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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
Turin (DayZ)
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Everything posted by Turin (DayZ)
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1.7.1.2 is...LESS GOOD THAN BEFORE !
Turin (DayZ) replied to kumiiyo's topic in DayZ Mod General Discussion
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That would be nice indeed. The vague server names do irritate me.
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As long as they're not too common, this could be a good addition.
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How to find out where you are without map?
Turin (DayZ) replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Find a town and look at the signpost. It's really not that hard to figure out where you are... especially if you're using an external map for reference. -
...you have drawn out the flashlight first, right? (do this by pressing F until you're holding a flashlight instead of a gun)
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1.7.1.2 is...LESS GOOD THAN BEFORE !
Turin (DayZ) replied to kumiiyo's topic in DayZ Mod General Discussion
Some things in the most recent updates haven't turned out as well as they should have, but overall the game seems to be heading in the right direction - i.e. more hardcore, tougher to survive, and more emphasis on surviving zombies than running around playing open-world deathmatch. -
They should keep the 24hr day/night cycle, but make the timezone random instead of fixed to the server location timezone.
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The game has been messed up for a lot of people since the last few updates. Best to just be patient and wait for it to be sorted out.
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Loot/zombie spawns in newly visited areas very slow.
Turin (DayZ) replied to LordPie's topic in DayZ Mod General Discussion
Has this problem happened to you on different servers? Sounds more like a server issue to me, as i've been on several servers that have had issues with zombies/loot spawning. -
Landmines, placeable barbedwire, fortification
Turin (DayZ) replied to Turtleownage's topic in DayZ Mod Suggestions
Landmines? No. Crude traps made using the limited resources of a survivor to slow zombies and other players down? Yes please. -
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Can someone explain to me how the game works, because I'm failing miserably
Turin (DayZ) replied to Enfrozt's topic in New Player Discussion
Use prone more to avoid zombies. The game will get a lot easier once you become familiar with which buildings are enterable / generally have good loot. -
ZIG ZAG HERE ZIG ZAG THERE 10 BULLETS HERE AND THERE 0 KILLS GG IM DEAD.
Turin (DayZ) replied to sumusiko's topic in DayZ Mod General Discussion
Maybe less of them should do it, but I don't think it should be taken out of the game completely. -
Already in the game, but very rare and sought after. :)
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Good idea. Obviously if you're right next to someone, you should be able to communicate with them freely, but at a distance some kind of radio or communication device should be required.
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How? Especially if the tracks were natural looking. You mean like footprints in the mud?
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I wouldn't have thought a zombie's eyesight would be good enough to spot a small red dot... Flares and smoke nades seem like much more plausible ways for luring zombies away.
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I don't really see the point of barb wire at the moment. It's not really working as intended.
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Having players spawning all over the map at random rather than always at the coast could work... but I don't like the idea of players actually being able to choose where they spawn. That would make it too easy to spawn near loot hotspots.
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I generally have the least problems with the New York servers.
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I'd definitely like this feature.
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My opinion of the game in its current state
Turin (DayZ) replied to Jackftw's topic in DayZ Mod Suggestions
I have to disagree with those suggestions. The game may seem a bit brutal at first, especially for inexperienced players... but that's how it should be. Firstly - starting without a weapon makes the game less about PvP deathmatch encounters and more about surviving zombies and finding items. Players who encounter each other near the shoreline are much more likely to work together now than kill each other on sight. Secondly - starting with next to nothing makes dying that little bit more frustrating. The upside of that is, you actually WANT to stay alive more when you have good loot so you don't have to go through the rough start again. -
Killing zombies, just not fun.
Turin (DayZ) replied to zenvolta's topic in DayZ Mod General Discussion
While I agree that it's perhaps a bit too convenient to try and crawl past zombies instead of killing them, isn't that kind of how it SHOULD be in this game? This is supposed to be a hardcore zombie survival sim, not an arcade game where it's fun shooting up hordes of zombies. Think about it. If you're a survivor and need to search a town swarming for zombies in order to get supplies, you're not going to think "it'll be fun clearing this town". Your first instinct will be to try and use stealth to avoid the zombies.