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Roddis

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Everything posted by Roddis

  1. Roddis

    Stable Update 1.19

    I'm speaking Vanilla Official servers (1pp in particular, as I play only 1pp). I use not to play privates, exactly because they boost whatever, and especially stamina. So...any Dev can report on this?
  2. Roddis

    Stable Update 1.19

    Did they increase stamina? Somewhere after 31 OCT, so third hotfix or Christmas event? No one noticed? Can't find nothing on changenotes!
  3. Roddis

    Stable Update 1.19

    Best update to date. INERTIA is an unexpected awesome gift. It works beautifully and now zigzagging is less a thing. Randomized damage state on items makes all feel better, more authentic. LIVONIA is better, I would have liked something more but southwest have now its purpose. In this regard the only remark is that you make Dambog a way a lone player can't access all the levels. I think lone players should have more trouble maybe to access than a duo or more. But prevent them completely is wrong. GPS made me worry, in another game I used to like GPS completely destroy the survival experience. But you implemented it in the right way!!! Sure I forgot something but anyway good work guys, just few steps (shadows glitching for example) away to the destination.
  4. @DefectiveWater Even if in my very bad English, I explained why I would like to see Inertia stay the way it is now on exp without any tie to weight. Would it make sense less weight = more agility?...yes totally. But so do more slope = more stamina consuming for example, but no one complain that you can climb mountains as nothing it seems. So yeah, just game mechanics, and I really hope they will not revert or modify Inertia cause being able to avoid bullets dancing left and right is one of the most stupid things we had to get used to in Dayz. And now, maybe, it is gone!!!
  5. Not agree with who is saying Inertia should be related to weight. Fresh or barely fresh spawn are one of the major threats in Dayz and I usually KOS them if I can (especially if Im middle geared already) exactly because I know that if I give them the chance to start zig zaging my chance to got killed rise immensely. I would rather see them surrendering, and this may happen if evading bullet became a not profitable attempt. With current exp Inertia this scenario may realize, because evade bullets seem really difficult indeed (as it should be!!!) With no Inertia instead, this cant happen at all because people immediately start to run and zig zag knowing their 50% chance to win a fight with just a sledgehammer. So the current exp Inertia could even open new opportunity for interaction rather than just KOS. What sure, if I would know that a menace to use a weapon would lead to surrender rather than run, I would probably low my KOS activity by a lot.
  6. Roddis

    Any community vanilla 1PP servers? (PC)

    Dont know about cheaters, honestly I didnt experimented that on their green and blue servers. But they have for sure a problem with lagging. Zombies stuck all over and they are unable to catch you. Unfortunately, I have to agree with their bad behavior on their Discord. I tried to point out the issue with the zeds and they mocked me, to say the least (as if I wanted to denigrate them or something). So yeah, its a pity for couple of the only real vanilla private servers out there but I play on them now only if nothing else around and knowing I will have those problems.
  7. Rag shoes are OP imo. They cost nothing, take nothing, last very long. They are just a level down in comfort compared to the athlete/running shoes and make you in the barefoot noise level. No reason to wear any other kind of footwear really, if not in a RP context. Some random idea to balance: They could last less. I mean 10x less or they could cause health damage (while still preventing cut damage. Similar to deep blue cold tbc) or have an its own special bad comfort level making you in the deep blue cold state whatever else you are wearing.
  8. I hope this was times ago. I cant believe they developed a new (amazing, seeing some images) brand new engine half Dayz has ported upon, with this blatant bug inside that is a known bug since what...forever!!! Not a game breaking no, but a mega Immersion breaking for sure, in a game that claim immersion and authenticity be the key point.
  9. Its umbelivable that a so blatant bug is substantially ignored by devs. But more important, that is ignored by the player base. Nothing is "unfixable" in this case, almost by definition. Its probably a tough one, players ignore it (other than me, its the first post about it since 1.08, when I started to complain about it) so devs do nothing about it.
  10. Roddis

    Stable Update 1.13

    Its not a bug I think and hope, its intended. Pre 1.12, zombis simply meant nothing, an hit on the head and they were done, even in pack. 1.12 made them maybe a little OP so people, or at least me, started to use the know technique to pack them behind a door more consistently. In fact in 1.12, that was my first way to deal with them if I werent able to avoid them...run around aggroing a pack of them to close behind a door. Now this is little more difficult cause you cant run among them so easily anymore, or, at least, you will take some hit. So in 1.13, there are only three viable way to deal with them...avoid them, sneaking them with a knife, or shooting them with a silenced pistol. That was their aim I want to suppose.
  11. Im one of the few who liked stagger as it was for all weapons. I dont know how it is a 9mm in your body (fortunately) but Im quite sure that even a ''little'' 9mm would make you just cry and shout and only praying for an immediate medical assistance. But PVP masters (all PVPers except me it seems, cause yes I play DayZ to PVP) reclaimed their right to prove their eye-mouse abilities each other, so a compromise was required. Its something if they leave it for the bigger ones, that in fact would just shred you in a mush of flesh at a first hit...
  12. Yeah...in our hardcore wet dreams lol!!! Im not a veteran of DayZ but if Im not wrong they took 8 years to add leg fracture...they will never touch aim so deeply. So they really timidly introduced this flinch and they already substantially took it away. So let try to keep what we have. - Stagger as they introduced for high caliber, high stopping power (yes 357 should definitively stay here). - A soft/short form of it for smaller caliber. - Would be great to have your health decrease way faster if you took an ''high penetration'' bullet, that cause you to slow down pretty instantly (less than 5 sec) I would settle for it.
  13. So if I understand correctly you would be fine that an arm shot with whatever gun would make you kinda suffer some aim defectiveness? If so, its what Im speaking about. But they will not go with ''sophisticated things". They, in this patch, wanted to aim to some more authenticity keeping things simple (as most of DayZ mechanisms are). But we are speaking about the same thing. You take a shot, you suffer some consequences on the actual fight that caused it...simply like that. Is it aim, is it stamina, is it staggering...who cares I would say. You took a shot, you suffer a consequence on that fight. If you are so able to outdo your opponent despite your actual handicap...well you really deserved it. But you should do have an actual handicap now indeed.
  14. Agree. I think that every bullet have to cause ''something'', maybe leaving people to react somehow, but with some penalties. It is simply reasonable that you feel somehow a bullet that hit you. Its interesting even what someone else said about different kind of bullets. Some are more penetrating prone some have more stopping power. So for the first should be a faster loss in health that make you slow down pretty instantly (first seconds) and make you need to heal in the first minute or so. The other that make you flinch a lot but with way less damage on your body. Would be a great diversification.
  15. Oh, and just as reminder (I will continue each patch). ⚓ T157719 Trees shadow bug (bistudio.com) Feedback Tracker
  16. You made good points and Im not lying I have little romanced my storytelling. Also, my bad english deny me to proper communicate in general and I have to go always down to a sort of ''colloquial'' dumb way to express myself. In few words my point is that as for now, fights on DayZ reward too much pure PVP and aim/firefights skills imo. Running around without ''awareness", substantially ignoring your surrounding, is by far the more convenient way to move around, because you know that if you get shot a single time you have 90% chance to evade that scenario. And then, if you are good at shoot, you probably will fight back and even win that match anyway. This is not bad per se, nothing against this, but its more a COD style approach. Now, if you know that a first shot can be a death sentence, maybe you would slow down your approach, becoming more "tactical" so to speak. To an approach of ''let rush that town. If someone is there...well I will fight him back" maybe we would go more to a ''let me assure no one is there, and let me approach it carefully cause if it is and he see me first, Im dead'. Its just my feel of the game. I would like to see less people running mindlessly and more people crouching cautiously so to speak.
  17. Well. This is my standard scenario on Dayz. I like to play stealth and to be very aware of my surround. Im one that approach towns crunching just to say. And yes Im not a laser shooter, just a normal one. What usually happen is... I see you first, almost ever, cause usually you rush towns (or whatever) just running, with your weapon already raised. I decide I dont want to interact this time, just shoot, so I shoot you. The first hit make you just aware of me, but you are perfectly fine, you know you have at least 2 to 3 minutes to heal up the wound first that it start to be a real threat to you. You now just start to zig zag around, and I manage to hit you maybe a second time (in 50% of cases let say). Nothing again, you now know that you have less time to heal up, you have to hurry, but you are substantially still 100% able to fight back. So, now you perfectly know where Im and all my RIGHT advantage to had you on my sight first (because I wasnt running around like a duck) its gone and now its just a matter of who dance better and who aim better. Its not unusual that you, with 2 or more bullet inside your character, just turn toward the shots origin and one tap me on the head, because well, I was not zig zagging around and I not even want to, cause it seems so dumb to me to have a fight "dancing". So my opinion is that your right advantage to have a better aim should be somehow compensated to my better playstyle that make me have eyes on you first. This stun could achieve this goal. With it you cant 100% relay just on your laser aim and zig zagging style, you should now start to be more aware of your surrounding, trying to be the first who see the opponent.
  18. I cant understand this drama with stun. People seems to go with the argument "the first who shoot will win"........ And yes.....as it should be maybe???!!!! What's wrong whit the fact that if you get hit you would have a lot of your ability '''paused'' or badly nerfed for a little time??? In my opinion, is what it is now that's weird and very bad. People get shot and......well nothing!!! They continue to run, they continue to zig zag, they continue to have perfect ability to aim and fire back at least for the whole time a standard firefight last. Really this seems fine to all of you? If the game will turn in "the first who shoot will win", sure the game now is "the better zig zag dancer and laser shooter win" and I really dont know why the second should be better than the first.
  19. Roddis

    Experimental Update 1.11 (Changelog)

    Again nothing about the sun/shadow bug through the trees. https://feedback.bistudio.com/T150608
  20. Roddis

    What would make a Dayz perfect game?

    Fixing this! https://forums.dayz.com/topic/248460-experimental-update-108/?do=findComment&comment=2459191
  21. Roddis

    Stable Update 1.09

    It seems Im unable to make me understood, which is perfecy legit due my English. Last attempt, if I wear less loud footwear crinching would be reasonable that I hear someone running with heavy boots first. So should be me hearing him while he is still unaware of me. huh.
  22. Roddis

    Stable Update 1.09

    I know that and I tried to say, in my opinion, gap between crunch with tennis shoes vs running with heavy boots is too subtle. I noticed this because as a player that like to play stealthy it happen very commonly this scenario to me: Im traversing a town crunching with tennis shoes and stumble upon a player running with boots (without eye contact). It happen that we hear each other almost the same time cause both will stop suddenly almost the same time (hearing the other is there). When happen I win the match, I usually observe they wear heavy boots (commonly, people dont even know boots have different noise level, even if so slightly)
  23. Roddis

    Stable Update 1.09

    And in noise as well I would say. I would like that sprinting all around with heavy boots would make way more noise than now...and way more than crunching with tennis ones. So you could have a reason to be stealthy. But the difference is tiny, I would say I dont even know how much noticeable.
  24. Roddis

    Why is Livonia generally low-pop?

    There is a lot of players scattered throughout multiple Official Livonia 1pp servers. Dont know if they like to play that way or what but if they were all togheter I think at least two server could be high. And moreover...night. I like dark night on 1pp and hardcore way to play the night but we have to be honest...people simply leave when the night hit. Si I would suggest to have light night even on 1pp to have some of them populated even through days circles.
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