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Fiddlesticks
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Posts posted by Fiddlesticks
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I would suggest a nose icon rather than a cleanliness icon
The stronger you smell the more zeds you attract.
Yeah, if it would stay to just smell, I think that would be appropriate. But others I've talked to have also suggested to add more elements if you are dirty, such as if you are bleeding and you are very dirty, you can get an infection/sickness.
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Yeah, you could have it as, everything you loot any type of body it would deplete your cleanliness a little, whether it be zombie, livestock, or players.
You could add gloves as an item too, and if you wear gloves (I guess it would go in side arm sort of like a flashlight?) and if you are wearing gloves it wouldn't deplete when you loot, but time still effects it
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Friendly bump for more opinions?
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Friends and I were joking around and came up with an idea that might actually be kinda neat.
Similar to how food and water deplete over time. What if a Hygiene meter went down to, and if you get to dirty you would begin to smell and you could attract flies similar to how a dead body does. Players could hear the flies (since they can't smell the game). And also zombies could be more attracted to you if you begin to smell too much also.
You would be able to clean yourself with a water bottle or by at the water well or in ponds/lakes.
What do you guys think, like it at all? Or if you would change something.
EDIT: Also, your chance of catching a cold/getting sick, could also be effected by your cleanliness.
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Also, I just thought, with character wipes/ resets. It would remove and dupped or hacked items that are present in the game
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It's a zombie apoc, what government is still air dropping supplies to some random area? Jus saying, because obviously military has failed looking at every military operation is dead and empty on the map
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This may not be an actual suggestion for gameplay per say, but I would still like to see it and I didn't see any other suggestion for this, so sorry if it has been.
But my idea was that, whenever a new patch that introduces new features (not small hotfixes that just fix items spawns and things like that), that the main server do a full character wipe for every user. This would force everyone to start back at 0 and it will give a more accurate view on how well a patch is working. This way instead of just the brand new players being forced to do trial and error, it will also force the veterans that haven't died in however long to actually try and test the update from the first spawn.
Using the 1.7.1.1 (pretty sure that's the right number) as an example, when the staring gear was changed to just a torch,band-aid, and painkillers. Any veteran that was alive before the patch, aren't testing the difficulty and/or gameplay change. Also with the sex change becoming a new feature per new character, it would force every user to attempt that new feature, and more user specific bugs will be easier to spot, such as awhile back when only about 1.5k users were unable to connect to any game.
Thanks for reading!
How to penalise banditry without breaking realism.
in DayZ Mod Suggestions
Posted
What happens when I get my murder count to 50-60, I don't get to play anymore?