Hornet58
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How to track who killed whom? in log server
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Im install this admin tool https://github.com/Da0ne/DZMods/tree/AdminTools(Solo) but i have error on start server Error: My ini.c void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 0.1 ); weather.GetRain().SetLimits( 0.0 , 0.1 ); weather.GetFog().SetLimits( 0.0 , 0.1 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.1 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 ); weather.GetFog().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(30); weather.SetWindFunctionParams(0.1, 1.0, 50); } class CustomMission: MissionServer { #include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\AdminTool.c" override void OnInit() { AdminTool(); string m_AdminListPath = "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\"; FileHandle AdminUIDSFile = OpenFile(m_AdminListPath + "Admins.txt", FileMode.READ); if (AdminUIDSFile != 0) { string line_content = ""; while ( FGets(AdminUIDSFile,line_content) > 0 ) { m_AdminList.Insert(line_content,"null"); //UID , NAME Print("Adding Admin: "+ line_content + " To the Admin List!"); } CloseFile(AdminUIDSFile); } } void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(40,100); itemEnt.SetHealth("","",rndHlt); } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { /* player.RemoveAllItems(); EntityAI item = player.GetInventory().CreateInInventory(topsArray.GetRandomElement()); EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement()); EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement()); */ EntityAI itemEnt; ItemBase itemBs; itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(4); SetRandomHealth(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Flashlight"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Battery9V"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("ChernarusMap"); itemBs = ItemBase.Cast(itemEnt); } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
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BadNames not working!( BEC and autorestart working
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Install Battleye + Server Start.bat +Server Restarts +Server Crash Restarter
Hornet58 replied to mrwolv's topic in Servers
BadNames not working -
ADVICE AND GUIDANCE - POST TIPS HERE!
Hornet58 replied to TheVampireBat's topic in General Discussion
How to create more loot on server? x2 or x3 etc -
with your mission server started but error "Connecting failed"
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I did this twice and once reinstall server. You can send me a mission?
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And i have error in console
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Yes port 2302 open TCP\UDP in\out
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At a connection to the server always disconect with error "Connecting failed" This .bat file im nothing touch in server files
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I have a problem. connection error "Connecting failed" this .bat start server