Spring"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("Canteen"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("TacticalBaconCan"); break; case 9: // Cop player.RemoveAllItems(); player.GetInventory().CreateInInventory("PoliceJacket"); player.GetInventory().CreateInInventory("PolicePants"); player.GetInventory().CreateInInventory("CombatBoots_Grey"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); // Porto EntityAI Police_porto = player.GetHumanInventory().CreateInInventory("PersonalRadio"); Police_porto.GetInventory().CreateAttachment("Battery9V"); // flashlight EntityAI Police_flashlight = player.GetHumanInventory().CreateInInventory("Flashlight"); Police_flashlight.GetInventory().CreateAttachment("Battery9V"); break; case 10: // Biker player.RemoveAllItems(); player.GetInventory().CreateInInventory("Jeans_Black"); player.GetInventory().CreateInInventory("RidersJacket_Black"); player.GetInventory().CreateInInventory("MotoHelmet_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("BaseballBat"); break; case 11: // mule player.RemoveAllItems(); player.GetInventory().CreateInInventory("Jeans_Black"); player.GetInventory().CreateInInventory("Hoodie_Black"); player.GetInventory().CreateInInventory("AliceBag_Black"); player.GetInventory().CreateInInventory("Wellies_Black"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_spite"); player.GetInventory().CreateInInventory("SodaCan_spite"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_pipsi"); player.GetInventory().CreateInInventory("SodaCan_pipsi"); player.GetInventory().CreateInInventory("SpaghettiCan_Opened"); player.GetInventory().CreateInInventory("SpaghettiCan_Opened"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("AmmoBox_00buck_10rnd"); player.GetInventory().CreateInInventory("AmmoBox_00buck_10rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); ItemBase sp6_ammo2 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo2.SetQuantity(20); ItemBase sp6_ammo3 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo3.SetQuantity(20); break; case 12: // Woodsman player.RemoveAllItems(); player.GetInventory().CreateInInventory("BandanaMask_CamoPattern"); player.GetInventory().CreateInInventory("HuntingJacket_Autumn"); player.GetInventory().CreateInInventory("HunterPants_Autumn"); player.GetInventory().CreateInInventory("BaseballCap_Cammo"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("ImprovisedBag"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("BaseballCap_Cammo"); player.GetInventory().CreateInInventory("Mag_Arrows_Quiver"); player.GetInventory().CreateInInventory("RecurveBow"); player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); ItemBase Arrow_ammo0 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo0.SetQuantity(5); ItemBase Arrow_ammo1 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo1.SetQuantity(5); ItemBase Arrow_ammo2 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo1.SetQuantity(5); break; } // Rags ItemBase Items_Rags = player.GetInventory().CreateInInventory("Rag"); Items_Rags.SetQuantity(Math.RandomInt(3, 6)); } } }; Mission CreateCustomMission(string path) { return new CustomMission(); } Only edit the admin part to your steamid64 key
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CFTools Cloud - Manage & control your game servers
kaspar rave replied to philippj's topic in Community Made Tools
Might be a wierd question but What the hell does it do? I can login with my steam Id and then what? -
I'm at work so it didn't test it yet but this should give the distance to if (killer.IsMan()) { Man manKiller = Man.Cast(killer); float distance = vector.Distance(manKiller.GetPosition(),sbKilled.GetPosition()); switch(player.GetIdentity().GetPlainId()) { // Admin Sasaa case "76561198015080948": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By Admin SaSaa from " + distance ); break; // Admin Mister X case "xxxxxxxxxxxxxxxxx": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By player X from " + distance ); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName() + " from " + distance ); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); }
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Why not post it here? Maybe take a look here
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I would like to try but can you change the comments to english? Also does the ingame command player.GetPosition() get 3 value's or 2? X en Z? (the Y axis is not important anyway)
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I Guess you can try this... SurvivorBase sbKilled = this; if (killer.IsMan()) { Man manKiller = Man.Cast(killer); switch(killer.GetIdentity().GetPlainId()) { // Admin Sasaa case "76561198015080948": GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By Admin SaSaa"); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName()); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } Untested!!!
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Ghillie suits are spawnable tho and work great, I made a character that has the ghillie suits as he spawns. All item names for ghillies: GhillieBushrag_Mossy GhillieBushrag_Tan GhillieBushrag_Woodland GhillieSuit_Mossy GhillieSuit_Tan GhillieSuit_Woodland GhillieTop_Mossy GhillieTop_Tan GhillieTop_Woodland GhilleAtt_Mossy GhillieAtt_Tan GhillieAtt_Woodland GhillieHood_Mossy GhillieHood_Tan GhillieHood_Woodland
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the a might stand for angle like the building spawns pointing north so you can adjust the angle to fit for you?
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Bunch off trolls, the guys asks something, Help him or get the f*ck out of this thread. why is his idea terrible, If he wants it and adds it in his server so be it. Nobody forces you to use it. I Like the idea of steam friends showing up, or a invite system like scum.
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I like this to but there is no way to disble damage from getting hit/shot as far as I know. Already a topic for this including script and all but no way to disable damage
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Is it possible to spawn players with specific loot on an specific place. I know its possible to give teams a colorband or colored clothes, but is it possible to give them a "home base" Basicly to give it a couterstrike theme a objective to plant a bomb, rescue a hostage or some other mission. that would be great but that can wait till ?beta? I want:| Red team in north east with nato guns (counter) Blue team in south-west with ak's Have a game win/reset system when one team is dead easy to do: All ak's and m4's removed from random spawn. spawn bit more ammo. To be clear i have no problem with customizing players with guns, ammo and clothing. I want to know if I can speficly tell the game to spawn a team on N-E and S-W side of the map Like two spawnpoint lists Would be fun I would set-up a deticated server for this.
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I'm gonna try this with the south-east island just for fun! aaah doesn't work :(
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isn't it the case that this is just one barrel? if you unpack *root*/dta/scripts.pbo to *root*/scripts then open *root*root/scripts/3_game/constant.c and edit const float STAMINA_KG_TOSTAMINAPERCENT_PENALTY = 2.5 I changed it to 1.5 it allows you to carry more stuff overal
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Wicked Sick... Monster kill kill kill Would love such a mod :P
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I will check it out tonight
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Would also Love to have this on my server, would be very handy with the buggy game mechanics in mind.
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thanks I set the time to 300000 so 5minutes I have put it on my Pastebin account. I have 8 kind of players with different loot. No rain https://pastebin.com/2FzDYwPb
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Edit the filePath offcourse
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it uses a directX Function, I found out after making a vmserver with windows 10. so try installing directX
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also I dont care about preformance my server can handle it with 24cores 2,4ghz an 144gb ecc ram I might open my server up tonight for everybody. I'll post ip here then