Roddis
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23 NeutralAbout Roddis
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Woodland Warrior
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I'm speaking Vanilla Official servers (1pp in particular, as I play only 1pp). I use not to play privates, exactly because they boost whatever, and especially stamina. So...any Dev can report on this?
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Did they increase stamina? Somewhere after 31 OCT, so third hotfix or Christmas event? No one noticed? Can't find nothing on changenotes!
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Best update to date. INERTIA is an unexpected awesome gift. It works beautifully and now zigzagging is less a thing. Randomized damage state on items makes all feel better, more authentic. LIVONIA is better, I would have liked something more but southwest have now its purpose. In this regard the only remark is that you make Dambog a way a lone player can't access all the levels. I think lone players should have more trouble maybe to access than a duo or more. But prevent them completely is wrong. GPS made me worry, in another game I used to like GPS completely destroy the survival experience. But you implemented it in the right way!!! Sure I forgot something but anyway good work guys, just few steps (shadows glitching for example) away to the destination.
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@DefectiveWater Even if in my very bad English, I explained why I would like to see Inertia stay the way it is now on exp without any tie to weight. Would it make sense less weight = more agility?...yes totally. But so do more slope = more stamina consuming for example, but no one complain that you can climb mountains as nothing it seems. So yeah, just game mechanics, and I really hope they will not revert or modify Inertia cause being able to avoid bullets dancing left and right is one of the most stupid things we had to get used to in Dayz. And now, maybe, it is gone!!!
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Not agree with who is saying Inertia should be related to weight. Fresh or barely fresh spawn are one of the major threats in Dayz and I usually KOS them if I can (especially if Im middle geared already) exactly because I know that if I give them the chance to start zig zaging my chance to got killed rise immensely. I would rather see them surrendering, and this may happen if evading bullet became a not profitable attempt. With current exp Inertia this scenario may realize, because evade bullets seem really difficult indeed (as it should be!!!) With no Inertia instead, this cant happen at all because people immediately start to run and zig zag knowing their 50% chance to win a fight with just a sledgehammer. So the current exp Inertia could even open new opportunity for interaction rather than just KOS. What sure, if I would know that a menace to use a weapon would lead to surrender rather than run, I would probably low my KOS activity by a lot.
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Dont know about cheaters, honestly I didnt experimented that on their green and blue servers. But they have for sure a problem with lagging. Zombies stuck all over and they are unable to catch you. Unfortunately, I have to agree with their bad behavior on their Discord. I tried to point out the issue with the zeds and they mocked me, to say the least (as if I wanted to denigrate them or something). So yeah, its a pity for couple of the only real vanilla private servers out there but I play on them now only if nothing else around and knowing I will have those problems.
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Rag shoes are OP imo. They cost nothing, take nothing, last very long. They are just a level down in comfort compared to the athlete/running shoes and make you in the barefoot noise level. No reason to wear any other kind of footwear really, if not in a RP context. Some random idea to balance: They could last less. I mean 10x less or they could cause health damage (while still preventing cut damage. Similar to deep blue cold tbc) or have an its own special bad comfort level making you in the deep blue cold state whatever else you are wearing.
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I hope this was times ago. I cant believe they developed a new (amazing, seeing some images) brand new engine half Dayz has ported upon, with this blatant bug inside that is a known bug since what...forever!!! Not a game breaking no, but a mega Immersion breaking for sure, in a game that claim immersion and authenticity be the key point.
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Its umbelivable that a so blatant bug is substantially ignored by devs. But more important, that is ignored by the player base. Nothing is "unfixable" in this case, almost by definition. Its probably a tough one, players ignore it (other than me, its the first post about it since 1.08, when I started to complain about it) so devs do nothing about it.
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Its not a bug I think and hope, its intended. Pre 1.12, zombis simply meant nothing, an hit on the head and they were done, even in pack. 1.12 made them maybe a little OP so people, or at least me, started to use the know technique to pack them behind a door more consistently. In fact in 1.12, that was my first way to deal with them if I werent able to avoid them...run around aggroing a pack of them to close behind a door. Now this is little more difficult cause you cant run among them so easily anymore, or, at least, you will take some hit. So in 1.13, there are only three viable way to deal with them...avoid them, sneaking them with a knife, or shooting them with a silenced pistol. That was their aim I want to suppose.
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Im one of the few who liked stagger as it was for all weapons. I dont know how it is a 9mm in your body (fortunately) but Im quite sure that even a ''little'' 9mm would make you just cry and shout and only praying for an immediate medical assistance. But PVP masters (all PVPers except me it seems, cause yes I play DayZ to PVP) reclaimed their right to prove their eye-mouse abilities each other, so a compromise was required. Its something if they leave it for the bigger ones, that in fact would just shred you in a mush of flesh at a first hit...
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Yeah...in our hardcore wet dreams lol!!! Im not a veteran of DayZ but if Im not wrong they took 8 years to add leg fracture...they will never touch aim so deeply. So they really timidly introduced this flinch and they already substantially took it away. So let try to keep what we have. - Stagger as they introduced for high caliber, high stopping power (yes 357 should definitively stay here). - A soft/short form of it for smaller caliber. - Would be great to have your health decrease way faster if you took an ''high penetration'' bullet, that cause you to slow down pretty instantly (less than 5 sec) I would settle for it.
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So if I understand correctly you would be fine that an arm shot with whatever gun would make you kinda suffer some aim defectiveness? If so, its what Im speaking about. But they will not go with ''sophisticated things". They, in this patch, wanted to aim to some more authenticity keeping things simple (as most of DayZ mechanisms are). But we are speaking about the same thing. You take a shot, you suffer some consequences on the actual fight that caused it...simply like that. Is it aim, is it stamina, is it staggering...who cares I would say. You took a shot, you suffer a consequence on that fight. If you are so able to outdo your opponent despite your actual handicap...well you really deserved it. But you should do have an actual handicap now indeed.
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Agree. I think that every bullet have to cause ''something'', maybe leaving people to react somehow, but with some penalties. It is simply reasonable that you feel somehow a bullet that hit you. Its interesting even what someone else said about different kind of bullets. Some are more penetrating prone some have more stopping power. So for the first should be a faster loss in health that make you slow down pretty instantly (first seconds) and make you need to heal in the first minute or so. The other that make you flinch a lot but with way less damage on your body. Would be a great diversification.
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Oh, and just as reminder (I will continue each patch). ⚓ T157719 Trees shadow bug (bistudio.com) Feedback Tracker