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Zeromentor

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Everything posted by Zeromentor

  1. Zeromentor

    Health Regeneration & Eating (v2)

    Slight change maybe? Regeneration based off Hunger, Thirst, and Status effects. Starving, Dehydration and ill (broken bones, cold, shock) means no regen. Regen is slower at lower levels of first two (in orange, for example, regen is lessened by 50%). Make it where you can only recover by regen to 9k, give or take, and not over. Also, no regen for 30 minutes after taking ANY damage. Also, eating won't increase regen, only keep hunger levels up to make sure you don't fall into orange levels and lose a large portion regen. Personally, any regen should be capped HARD, and take a LONG time to recover (9k health per 12 hours, or so, and not over). It regen isn't added, I wouldn't care either. Just saying, sitting around 3k without any friends online and being forced to hunt near blind for food (or blood bags) is a MASSIVE PAIN. Sometimes I feel relief when I die during that.
  2. Okay, please forgive me if this has been placed on this site before by anyone else. I'm not really stealing this from this game or another known user, but partially building from a similar (albeit different) style of gameplay. (See: Dead Frontier- Players pick thier class and which has their base stats and bonus, but this is different). So, when a player spawns they get the option of MALE or FEMALE. My suggestion is to expand upon this and add in the more skins (which are mostly ingame already). So instead of spawning and see: MALE FEMALE [Capitalized words are buttons] You would spawn and see something like: Male: CIVI, POLICE, MILITARY Female: CIVI, POLICE, MILITARY Those selections could be changed, sure, but here comes the second half of the idea. The selection you made not only selects your general skin (additional female skins would need to be added in, but the military and police male are ingame as zombies, you can rework them for players), but also sets your gear. *Civilians would start with the Civilian skin (black cap, shirt, vest, etc, as it is now) and would spawn with a flashlight, 2x beans, 2x cola, and 2x bandages. Includes Pack *Police would start with a Police skin (See ingame police zombie for details, some can be found in the North-Western regions of the map) and would pawn with 1 Makarov PM with 1 Magazine (FULL), a bandage and morphine. Includes Pack. *Military would start with a Military Skin (smiliar to Camo Skin, but more like the Military Grunt Zombies, excluding the helmet) and spawn with 1 Makarov PM with 2 Magazines (FULL), a bandage and an empty Water Canteen. Includes Pack. Now I understand completely that the Civilians are left at a disadvantage, having no weapon to speak of, and possibly if melee weapons are added they could be given one (say an axe?), but as it stands they would have food, water and the ability to survive if they escaped an attacker. The other two, on the other hand, are almost forced into zombie-filled areas to provide themselves with food and water (military gets an upperhand with canteen, but it's empty). Also, all skins already ingame such as Camo, Ghillie, are not changed and will override your skin in place (like they do now). Presumably, this could allow Civilians to wear Police skins, but whatever. Don't get me wrong, I'm not asking for stats, or better gear or whatever, just an option on what to spawn with and more skins. Just a suggestions, this is not class based (in the class-sense) and does not really add much to the game. Balance can be worked out by the devs if they like this idea, or they can dump it entirely. If you don't like it, just say so (please be constructive), and if this isn't added, and recieves intense hatred I really won't mind. Mod is great AS-IS (barring the bugs). *Also: Thanks for the Great DayZ Mod!*
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