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kaspar rave

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Everything posted by kaspar rave

  1. kaspar rave

    Skalisty Bridge - DayZ Standalone

    thanks, I also removed all the boats as its just to much.
  2. kaspar rave

    Kill Feed

    first off use the edit option, second its C language. and as far as I know there is no color option. Also for the 4th time all the steps are metioned above
  3. kaspar rave

    Safe Zones

    Please repost in code brackets and explain a little what it does, plus where to get the InfoMessages.c file? I can make out that it adds radioactive/contaminated area's and gasmasks have a positive effect.
  4. kaspar rave

    Vehicles in my own EXP server?

    would like to spawn a car or two on the coast.
  5. kaspar rave

    Kill Feed

    As I stated before use this if (killer.IsMan()) { Man manKiller = Man.Cast(killer); float distance = vector.Distance(manKiller.GetPosition(),sbKilled.GetPosition()); switch(player.GetIdentity().GetPlainId()) { // just to make sure my name is correct and not surviver X // Admin sasaa case "76561198015080948": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By [Owner/Admin] SaSaa from " + distance + " meter"); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName() + " from " + distance+" meter" ); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } works on my server. It's all stated above in this post I just edited the code to sort out all admin trough there steam id's. I also changed onconnect and ondisconnect to display when a player joins/leaves
  6. kaspar rave

    script equipment

    or use this: // eKTveY09zb9pZCJt2KEjzuonYdgaAaG9n6PgvKbW7Qw= void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 0.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); } class CustomMission: MissionServer { override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE"); Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(60,100); itemEnt.SetHealth("","",rndHlt); } override void OnInit() { GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(NumPLayersOnServer, 300000, true); // 5 minutes } void NumPLayersOnServer() { ref array<Man> players = new array<Man>; GetGame().GetPlayers( players ); int numPlayers = players.Count(); for ( int i = 0; i < players.Count(); ++i ) { Man player = players.Get(i); if( player ) { string messPlayers = "Players on the server: " + numPlayers.ToString() + "/120" Param1<string> m_MessageParam = new Param1<string>(messPlayers); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, player.GetIdentity()); } } } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { // Admins // Sasaa_virus_86 76561198015080948 // Rene 76561197973590083 // Mauss 76561198015299671 // stefan 76561198021971615 bool IsAdmin = false; string SteamId_sasaa = "76561198015080948"; string SteamId_rene = "76561197973590083"; string SteamId_Mauss = "76561198015299671"; string SteamId_stefan = "76561198021971615"; if (player.GetIdentity().GetPlainId() == SteamId_sasaa){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_rene){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_Mauss){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_stefan){ IsAdmin = true; } else { IsAdmin = false; } if (IsAdmin){ // Admins player.RemoveAllItems(); player.GetInventory().CreateInInventory("TTSKOPants"); player.GetInventory().CreateInInventory("TTsKOJacket_Camo"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershVestBackpack"); player.GetInventory().CreateInInventory("GhillieSuit_Woodland"); player.GetInventory().CreateInInventory("GhillieHood_Woodland"); player.GetInventory().CreateInInventory("StoneKnife"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("CanOpener"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("Syringe"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); // M4A1 Green EntityAI ghillie_m4a1 = player.GetHumanInventory().CreateInInventory("M4A1_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_Suppressor"); ghillie_m4a1.GetInventory().CreateAttachment("M4_RISHndgrd_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_MPBttstck_Green"); ghillie_m4a1.GetInventory().CreateAttachment("GhillieAtt_Woodland"); // Marakov EntityAI ghillie_marakov = player.GetHumanInventory().CreateInInventory("MakarovIJ70"); ghillie_marakov.GetInventory().CreateAttachment("PistolSuppressor"); /*! - Not working jet player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); player.GetInventory().CreateInInventory("Mag_VSS_10Rnd"); player.GetInventory().CreateInInventory("Mag_VSS_10Rnd"); ItemBase sp6_ammo0 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo0.SetQuantity(20); ItemBase sp6_ammo1 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo1.SetQuantity(20); //Glock19 EntityAI Glock_ghilly = player.GetHumanInventory().CreateInInventory("Glock19"); Glock_ghilly.GetInventory().CreateAttachment("PistolSuppressor"); */ // Porto EntityAI Tools_portable = player.GetHumanInventory().CreateInInventory("PersonalRadio"); Tools_portable.GetInventory().CreateAttachment("Battery9V"); // Fireaxe EntityAI Fireaxe_ghilly = player.GetHumanInventory().CreateInInventory("FirefighterAxe_Green"); // Rangefinder EntityAI Tools_rangefinder = player.GetHumanInventory().CreateInInventory("Rangefinder"); Tools_rangefinder.GetInventory().CreateAttachment("Battery9V"); /*! Vss - Not working jet EntityAI vss = player.GetHumanInventory().CreateInHands("VSS"); vss.GetInventory().CreateAttachment("GhillieAtt_Woodland"); vss.GetInventory().CreateAttachment("PSO11Optic"); */ } else { switch (Math.RandomInt(3, 11)) { case 0: // Knight player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Blue"); player.GetInventory().CreateInInventory("GreatHelm"); player.GetInventory().CreateInInventory("Kiwi"); player.GetInventory().CreateInInventory("Kiwi"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_spite"); EntityAI Melee_Sword = player.GetInventory().CreateInInventory("Sword"); break; case 1: // Miner player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Green"); player.GetInventory().CreateInInventory("WorkingGloves_Yellow"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SpaghettiCan"); EntityAI Melee_Pickaxe = player.GetHumanInventory().CreateInInventory("Pickaxe"); break; case 2: // Lumberjack player.RemoveAllItems(); player.GetInventory().CreateInInventory("Shirt_RedCheck"); player.GetInventory().CreateInInventory("WorkingGloves_Brown"); player.GetInventory().CreateInInventory("Jeans_Blue"); player.GetInventory().CreateInInventory("WorkingBoots_Brown"); player.GetInventory().CreateInInventory("Ushanka_Green"); EntityAI Melee_woodaxe = player.GetHumanInventory().CreateInInventory("WoodAxe"); break; case 4: // firefighter player.RemoveAllItems(); player.GetInventory().CreateInInventory("FirefightersPants_Black"); player.GetInventory().CreateInInventory("FirefighterJacket_Black"); player.GetInventory().CreateInInventory("FirefightersHelmet_Red"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("BakedBeansCan"); EntityAI Melee_Fireaxe = player.GetInventory().CreateInInventory("FirefighterAxe_Black"); break; case 5: // armyman player.RemoveAllItems(); player.GetInventory().CreateInInventory("TTSKOPants"); player.GetInventory().CreateInInventory("TTsKOJacket_Camo"); player.GetInventory().CreateInInventory("TacticalGloves_Green"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("CombatKnife"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); // M4A1 Green EntityAI m4a1 = player.GetHumanInventory().CreateInInventory("M4A1_Green"); m4a1.GetInventory().CreateAttachment("M4_Suppressor"); m4a1.GetInventory().CreateAttachment("M4_RISHndgrd_Green"); m4a1.GetInventory().CreateAttachment("M4_OEBttstk_Green"); // Army_porta EntityAI portable1 = player.GetHumanInventory().CreateInInventory("PersonalRadio"); portable1.GetInventory().CreateAttachment("Battery9V"); break; case 6: // paramedic player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Black"); player.GetInventory().CreateInInventory("ParamedicPants_Green"); player.GetInventory().CreateInInventory("ParamedicJacket_Green"); player.GetInventory().CreateInInventory("Athleticshoes_Grey"); player.GetInventory().CreateInInventory("KitchenKnife"); player.GetInventory().CreateInInventory("TaloonBag_Red"); player.GetInventory().CreateInInventory("Canteen"); player.GetInventory().CreateInInventory("SalineBagIV"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("Morphine"); player.GetInventory().CreateInInventory("BloodBagIV"); player.GetInventory().CreateInInventory("ClearSyringe"); player.GetInventory().CreateInInventory("Morphine"); player.GetInventory().CreateInInventory("KitchenKnife"); break; case 7: // Hunter Autumn player.RemoveAllItems(); // Hunter_pants = [HunterPants_Autumn,HunterPants_Brown,HunterPants_Spring,HunterPants_Summer,HunterPants_Winter] // Hunter_jacket = [HuntingJacket_Autumn,HunterPants_Brown,HuntingJacket_Spring,HuntingJacket_Summer,HuntingJacket_Winter] // Hunter_change = Math.RandomInt(3, 4) player.GetInventory().CreateInInventory("unterPants_Autumn"); player.GetInventory().CreateInInventory("HuntingJacket_Autumn"); player.GetInventory().CreateInInventory("TacticalGloves_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("SmershBag"); break; case 8: // hunter Spring player.RemoveAllItems(); player.GetInventory().CreateInInventory("HuntingJacket_Spring"); player.GetInventory().CreateInInventory("HunterPants_Spring"); player.GetInventory().CreateInInventory("TacticalGloves_Green"); player.GetInventory().CreateInInventory("HuntingJacket_Spring"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("Canteen"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("TacticalBaconCan"); break; case 9: // Cop player.RemoveAllItems(); player.GetInventory().CreateInInventory("PoliceJacket"); player.GetInventory().CreateInInventory("PolicePants"); player.GetInventory().CreateInInventory("CombatBoots_Grey"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); // Porto EntityAI Police_porto = player.GetHumanInventory().CreateInInventory("PersonalRadio"); Police_porto.GetInventory().CreateAttachment("Battery9V"); // flashlight EntityAI Police_flashlight = player.GetHumanInventory().CreateInInventory("Flashlight"); Police_flashlight.GetInventory().CreateAttachment("Battery9V"); break; case 10: // Biker player.RemoveAllItems(); player.GetInventory().CreateInInventory("Jeans_Black"); player.GetInventory().CreateInInventory("RidersJacket_Black"); player.GetInventory().CreateInInventory("MotoHelmet_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("BaseballBat"); break; case 11: // mule player.RemoveAllItems(); player.GetInventory().CreateInInventory("Jeans_Black"); player.GetInventory().CreateInInventory("Hoodie_Black"); player.GetInventory().CreateInInventory("AliceBag_Black"); player.GetInventory().CreateInInventory("Wellies_Black"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_spite"); player.GetInventory().CreateInInventory("SodaCan_spite"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_pipsi"); player.GetInventory().CreateInInventory("SodaCan_pipsi"); player.GetInventory().CreateInInventory("SpaghettiCan_Opened"); player.GetInventory().CreateInInventory("SpaghettiCan_Opened"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("AmmoBox_00buck_10rnd"); player.GetInventory().CreateInInventory("AmmoBox_00buck_10rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); ItemBase sp6_ammo2 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo2.SetQuantity(20); ItemBase sp6_ammo3 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo3.SetQuantity(20); break; case 12: // Woodsman player.RemoveAllItems(); player.GetInventory().CreateInInventory("BandanaMask_CamoPattern"); player.GetInventory().CreateInInventory("HuntingJacket_Autumn"); player.GetInventory().CreateInInventory("HunterPants_Autumn"); player.GetInventory().CreateInInventory("BaseballCap_Cammo"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("ImprovisedBag"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("BaseballCap_Cammo"); player.GetInventory().CreateInInventory("Mag_Arrows_Quiver"); player.GetInventory().CreateInInventory("RecurveBow"); player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); ItemBase Arrow_ammo0 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo0.SetQuantity(5); ItemBase Arrow_ammo1 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo1.SetQuantity(5); ItemBase Arrow_ammo2 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo1.SetQuantity(5); break; } // Rags ItemBase Items_Rags = player.GetInventory().CreateInInventory("Rag"); Items_Rags.SetQuantity(Math.RandomInt(3, 6)); } } }; Mission CreateCustomMission(string path) { return new CustomMission(); } Only edit the admin part to your steamid64 key
  7. Might be a wierd question but What the hell does it do? I can login with my steam Id and then what?
  8. kaspar rave

    Kill Feed

    I'm at work so it didn't test it yet but this should give the distance to if (killer.IsMan()) { Man manKiller = Man.Cast(killer); float distance = vector.Distance(manKiller.GetPosition(),sbKilled.GetPosition()); switch(player.GetIdentity().GetPlainId()) { // Admin Sasaa case "76561198015080948": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By Admin SaSaa from " + distance ); break; // Admin Mister X case "xxxxxxxxxxxxxxxxx": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By player X from " + distance ); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName() + " from " + distance ); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); }
  9. kaspar rave

    KILL STREAK

    Why not post it here? Maybe take a look here
  10. kaspar rave

    pvp zone

    I would like to try but can you change the comments to english? Also does the ingame command player.GetPosition() get 3 value's or 2? X en Z? (the Y axis is not important anyway)
  11. kaspar rave

    Kill Feed

    I Guess you can try this... SurvivorBase sbKilled = this; if (killer.IsMan()) { Man manKiller = Man.Cast(killer); switch(killer.GetIdentity().GetPlainId()) { // Admin Sasaa case "76561198015080948": GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By Admin SaSaa"); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName()); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } Untested!!!
  12. kaspar rave

    Ghillie

    Ghillie suits are spawnable tho and work great, I made a character that has the ghillie suits as he spawns. All item names for ghillies: GhillieBushrag_Mossy GhillieBushrag_Tan GhillieBushrag_Woodland GhillieSuit_Mossy GhillieSuit_Tan GhillieSuit_Woodland GhillieTop_Mossy GhillieTop_Tan GhillieTop_Woodland GhilleAtt_Mossy GhillieAtt_Tan GhillieAtt_Woodland GhillieHood_Mossy GhillieHood_Tan GhillieHood_Woodland
  13. kaspar rave

    Dayz map mod

    the a might stand for angle like the building spawns pointing north so you can adjust the angle to fit for you?
  14. kaspar rave

    names of friends overhead

    Bunch off trolls, the guys asks something, Help him or get the f*ck out of this thread. why is his idea terrible, If he wants it and adds it in his server so be it. Nobody forces you to use it. I Like the idea of steam friends showing up, or a invite system like scum.
  15. kaspar rave

    Safezone

    I like this to but there is no way to disble damage from getting hit/shot as far as I know. Already a topic for this including script and all but no way to disable damage
  16. Is it possible to spawn players with specific loot on an specific place. I know its possible to give teams a colorband or colored clothes, but is it possible to give them a "home base" Basicly to give it a couterstrike theme a objective to plant a bomb, rescue a hostage or some other mission. that would be great but that can wait till ?beta? I want:| Red team in north east with nato guns (counter) Blue team in south-west with ak's Have a game win/reset system when one team is dead easy to do: All ak's and m4's removed from random spawn. spawn bit more ammo. To be clear i have no problem with customizing players with guns, ammo and clothing. I want to know if I can speficly tell the game to spawn a team on N-E and S-W side of the map Like two spawnpoint lists Would be fun I would set-up a deticated server for this.
  17. kaspar rave

    Scripting

    I'm gonna try this with the south-east island just for fun! aaah doesn't work :(
  18. kaspar rave

    Item Weight please help

    isn't it the case that this is just one barrel? if you unpack *root*/dta/scripts.pbo to *root*/scripts then open *root*root/scripts/3_game/constant.c and edit const float STAMINA_KG_TOSTAMINAPERCENT_PENALTY = 2.5 I changed it to 1.5 it allows you to carry more stuff overal
  19. kaspar rave

    KILL STREAK

    Wicked Sick... Monster kill kill kill Would love such a mod :P
  20. kaspar rave

    UNRGaming Friendly RP Server

    I will check it out tonight
  21. kaspar rave

    Player deathmessages

    Would also Love to have this on my server, would be very handy with the buggy game mechanics in mind.
  22. kaspar rave

    How to display player count on your server

    thanks I set the time to 300000 so 5minutes I have put it on my Pastebin account. I have 8 kind of players with different loot. No rain https://pastebin.com/2FzDYwPb
  23. kaspar rave

    Server File Release Help

    Edit the filePath offcourse
  24. kaspar rave

    Dedicated Server Linux

    it uses a directX Function, I found out after making a vmserver with windows 10. so try installing directX
  25. kaspar rave

    Zombies not spawning regular

    also I dont care about preformance my server can handle it with 24cores 2,4ghz an 144gb ecc ram I might open my server up tonight for everybody. I'll post ip here then
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