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nethstar

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Everything posted by nethstar

  1. nethstar

    Hotfix Build 1.7.2.5 Rolling Update

    The DayZ twitter should be a means of relaying news to the masses without having to get into the forum and letting it get lost in multiple posts. Why is it filled with comments about getting beans to the DayZ team? Oh well. Must love beans I guess.
  2. nethstar

    Hotfix Build 1.7.2.5 Rolling Update

    Rocket's too busy at Gamescom, asking people to give him beans.
  3. nethstar

    Hotfix Build 1.7.2.5 Rolling Update

    oh, I totally agree with you. they're currently a pain in the ass and should be removed, but my gripe was with the "it's not realistic" comment. As soon as someone throws that into a zombie game, they deserve to be pointed and laughed at. Especially after they state "they do nothing" Of course...they're dead bodies. What do you want them to do?! /Rant over
  4. nethstar

    Hotfix Build 1.7.2.5 Rolling Update

    Gah! the "unrealistic" comment has seeped through. Kill it with fire. Btw, it's actually more realistic to see dead bodies everywhere than no bodies at all. If zombies were real, you think they'd just vanish when they're killed?...Not likely, kid. Other zombie games use it as a means of 'storytelling' without directly telling you in words what happened, or at the very least giving you some kind of atmospheric addition to just the wrecked city/towns. Take a look at L4D's commentary. You may learn a few things.
  5. nethstar

    Hotfix Build 1.7.2.5 Rolling Update

    Wait....so after all that talk about "NO GLITCHING FOR ME", we find you haven't even been anywhere near the locations people have said to have seen it at excessive rates. Please tell me you didn't spawn on the shore and after 2mins of standing still thought it was fixed.
  6. nethstar

    New Zombies/Infected

    he's right though. Don't use the term realism in a zombie apocalypse...it's not realistic. Rocket mentioned that the word gets thrown about...instead use "Authentic"
  7. nethstar

    New Zombies/Infected

    Some good thoughts on the Northern, southern and horde. After that, it kind of spirals into a L4D/Killing floor scenario, which rocket had stated he's not working towards. The first 3 are believable, and are more suitable to DayZ. I'd even go so far as to say the ARMY/Military zed's should be given the northern zed's features. It'll make people re-evaluate raiding heli crash sites and airfields instead of just running in without a care in the world. Southern would be good for those players who spawn without weapons so they won't get bogged down. Hordes would be good in high populated towns, Cherno/Elektro, with a mix of some southern zed's in the mix.
  8. nethstar

    Shoot on sight: why I do it

    Making general supplies rare probably would increase banditry... but I'd love to see what happens when the ammo spawn rates are drastically lowered. This may stop people shooting on sight and thinking about how much ammo they have before taking the shot. It's often the case people are unloading whole clips without a worry, especially when taking on hordes of zed's ammo-capacity is the last thing on their minds.
  9. nethstar

    Come on Rocket, You Were in the Air Force!

    I'm not sure I follow how sniping newbies would eradicate the felling of stagnation? Dickish behaviour doesn't change just because "you're bored"...it remains dickish behaviour. No-one forces you to do it but yourself. All it does is prove those who have everything don't want any further progression. All they want is to dominate those who are still working their way up. Not to say that heli's are a bad idea. I think it's a great idea to reintroduce them, but I can only see you getting the heli's...then getting bored of THAT once you've fixed up a few.
  10. nethstar

    Build 1.7.2 Rolling Update

    Go check this again. Hatchet still has a reload issue - put it on toolbelt, take it off toolbelt to primary, still have to reload. Wasn't fixed. Unfortunately about 1/4th of the patch note work as intended, the rest have ether gotten worse or have not changed at all. tis a shame.
  11. Personally, seem that some things are still unfixed from the [FIXED] section of the patchnotes: - Hatchets still need reloading...throw it back on toolbelt, and back to primary, you'll see it needs reloading again. - Multiple reports of inconsistent zombie behaviour. Some darting over to you from around 100m, while you run past some nearby and not aggro it at all. Those are the two things that i've spotted right away, but it's a shame these weren't fixed as intended in the patch notes.
  12. nethstar

    Pending Update: Build 1.7.2

    Meh, DayZ is stuck in a rut at the moment. Most servers have areas that are now cordoned off by barbed fencing. I could go and look for a toolbox, but a lot of locations I want to check for toolboxes have already been sectioned off by barbed wire fencing. Add beartraps, and all you get is people holding off playing because, well, there'll hardly be anywhere you can actually get into. It'd be a different situation if a LOT more houses were opened up, so if you can't get into one building, then there are loads more choices to pick from, but unfortunately there isn't. There just seems to be an increasing amount of fencing and and so little toolboxes around to deal with them.
  13. nethstar

    Pending Update: Build 1.7.2

    Nobody said Cherno should be removed' date=' please read before mashing that 'Reply' button. The problem is, a lot of people run straight to Elektro/Cherno after spawning, get shot by short tempered gentlemen such as yourself, and then proceed to these forums to complain that DayZ is a Deathmatch game. To help these people enjoy the game better, we make suggestions on how they could be guided to a gameplay experience they would enjoy. Do you understand it now? [/quote'] I'm inclined to think that Roboserg is an illiterate minor, that's likely to grief you if given half a chance. I agree with you Max. In terms of balance DayZ is often walking on a tightrope. Cherno/Electro are hubs, but I've always thought, "if this is a BIG town, why are there only a minuscule increase in Zeds compared to a local village?" They should be a hub for Zombies as well as players. Some of the loot does need to be tweaked too. I'd say that Rocket should hold off adding more and more variants like beartraps to the game, as they only cause more issues for bugs to appear. I'm aware he's getting a lot fixed, but I can imagine the amount of issues that will arise from these new beartraps. Or if he find's a desperate NEED to add more things, don't just add damage dealing tools without adding something to counter it. If you add beartraps that break legs, then add the ability to make splints combining wood/bandages, or at least throw us a morphine pack earlier/make morphine spawns varied and not just in the hospitals.
  14. nethstar

    Pending Update: Build 1.7.2

    Hmm does anyone else think that having "fast zombies" is part of the problem with them clipping through walls/building. They often run erratically, RIGHT through buildings, meaning they practically port in. Most of the time it's in front of you within slapping distance. I also think that the clipping issue is due to when they're about 4 feet away from you, they make a small sprint to you and attack. (Crazy when you're trying to get in melee range with a hatchet!) Possibly the wall between you and a z's are not being accounted for when in a building, and it's just the calculated distance. I have no idea how that could be solved, but it'd be awesome if it could be.
  15. nethstar

    Everyone please get a mic!

    Whatever happened to direct chat?
  16. Yes and No Good-Stopping people shooting each other at the get-go. Bad-Noobs are crawling into town and getting shot without defence.
  17. nethstar

    Anti-Bandit System, Scrap Humanity

    Idea for blood on clothing would be good...But I'd also add that because they have blood on them, the Z's are more likely to smell you! (simply making visual and audio indicators increase so it becomes harder to sneek)...not exactly punishing bandits but making it harder for them to remain bandits. Or better yet, just lower the rate of ammo spawns, That'll make some bandit's think twice about using all their ammo mowing down other players. At the moment the game is skewed to bandit's. The downside for teaming up is that you end up having to share what you find in towns, and there currently is no real downside for being a bandit, just more loot.
  18. Currently the zombies are bugged in such a way that when they lose focus of you, they stand still, at the exact location where you left them - Which is obviously a problem when you walk into a house and realise there isn't another exit. You'll just have hordes of zombies standing in the doorways. I noticed this when i got to elektro(?) where there's a church. I was being chased by a few z's, only to realise I was heading in the direction where the church is. I ran in. They began to walk. I went into crouched-walking mode, and manoeuvred past the benches to get behind them, and they just stopped dead where they were. Didn't move, didn't even pursue the last known location I was (which apparently is a new addition in the recent patch). So i guess...thats a bug?
  19. nethstar

    Pretty convinced everyone is a bandit.

    I think the underlying reason is there's no repercussions for being a bad guy. Sure..."heart beats faster when there's a bandit", but that doesn't help you if you just spawned with no weapon. Besides, No-nametag servers make it harder to spot a bandit before it's too late. Bandits will only cause more people to go bandit. Simple. You'll only see more bandits as the game progresses so you might as well jump on the bandwagon and shoot on sight.
  20. nethstar

    Most Wanted Bandits

    That list is going to expand a lot - and btw, you can change your name anyway. Being a bandit is trumping being nice.
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