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Everything posted by Zeromentor
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kukri and melee weapons mechanics
Zeromentor replied to [email protected]'s topic in DayZ Mod Suggestions
And yet, we barely have functioning melee weapons as it is. Sorry man, if they do start to add bladed melee weapons, don't expect it to be something exotic like the kukri. -
I'd like to see containers, too. I just rationalize it as the people looting didn't gather everything orderly and dropped items as they ran, or people dying dropped items (guns, ammo) and the reason for lack of corpses is due to them getting back up as freshly infected.
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Actually, it is pretty accurate for a game. A loss of 10% of blood (1200) is a lot for the human body to suffer, and after 15% (say 1800) you'd have issues running and fighting. 3000 blood down is just a number, sure, but it is assigned to an amount of blood the person ingame can lose before you are 'dead'. If you look at it from a medical standpoint, that is 25% of your blood, which causes TONS of issues for you as a person. Now we can pretend that 12000 is actually like 50% of total, saying that losing 50% of your real amount of blood means death (so people have 24000, but the loss of 12000 means death), so that 25% is really 12.5% and that fits into the real life bit of losing 10%-15% is bad, and can cause you to faint easily. Seriously, I am probably making no sense. Just look up what happens to people that lose 15% of their blood in real life.
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Separate style servers: Hardcore & Co-Op *work in progress*
Zeromentor replied to Kibarob's topic in DayZ Mod Suggestions
I believe Hardcore servers are already in place. And NO for the "CO-OP" servers. The ideas under CO-OP could work in the normal game (Base Defense, Shop run by players) -
I support this, I hate carrying a military flashlight in my backpack, only bringing it out when it gets dark. Now my group only uses one person for woodcutting duty, as the inventory limit is insane.
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This has been asked for many times, or discussed to death (not quite I guess). Any form of sanity meter (either by being alone, or by killing people) doesn't work, either as a way to gauge normal people in a game, or by trying to simulate people in an apocalyse. For example: Introverted People dislike huge crowds, and like being alone or near only a few close friends/family. Extroverts are pretty much opposite, they like crowds. Being alone drives them crazy. Another example: Normal people don't do well under pressure, especially when the pressure comes from killing another human being. I'm a sociopath. I care nothing for my fellow man, and could put a bullet in him in a heartbeat, but fear and respect of laws, as well as the dislike of being cramped up with many people in a small space does wonders to keep me in line. (I'm an introverted Sociopath, and an Ex-Correctional Officer, an oddity to be sure) Just saying.
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Try another city? That "Griefer" could have been trying to keep his loot supplies safe from both zombies AND people. Or maybe it is the beginning of a safer city? Or maybe someone had too much time on their hands...
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Hard to put hand-to-hand attacks ingame when there isn't one really in the game. Even melee weapons are really wonky. Sorry, best thing you can look forward to is a melee attack with the flashlight, since 'L' is used to turn it on. It might be possible to add a fist attack ingame, AoE like the Zombies', but have it default only if you lack a Main or Side arm. But that would be difficult.
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Extremely rare (not as rare as NVG), and has a chance to break? Or make it where catching fish is very difficult, or time consuming. Pretty simple, though. Have Fishing Pool as a Tool, wheel down to 'Sit and Fish' (or something), and sit there for a few minutes as your character 'fishes'. Best part, you catch more empty tin cans than fish. So breakable (maybe a certain amount of uses?) or time consuming with limited fish catching chance (11%?). Could work. Also dangerous considering you will be sitting somewhere near a body of water and the reeling and splashing might draw unwanted attention.
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I liked the M16A2 until I got the M203 version. The grenade sight on it is actually more of a pain that anything else. The AKs are okay, but I have always disliked the bar with the V-wedge for an iron sight. Had a Kobra once, but lacked any ammo for it. Wish I could have found some. Great thing about the AK line is that, excluding the AKM, they all use the same ammo.
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No Logging/Disconnecting in certain Buildings
Zeromentor replied to [email protected]'s topic in DayZ Mod General Discussion
NO. Personally I'd rather have a 15 second period of time where once you disconnect your character stays in place until the timer is up. Pursuing zombies would beat the disconnecter down easily, and opposing fighters could finish someone off in 15 seconds. -
Imagine the zombies have claws or fingers torn down to the bones. Now these are very sharp, bar in mind, and with enough force behind them (say an enraged adrenaline-filled crazy infected person) this can cut flesh. Now imagine they hit any number of arteries on your body. Arms, legs, neck, all have important ones. You can bleed out and die in minutes to seconds unless you stop the bleeding ASAP. Thankfully, all of our survivors seem to be world class medics.
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Spawned near a random town on a hardcore server, ran through it aggroing every zombie that could see me. At the end of the road in the town was a dead guy holding a winchester. I didn't think much of it, but I needed a gun, so I ran up the nearby mountain and used the slopes to slow the zombies so I could break LOS. Crawled back into town to find the guy had: 1 Winchester with slugs Camo Skin (in inventory, not equipped) ALICE pack 2x Blood Bags M1911 with magazines GPS, Map, Matchbox, Hatchet, Hunting Knife, Watch, Compass Loads of cooked meat and water canteens (full), and a single of morphine, epi, painkillers, with bandages. Needless to say, his death was my gain. Ran straight to Electro to get an AK74 with 3 mags, then found a friend, journeyed north to a deerstand and found an M16A2 M203 with 8 magazines scattered around other stands. Great day. Sadly the one crashed helo I found had nothing but a bandit camping it from a nearby hill, sure I killed him, but he got my friend. Now I'm alone :(
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I studied a goat body once, right after I shot him in the face for the meat. "An unknown creature with an unknown name died by an unknown cause." Well, it's a goat, it died from a gunshot wound to the head and I'm going to go out on a limb here and say it's name was Billy.
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Breaking Bones needs to be reworked
Zeromentor replied to schadowhunter's topic in DayZ Mod Suggestions
You used to spawn with morphine, which limited this problem. Now? Not so much. All I can say is- Find a friend and get them to find or deliver you some morphine, or note where you are, respawn and find your stuff. Personally, I like the broken bone status. I wish they would expand on it. And I think you can stand up (I used to on 1.60) but as soon as you walk forward you fall down again. Use that to get inside of buildings. But hey, you can either sit in that town until you die, or you can place hope on another and try getting someone else to help you (hoping they won't kill you). Trading works, just don't mention you have good items. Let them negotiate the price, don't mention what you have on you. -
Okay, well then the quiver is useless, as it is in your inventory and not in a slot where it can actually work. Also, if you want a quiet weapon, get a crossbow. Similar concept. Try it out. You'll find how glitchy the bolts are, and how 'silent' isn't always 'better'. Plus, arrows wouldn't stack. So your main weapon is taken up by the Bow, the arrows take up on space each, and the quiver takes two. You'll have very little room for food, painkillers, water, etc, and you'd be forced to keep that in the backpack. And that isn't even mentioning the insanity of coding in the crafting process for the bows and arrows. Lots of work, almost no incentive, and very little coming from it. This probably won't happen. Best you'll see is a reskinned crossbow as a Modern Bow, with bolts reskinned into arrows. No quiver. Seriously, try out crossbows ingame and come back.
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Thank god we only eat canned food and freshly hunted (and cooked) meat.
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Due to the way magazines work, and how bolts for crossbows are individual, I would assume that each bolt is a single magazine, and that is why you reload after every shot. You can't make them stack. I haven't use the Lee Enfield ingame, but from looking at the texture it seems to be the bolt-action version, yet people fire it in semi-auto fashion. This leads me to believe that arrows would work EXACTLY the same as bolts, and a quiver would not help. That would be just adding another item ingame, and forcing the devs to code a reason for it to be there. To code those combined of Hunting Knife+Rock=Arrow Head, in a game where combining items doesn't seem to happen, it would be a nightmare. And for what? A bow they could add as a loot spawn? Nah, not happening.
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Don't try to communicate with people KILLING OTHER PEOPLE. Especially don't mock them if you are lacking a weapon. If I had been you, and I knew death was coming, I would have gathered up all those zombies and lead the pack straight into the bandits. You still would have died, and sure the bandits could have lost aggro or even flat out killing the zombies, but it would have been funny. In this case, even if there was a respawn timer, the other bandits would have came up after you, it would have taken longer, and they would have still killed you. The difference was who came and how long it took, your death was assured when they discovered your position.
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Coding all of that would be a nightmare. Just saying. If anything, a bow ingame would be like the crossbow, and possibly modern. The arrows would probably be like the crossbow bolts, and would spawn in buildings. Making the arrows and bow would take SO much work it would drive people crazy. Sure, you would have a renewable resource in terms of weapons, but have you used a crossbow? The bolts are glitchy, the damage sucks for how much room the bolts take, and adding in a quiver would take the space of some other item (backpack? Sidearm? What?).
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When you log out of the game, your character will go to sleep and remain in server.
Zeromentor replied to Horr1d's topic in DayZ Mod Suggestions
All players, barring a few lucky ones, would be dead within 18 hours. That means you would have to be logged in ALL the time to stay safe, and even worse, you'd need to be inside to stay safe from roaming zombies, bad weather and rain, sadly that is EXACTLY where other players would head to look for safety and loot. That means most people would die rather quickly. Even worse, in real life a person would possibly awaken when another nears, based on noise, surrounding motion and even smell (when was the last time any survivors showered?). But ingame your character would not awaken to defend themselves, and even worse, they would be in a coma while you are logged off. So no. I could be in on the idea of remaining on server for 15 seconds after you've logged off (slowing issues with players logging or disconnecting to escape attackers), but staying to sleep on the server would be at best suicide. -
Suggestions from a medical standpoint + assorted ideas.
Zeromentor replied to HrcAk47's topic in DayZ Mod Suggestions
Yeah, I tried to explain the Zed's crazy aggro as "They see black and white, sky is white and ground is black. Your silhouette is easy to spot when you stand and the zombies scramble to it, when they are close they smell and hear you, and when you run they easily keep on you." It makes some sense, and sort of explains nighttime encounters (why shining a light in their eyes does not send them straight at your throat, because pitch black becomes white, but there is still not a silhouette to chase). As it is, though, this game's 'Zombies' are not undead rotting humans, but people infected with some kind of virus or bacteria, and are enraged and extremely aggressive. We have no idea what this invader does to the host body, and it could even defy natural laws as we know them. Or with a more simple explanation- This is a Game. And last, I'm sure there will be more guns added later. The DayZ Devs are doing quite a lot as it is, and I would expect that more weapons will be added as other issues are dealt with. -
Why is everyone I meet an ***hole?
Zeromentor replied to Deacoon's topic in DayZ Mod General Discussion
My interactions with people tend to be when I am nearly dead, and unable to care whether that random soul shots my last thousand health, or asks to share. For example: I was in Cherno, crawling around a building looking for food, as I was starving to death. My health was under 3000, and my guns were pretty much full on ammo. I had plenty of water, but no food, blood bags or even a map. As I was leaving the building, the back door swept open and a person crawled in, I typed, "Hello" in the Direct Comm and waited to see what he would do (I expected him to fire at me, but I was almost dead, so I wouldn't have been angry). "Got morphine?" He asks, and I now know he isn't crawling to be sneaky. After I traded some words, we traded food for morphine and I applied one of his blood bags to him. As far as I can tell, players are more likely to be friendly when they are forced into it, but it is a good idea to move on as soon as possible, as that same player that saved my life went 50 feet and blasted another player in the face. I think he left me alive due to nothing more than luck (he ran into me, an almost dead player with morphine). Some players seek out friendlies, others seek out targets, but most sit in a grey area where they just want to survive, and are willing to kill on sight to protect themselves. One of my friends is already like this, firing at anyone that approaches after we told them to stop.