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kaspar rave

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About kaspar rave

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    Helicopter Hunter

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  1. kaspar rave

    Spawning Ghilli Suits issue

    Use this google doc !!! not tested but these are all the ghillies wich are in the catogory "containers" tho the have no slots, the atteachments is a category "weapon" <!-- mossy --> <type name="GhillieHood_Mossy"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieTop_Mossy"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieSuit_Mossy"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieBushrag_Mossy"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhilleAtt_Mossy"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> </type> <!-- tan --> <type name="GhillieHood_Tan"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieTop_Tan"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieSuit_Tan"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieBushrag_Tan"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhilleAtt_Tan"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> </type> <!-- woodland --> <type name="GhillieHood_Woodland"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieTop_Woodland"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieSuit_Woodland"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhillieBushrag_Woodland"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="GhilleAtt_Woodland"> <nominal>50</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>50</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> </type>
  2. kaspar rave

    Chathandling

    thnx will try that out.
  3. kaspar rave

    Skalisty Bridge - DayZ Standalone

    its a bug in the stable version should be fixed soon
  4. kaspar rave

    New server: NL Windmills

    ik zal zeker even komen spelen!
  5. kaspar rave

    Dayz standalone Scripting tutorial series

    @gokitty1199 is there a new one coming or?
  6. kaspar rave

    Select Spawns

    I will test it later today. (10:18 am here right now)
  7. kaspar rave

    Rename player with command

    well, that a awnser for this topic.
  8. kaspar rave

    Select Spawns

    override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); switch(player.GetIdentity().GetPlainId()){ case "76561198109829398": player.SetPosition("3413.27 24 14808.81"); // tisy break; case "xxxxxxxxxxxxxxxxx": player.SetPosition("6106.24 24 7736.40"); //stary sobor break; default: //normal players break; } return m_player; } untested.
  9. kaspar rave

    Dayz standalone Scripting tutorial series

    EntityAI car; vector NewPosition; vector OldPosition; OldPosition = player.GetPosition(); NewPosition[0] = OldPosition[0] + 2; NewPosition[1] = OldPosition[1] + 0.2; NewPosition[2] = OldPosition[2] + 2; car = GetGame().CreateObject( "OffroadHatchback", NewPosition, false, true, true ); car.GetInventory().CreateAttachment("HatchbackHood"); car.GetInventory().CreateAttachment("HatchbackTrunk"); car.GetInventory().CreateAttachment("HatchbackDoors_Driver"); car.GetInventory().CreateAttachment("HatchbackDoors_CoDriver"); car.GetInventory().CreateAttachment("HatchbackWheel"); car.GetInventory().CreateAttachment("HatchbackWheel"); car.GetInventory().CreateAttachment("HatchbackWheel"); car.GetInventory().CreateAttachment("HatchbackWheel"); car.GetInventory().CreateAttachment("HatchbackWheel"); //spare car.GetInventory().CreateAttachment("SparkPlug"); car.GetInventory().CreateAttachment("EngineBelt"); car.GetInventory().CreateAttachment("CarBattery"); auto carfluids = Car.Cast( car ); carfluids.Fill( CarFluid.FUEL, 1000 ); carfluids.Fill( CarFluid.OIL, 1000 ); carfluids.Fill( CarFluid.BRAKE, 1000 ); carfluids.Fill( CarFluid.COOLANT, 1000 ); this is what is use to spawn a hatchback I think it has everything
  10. kaspar rave

    Rename player with command

    Would be nice to set random names from a array to survivor(3) for example :P maybe on even depending on the sex of the character. I really need to make time, I have so many ideas
  11. kaspar rave

    Dayz standalone Scripting tutorial series

    can't wait for a new video
  12. kaspar rave

    Chathandling

    answer what, what question? You'll have to make your own.
  13. kaspar rave

    Dayz standalone Scripting tutorial series

    making mistakes are not bad, as long as you explain what went wrong. people learn from mistakes. the same counts for the foreach / for loop situation. explain why one is better then the other. I will watch these all (several times:P) cheers!
  14. kaspar rave

    OnEvent issue.

    I save almost every script I come across here to learn more commands. This is taken from somebody else's script. But the question is does it work? did'nt have time to test i can acces my server but can't join to test... I'm waitin till 1.0 before scripting again because updating is annoying
  15. kaspar rave

    Chathandling

    is there a confirming message when you login on the server? #login password
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