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Everything posted by Robzom11
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I would favorite the server you wanna stay on, and to answer your question yes even if you wait a day if you don't return to your original server you will be re-located.
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Starting to give up here, KINDLY help.
Robzom11 replied to Proserpine's topic in New Player Discussion
It's worth noting that if you're cold you will loose hunger faster, just incase you missed that. I personally love the moments where im forced to go into town for food and don't have enough time to scout, throws a curve ball into my routine, forces me to to go in blind (i sometimes miss going into a town carelessly, as you never know what will happen). I'm wondering why it's such a struggle for newer players to find food, i feel most my food as a freshie comes from houses, i mean i do die & struggle from time 2 time but once I'm set on food im good until i get too comfortable and eventually realize im low on food. It may be map knowledge allowing me & experienced players to efficiently go from town to town without starving, while new players are taking longer routes and missing nearby towns. Seeing all these new players struggle with food makes me want to go to the coast & find one and help em out lol. Also livonia is apparently alot harder to find food, i haven't touched that map yet. -
Why is picking up items broken? When will this be resolved?
Robzom11 replied to rickyriot's topic in General Discussion
We're you playing on experimental? I'm sure you know but the next patch 1.07 supposedly fixes that issue, i haven't seen anyone talk about it on the exp thread so im guessing it's fixed. -
Starting to give up here, KINDLY help.
Robzom11 replied to Proserpine's topic in New Player Discussion
Personally this channel influenced the way i play now, it's not for everyone but i think even applying a few of these ideas will benefit or even save you. It should also help you realize what you're doing wrong. . -
@green_mtn_grandbob You should've just kept reading then in my opinion lol. Also that's where the fat reserves come into play, see my good sir if you're fat enough you might just be able to read the post and get something to eat! Imagine the opportunities. I can bore you without you starving to death, and you can be bored while starving me of any joy in life!
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Starvation Overhaul *Some of these ideas are not entirely mine, but i add onto them abit, and thought they needed their own post. I also have no problem with the current "difficulty" of starving and am not trying to suggest it be easier* Currently the way starvation works in 1.06 is pretty simple, in terms of the impact that starving has on your character. There are mechanics & elements at play that do influence your hunger degeneration (using energy/stamina, aswell as body temperature, being sick). However there is no impact on your character when starving, other than loosing health and dying shortly after. These few suggestions are ment to focus on the impact starvation has on your character as well as some other ideas of what could further influence starvation. The current impact starvation has on your character is very straightforward, you reach red hunger and you will die in minuites from there on unless you eat. While it works i think it could be more interesting. These are all fairly obtainable suggestions that would elevate the starvation mechanic into a more authentic, thoughtful, and perhaps difficult gameplay mechanic. 1. Instead of character health dropping to zero when reaching red hunger your health should drop to 25% and stay there without health regeneration, then when your hunger reaches flashing red, your health can start depleting to 0%. This would make starvation have a significant penalty period before outright killing you and also allow the following suggestions to really thrive. I feel this is integral to the starvation overhaul. 2. Increase the duration of time survivors are able to stay in red hunger. Without this change the first change wouldn't have any noticeable affect. I'm not sure how much time should be given, maybe 20 minuites before flashing red hunger appears if your body temp is normal. Taking into consideration point 1, player speed is also slow at red health so your not going to make it far, making any increase to time not nearly as powerful as you might initially think. 3. No stamina regeneration while in red hunger (or no stamina at all) This just makes sense, a symptom of starvation is weakness. 4. Decreased immunity to diseases + diseases caused from prolonged starvation (refeeding syndrome? Lol) . Not much to say here, here's some links about starvation... https://www.newhealthadvisor.org/Symptoms-of-Starvation.html. / https://en.wikipedia.org/wiki/Starvation / https://www.healthline.com/health/refeeding-syndrome#causes 5. Fat reserves based on how long you keep your character well fed. I'm not sure about the logistics but I'm imagining something simple like a 0-5 number system that goes up 1 point every hour if you have kept yourself well fed. The timer restarts when yellow hunger is reached, and your fat starts going down (maybe every point of the fat reserve adds a minute longer to being in the yellow phase of hunger). Freshies could spawn with a fat reserve of 1. 6. Muscle reserves based on how many times you swing a weapon and how many km you travel Part of the benefit could be seen as a softskill that would vary on muscle, but as a starting idea it would allow survivors to carry more weight by reducing the overall stamina cost that carrying alot of weight brings. It's just something that adds more value to your character over time . Just as if not more important it would add to the survival depth by absorbing the muscle during starvation. Similar to the fat reserve, only the muscle reserves start depleting during the red phase of starvation instead of the yellow phase as that would make more sense both for gameplay & authenticity. 7. Weaker bones after prolonged muscle & fat deficiency Maybe a prolonged muscle & fat reserve of 0 would cause this. The overall goal of these suggestions is to expand upon the impact starvation has on your character while not trying to compromise difficulty or authenticity. If these changes were added Starving would have an impact on the characters ability to maneuver and fight and just add more depth into the actual experience itself, rather then a quick decline in health until death. Your character would be in a fragile, almost hopeless state, until you finally reach flashing red hunger and die or find food and even then special care would be required. I'm not entirely sure on the specifics, either way i think it's a more interactive & authentic system of starvation compared to what we have now. Thanks for reading.
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Well said, i personally think sacrificing small immersion details to expand gameplay features isn't a terrible idea, though there are probably other ways to satisfy both parties. I remember a thread that had a detailed list of improvements for base defence that utilizes electricity, can't find the thread unfortunately.
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Nah the games not dead, the dream game everyone imagines DayZ to one day be is dead sure. Though it was the devs who influenced that sort of ambitious dreaming, unless they intended to not fufill their original roadmaps and used them to generate hype i don't see a problem, early access titles are subject to change. Their dodgy 1.0 release i will admit got me thinking this whole DayZ thing was a giant scam lol, i suppose we will only really know once development stops. Also i want to see how this year turns out, a part of me is afraid it's all an excuse to slow development down, another part wants to believe there will be good updates with changes, tweaks, and fixes that will have big impact on gameplay. I just hope what we don't get in new content, we get back in equal in the form of gameplay improvements & fixes and so on.
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Im looking forward to the gameplay improvements most of all personally, very well said about gameplay mechanics not being fully utilized (i would argue it's just poorly implemented mechanics used as a placeholder until something more in depth can be made) but same idea either way. One thing i notice is the DayZ dev team is really timid when it comes to making gameplay changes, i imagine with the new project lead being sumrak he will have the right ideas (in terms of balancing) and be able to move things along quicker in that regard. Honestly with everything outlined in the 2020 roadmap im pretty excited to see how it will turn out, like if we're all being honest DayZ's biggest flaws are seen in the bugs & exploits, and balancing issues are probably right behind the bugs in terms of annoyance, maybe that's just me. I don't think DayZ needs fancy things like helicopters or bows to be an amazing game (though i would love those things & more) they aren't necassary. Theres no doubt in my mind however the game wouldn't sustain its playerbase without either more content/features or a future where players can expect to see those things(particularly on console as theres no mods to suffice). The current roadmap is a good imo but i hope they will follow through on it, aswell as eliminate all big bugs and continue devoloping into 2021, ideally to leave this game with enough content and with no bugs so it can sustain itself after development stops. Off topic i would also like to add since the survival changes in the 1.06 update i have enjoyed this game alot more when im alone and dealing with PvE, there's actually objectives and threats outside of PvP, which is amazing as i don't really have to rely on player interaction to have an interesting & gripping experience. Not saying PvE is perfect neither is PvP for that matter, I've definitely had some wtf moments, but it's keeping me entertained and somewhat challenges me. Anyways, there's my 2 cents ✌
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Yup exactly how i feel, to expand, buried stashes basically are the easiest and most effective way of stashing the best loot. What's the point of building a base? Clearly that should be the best way to stash loot but as of now it's literally useless. As for it messing with the CLE, apparently duping is still possible, but either way, it's not hard to imagine buried stashes messing the cle, it's simple math, unlimited stashes equal all rare loot underground. I made a suggestion before to make buried stashes disappear in 7 days and maybe obtain more damage, unless in a protective case. The fact that nothing spawns inland is just sad, most people on the coast have all the good loot. I think going inland for loot is a good gameplay loop, killing survivors for loot is an engaging way of getting loot, base raiding could be a fun way of getting loot as well, but apparently looking for dirt piles is the direction DayZ wants to go. I suppose an archeologist sim is an untapped market that DayZ wants capitalize on.
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The problem was on Xbox's side for me... I rather not talk specifics but lets just say I'm retarded. Some obvious suggestions would be to make sure your NAT type is open, maybe a hard reset (hold power button 12 seconds) will help. I would also try different headphones, i remember threads from way back with people having the same issue, i imagine it's a incompatibly bug with the Voip or something, then again.. I'm retarded.
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By "I'm English" do you mean your from England? Sorry I'm Canadian.
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When sniping long range, can plate carriers emit a dust cloud if hit? Does every hit emit blood? Does every miss = a dust cloud & every hit = blood?
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Speaking of infected getting stuck, they seem to funnel through doors super slowly one at a time, infected breaking doors would be inconsequential until they are able to funnel in quicker & multiple funnel in at a time. The way infected work now it would be meta to just block their entrance as you take them out one by one.
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5 things I'd like to see 2020 1. Fractures (im tired of people torpedoing around in gunfights, atleast let me break their legs) 2. Zig Zagging removal (it wouldn't hurt to make the sprinting cancel sooner when a player turns to much, a little jog in the meantime wouldn't feel out of place) 3. Base building & stashing re-haul (Buried stashes should be ruined in 7 days unless in a protective case, this is to help the military loot economy & bases should be the best place to stash) 4. Zombie hoards and zombies breaking doors (zombies are a joke, please give me reasons to shoot them) 5. Two way doors ( the doors in DayZ are the worst gaming has seen, they trap you & glitch you around if you don't step away from them when you open them)
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You by any chance using a 50 dollar turtle beach earforce recon 50x headset? If we don't have the same headset, have you tried speaking as a new character? i may hop on a private server later and see if it has to do with characters that were alive before the hotfix.
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Does game chat work for your friends? I have the same issue it seems, maybe the hotfix broke our characters or game chat entirely is broken.
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Just wondering if anyone on console has seen rain since the hotfix?
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@awalsh47 I love vigilante's videos, the art of war one is great. Sucks the 1st person servers still don't get the love they deserve, i mean they do but the community is so small it doesn't take much to see the fpp servers dip in population.
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Loot respawns depending on if any players are nearby, and every item has a different spawn timer and max amount. Resets close the doors ( some doors stay open) I don't think resets affect loot anymore.
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1. stay warm, being cold makes your hunger go down faster. 2. Don't sprint everywhere you will starve faster 3. Go inland theres more food 4. Hunt
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I saw some dude saying he got killed by & killed a bear on Chernarus on Xbox, I've also been finding fruits on xbox. I guess the files from the pc don't always translate over to consoles? I've yet to see a bear though.
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Is Livonia worth the buy ? (And how is the game after 1.06?)
Robzom11 replied to MarczXD320's topic in Xbox
I got mag dumped by a scorpion then shot at by a knife (bugged colt) and didn't take any damage, among countless of other bugs all within the span of 20 minuites.... so dayz as usual. The game is just to broken to warrant investing more money, i paid 20 dollars for this mess of a game and i intend to keep it that way. -
You could try pressing pause on the DayZ app widget, go to manage games & apps, then go down to "saved data" and clear. This will remove your character though.
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How does everyone feel about the spawns? I find you get the same spawns to often, and every town has maybe 2 spawns, it gets old quick. Players killing themselves to get too their dead bodys loot or get to their coastal base/stash to gear up quickly. It takes away the value of your character, and also makes more people come to the coast for PvP because they have a chance to get their gear back or get quick revenge, aswell as they might have a stash they can spawn minuites away from everytime they die. There should be a system that doesn't allow someone who dies in electro to respawn back or even 5 km near for atleast 20 minuites.