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Everything posted by Zeromentor
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People all too commonly see someone who fires first as a 'dickhead, little kid, COD player', when in fact many people fire first to protect themselves and for good reason. Many of my player kills are to protect myself or others, or to take vengeance on someone whom has killed a friendly. But self-defense means nothing when you still gain another MURDER. But back on topic. The ability to holster your weapon is something, I think, that has been discussed before, and people found the engine was lacking. Although, the devs could cheat and instead of making you holster, they could rework the animation for lowering your weapon and just increase the time it takes to finish the 'unholstering' animation. But it can't take forever (3+ seconds as one player said), I can unholster a revolver far faster than that in real life, and I'm by no means a firearms expert.
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Wow Champloo, you have a personal vendetta against everything bandit don't you? Long range rifles, NV of any kind, whatever you think is like "a nuke". Did you get shot one too many times? If you don't like the game, you don't have to play it.
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But there wouldn't be a point to forcing players to use another mini-version of a backpack. And if all it did was increase capacity and not add another layer of inventory spaces to mess with, it would be nothing more than a better backpack, only in pieces instead of all at once. More to add, for little gain. I'd rather have a helmet.
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Yes, limiting their use with a scoped weapon would make sense, firing a weapon with goggles on your face would be clumsy at best, goggle-destroying at worst.
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Speaking about daylight bugs, I had a strange occurance where the time ingame for me was 8:40pm. It was dark, I had no flashlight, and I was blind. For my friend, it was 7:40... He could still see fine. Asked in side chat what time they had, another player reported it was 6:40. Bare in mind this was 1.7.1, but I logged out and logged back in around 9:55pm INGAME my time, and when I logged in it was 6pm, exactly. Crazy. I don't trust ingame time now for this reason.
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That'd be roughly the same thing as having three inventory sections, or the ability to get a bigger backpack, either way it isn't worth coding. Sorry.
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Been discussed to death, please review older threads and posts using the search feature on the forums.
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Any regen of health should be extremely limited. Like say, 25 health per minute, but only when your hunger is green. That's 8 hours of regening health, with green hunger. Good luck with that. Forces players to eat food still, and we can call it, "Regeneration through digesting your food and absorbing the proteins." Of course, that might be fairly pointless, as you'd still need to eat food to gain health, as it is right now.
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Like and dislike at the same time. Player made factions are a neat idea, but the Devs clearly seem to want the game to be based around zombies and survival. Clans already operate ingame. Radio towers could work for replacing Side-chat and Global chat on a limited scale, but clans (the major users of any Faction side stuff) would already be using TS3, Vent, or Mumble for communications. But expand on the faction uniform idea, clans might want something like that. Had an incident today where we couldn't tell friend from foe until we could silence most of the chat and locate allies. Results were 1 opposing death and a retreat of the enemy. Uniforms might have helped that to go better, more efficiently, effectively, faster. Safer.
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I love Mechwarrior, and mechs (not anime-isk mecha) but I don't support this. +1 for Mechwarrior, -1 for not supporting. Equals 0.
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This has already been discussed multiple times, sorry. People generally think we should be, or are, immune to the zombie virus. No infection that causes us to turn, even upon death (although on death might be neat, having to relocate your wandering body and fight for your own gear XD ).
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To be honest, I have never found a matchbox on the ground. All that I have found were on the bodies of dead players (I wasn't the cause for their deaths most of the time, I can assure you). I have found plenty of knives, watches, maps, compasses and hatchets. Maybe it should be looked into?
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Due to there being bikes ingame, I support this, although it needs to be limited. 1 Wheelchair per hospital, or less. Like a fun little joke, which you can use, and will probably be dismantled by the first zombie horde that hears the funny little SQEEEEEAK of the wheels going down the road.
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Maybe a holstered pistol, sure. Maybe an increase of weapon magazines. But then they might have to come with an increased amount of health to offset the ease of killing them for the loot.
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Hi, I'm Mister Random Player Ingame, and I like the name Random231. So Random231 is playing at night. He has but a few limited options during this time of the month, with the limited moonlight, and serious lack of starlight. He uses a flashlight. Player B sees him, plants his DMR squarely on the squirming white dot that lights up the land and BOOM. Light stops moving, a KILL is counted on the debug window. Second try. Random231 tries to use Road Flares, sadly, he can't see the land near him so he needs to skirt around them so he isn't spotted by the sniper. Worse yet, when he throws them he is easily spotted. Boom, second death. Now Random231 tries Chemlights. To his surprise, they work wonders, until he gets too close to a sniper. Boom, dead again. Notice a sniper with NVGs hasn't popped up yet. They are that rare. Even if those other evil dastardly players had a pair, the outcome would be the same. If you run around in the night without a lightsource, you are effectively blind, and your only worry are zombies and NVG users. But are you really playing at that point? Doesn't matter. Nerfing NVGs does not fix a problem, as it doesn't cause one that needs fixing. Sure, toning them down to realistic levels might be needed, I don't know their effective range ingame. But 'NERFING NVGS" does not improve a player's odds of survival at night, considering most people don't OWN A PAIR OF NVGS.
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Spoiling or spoiled food and water vs. soda
Zeromentor replied to Biomass's topic in DayZ Mod Suggestions
People have discussed the soda thing before, use search features to find it. Next we have: Spoiled Food. Cans. We eat out of cans. Canned food is the most common food in this game, the next being cooked meat. Believe it or not, cooked meat can last a pretty good amount of time, as long as it hasn't been left out, or have insects roosting in it. But as cooked meat doesn't last very long (players get hungry and eat it) I don't think it spoiling would be a major concern. Spoiled food in that case would be fairly useless as a feature. And having spoiled food in a building would be like the empty soda cans, tin cans and whiskey bottles. Another junk item most don't touch. Of course, even if they added spoiled meat as an item, simple adding salt would counter that and allow meat to stay good for even longer periods of time. But I doubt many people have meat in their inventory that is over 2 days old (unless they haven't logged in, but I doubt we should count that meat). -
The sniper WILL kill on the first shot. Even a lowly Lee Enfield, without a scope, is a one shot at considerable ranges. You can have NVG as well, but once they spot you first, it doesn't matter. Boom, dead. Nothing changed. If NVGs are nerfed by what range they can see, then they'll still use them to snipe you. If they nerf them by the extreme (a few hundred feet range) then they'll use silenced weapons to rip you apart or shotguns, or just anything else. You still can't defend yourself without a pair. If they remove them, people will be forced to use the other options, which still provides light on their position, and calls the sniper to their location with a scope and high powered rifle round. Again, nothing really changed. Not all snipers work solo, they use spotters, or gatherers to collect the loot from the corpses that pile up. And you romping through the woods with a flashlight in hand do not help your survival odds, NVG or no. If they allow everyone to have them, then it becomes Day-Long daytime, and snipers in ghillie suits still rule the land. Have fun.
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If you spawn in, loot does not generate for 10-15 mintues. (Turin's idea) +1 from me. I don't like the idea that you can't loot for 10 minutes, but being able to and not having something to loot is better. Being unable to use your weapon unless you get a certain distance from your spawn? NO. Self-defense is extremely limited in this case, and although it is unlikely that you would spawn on top of someone, what if you just spawned on your first server of the day to see a group of hostile players heading for your building? You can't leave, or risk getting shot, but staying put means you can't defend yourself. No.
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Good point... lol.
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How to hunt a NVG user. Place Tent. Place campfires. Place roadflares. Place one or more lookouts. Place one bait, have him run around back and forth to a nearby coastal city. Lookouts are just that, and need to find somewhere to hide. NVG users will attempt to kill the runner. Watch for flashes, and hunt them. Slowly. Unlike snipers during the day, whom use ghillie suits and probably hunt in packs, these night time hunters are both harder to see, and easier. Their muzzle flash gives them away. Also- Have you ever tried to outsnipe someone using an AS50, M107 or DMR with a Winchester or Makarov? Possible, yes. Probably going to happen? Not in your game. NVG users tend to do the same thing at night as they do in the day. Camp or move slowly. Snipe. Stay concealed. If you nerf their NVG, they just watch you in the night, waiting for a flashlight, road flare or something else to give away your position. They won't reveal themselves like you might. A long range rifle isn't fair to a person with a shotgun, pistol or SMG. Nighttime, daytime, they only have the barest of luck on their side- to sneak up on, or wander across, the sniper.
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And then you hit a rubble pile, it flips and like ATVs, and other stuff it can not be flipped over (Thanks Arma2 engine...), what then? Not trying to be mean, but this game doesn't have ramps going into most buildings. It isn't wheelchair accessible in most of the game, and half the roads look to be made of mud, clay or soft dirt.
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And if my friends are in the UK and I'm in the US?