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Everything posted by Robzom11
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People have this image in there heads that DayZ is going to be the best survival game, i knew for awhile it would never reach its full potential. There will be more games in the future that will do it better anyway. However we aren't that far away feature wise & hopefully bug fixes from it being a decent zombie survival game. I guess those who stick around for the update will see if the game is worth playing or not. I do agree the game is complete dogshit right now and has been for to long.
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@ThePugman Yes, you gotta hold it for a good second though, there's no way that could be a problem.
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@DayzDayzFanboy ya it's made by the same developers, i haven't played limbo though. I heard limbo has less story which is what blew Inside out of the water for me, even though the story is vague it somehow is still interesting.
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How's The Survivor GameZ Going for you B I ?
Robzom11 replied to Tyler Tee H C's topic in New Player Discussion
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I imagine Microsoft & Sony just check possible ways the game could crash the system or mess with things, as well as making sure everything is following their regulations or whatever, like buddy said above me i don't think they focus on bugs. That said I'm curious why the build was rejected.
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Ya this was a problem for pc aswell, pretty sure it's fixed now.
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https://xboxclips.com/saudoodq/684cba9d-3e9d-4399-a4a9-b0d7eea903b6 (not my clip)
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Private Console Servers Pre-Order and FAQ
Robzom11 replied to ImpulZ's topic in News & Announcements
I heard 2 people agree in a video that the game felt smoother in a 150 player server (during the tests awhile back) and that was on a og xbox. Who knows though. -
Private Console Servers Pre-Order and FAQ
Robzom11 replied to ImpulZ's topic in News & Announcements
Will the server owner be able to ban specific players, as well as make others admin? -
0.62 had features that aren't in the game currently (removed for the new engine). Parity means an equal counterpart. 0.62 parity means features from 0.62 coming back into current DayZ.
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If i look hard enough into my magic crystal ball, I see thursday in the afternoon.
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That's from last week (july 16th).
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Ya but a separate map wouldn't split the playerbase on every Chernarus server, like a paid expansion for Chernarus would. It just doesn't sit right with me. pc might have this problem as they've been playing the same map for awhile, but i doubt Chernarus servers will ever die due to one paid dlc, especially on console. I feel you though.
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Mehhhh i don't know about splitting the playerbase like that.. What happens if you're chasing someone and they go to a dlc area? Get a pop up telling you that you don't have the required dlc lol? Why not just have a new official map at that point? Sounds more like a free game buissness move to me.
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Houses can spawn civilian items + weapons(pistols, bolt action rifles, ect), military areas contain military grade items & weapons depending on how far inland the particular base is (the further the better gear). The point in looting towns is to find loot to stay alive, whether it be food so you don't starve, or a gun. DayZ isn't all about getting the best gear as fast as you can (it's not a battle royale its a survival game) yes you want good gear but it takes time. Also im not sure if you can just run to the NW airfield without atleast looting some towns along the way for food & water.
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Why is the console player base trying to ruin the game even more with these massive duped tent towns and seachests??
Robzom11 replied to Sil3nt's topic in New Player Discussion
Main thing for me is that the 3rd person peaking is meta in 3pp, it's an advantage that changes the approach to combat whether you abuse it or not, also if i don't abuse it i have to rely on others not to if i expect an even playing field it's just cheap. On top of that in a 1pp server, being able to look at a building and rely on my eyes to see if someone is watching me or not is comforting. Just imagine a 1st person shooter, csgo for example, being third person, it would be a whole different game, but to each their own. -
Why is the console player base trying to ruin the game even more with these massive duped tent towns and seachests??
Robzom11 replied to Sil3nt's topic in New Player Discussion
Honestly if there's such a powerful exploit in a game for so long it's naturally bound to get abused. It's not hard to imagine why someone would dupe, everybody comes to this game for slightly different reasons, some people value the idea of pvp over survival & vise versa. Not everyone's gonna play by the rules, even if you had the opportunity to change all dupers mindsets there would still be the few who would ruin it for all, so not duping and convincing others to agree with you won't make a difference. I can agree duping isn't exactly the most considerate act (ruins the game for the majority) but i don't blame the people who do it, as probably the majority of dupers only contribute a little if anything to the CLE problems duping creates, it only takes one crazy person to ruin the CLE on a server. That said i think BI is responsible for the entire problem & fixing it. I'm not saying be mad at BI, I'm saying people will be people, if theres an exploit that is basically a cheat code, people will use it. So you get more where im coming from, duping among other problems has ruined the game for me, i ended up duping myself with the logic from above, had fun for about a day but quickly lost interest in the entire game, as it wasn't the experience i was looking for & showed me how broke the game was. I haven't played for a month probably 2. Excited for 1.04. -
I survived i think it was a week in electro, 30+ interactions (some good some bad) ended up leaving with a guy i met there and a vehicle i put together while surviving, although i died an hour before we drove away so i didn't get to leave with the same life. Try surviving in one location, helps you learn the area and can be interesting(especially populated areas). Im planning on surviving in chernogorsk for as long as i can next, (once 1.04 is up) starts getting old after a week so i suggest adding an objective that allows you to leave like fixing up a car. My longest was 3 weeks though with maybe around 10 interactions if less. At the end of the day we're mostly surviving from other players though, hopefully private servers offer more of a challenge in terms of PvE.
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Lol me and friend found eachother in 20 minuites the 1st time we ever played. Bumped into eachother as i was explaining how big the map was & the possibility of finding eachother. I believe we used a train track & the sun to head towards eachother, still lucky i guess, times after that weren't as easy...
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Im on 1pp servers, didn't try, also my right lean worked normally.
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I hopped on the other day and i could only lean in one direction. Regardless, i like the controls personally but there needs to be custom binds for controller.
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Yes and no, you're probably looking at modded weapons/server gameplay, which i think BI has said theres not much chance to get mods on console, but who knows. Anything not modded we will get forsure.
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Is this in reference to the gun holding animation bug where your gun is positioned in the wrong place after you pull it out?