Stinkenator
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Everything posted by Stinkenator
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Items in a watchtower cannt be taken out and are not visible when pressing TAB. It's not like this wasn't working. Feedback tracker I'm coming ^^
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You don't have to, but you can. That is what I do all the times I kill an animal, just for the fun of it I make a fire and put the meat on the stick. Try it, it's fun and the light effects are nice too.
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Please consider this a positive and solidaric feedback. The new inventory looks very bad (personal opinion). With the older inventory look you had a better overview of your inventory, now it looks "fancy" and "modern". DayZ is a post-sovjet apocalypse game, isn't it? The "new" weapons are not new, you just took them off the game and now put them back in. The crafting interaction/animations don't work, used to work. Drinking from water sources used to work, don't work. Placing tents on ground sometimes work, sometimes don't. Used to work. Zombies run around like hens, some can't even jump over fences anymore and get stuck in fences. Zombies cannot be locked in buildings anymore as they just bug through walls again. Weapon damage got nerfed hardcore. Headshot make the difference now between death and life. Not bad from my personal perspective. Version mismatch when starting DayZ Server via DayZSAModServer. Verified local game data. Still massive frame drops when more than 10 people do PVP in Cherno.
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Can we update the server already?
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Experimental Update 1.0.150192
Stinkenator replied to Baty Alquawen's topic in PC Experimental Updates
We have a standard server running with regular restarts managed by CFTools. No persistance problem within 5 days. So to me a few mods seem to create some of the server crashes. I also provided a few crash logs to the feedback tracker and got the reply that some crashes are schedules for a fix but other are caused by mods we are running. Unfortunately Geez wasn't able to tell me what mods are causing the crashes that are not coming from DayZ itself. -
Experimental Update 1.0.150192
Stinkenator replied to Baty Alquawen's topic in PC Experimental Updates
A year has 12 months. Let's count 3 Million copies sold until 2015 (communicated by BI in early 2015) at an average price per copy of let's say € 18 (taking into account the special offers) = € 54 Mio minus the mentioned fix costs for 5 years of € 13 Mio and generous € 10 Mio for the other mentioned costs (serverhosting is definately sponsored) there are € 31 Mio left for the castle in the area of České Budějovice :) Not taken into account the copies sold from 2015 until today....anyone got any numbers? -
Experimental Update 1.0.150192
Stinkenator replied to Baty Alquawen's topic in PC Experimental Updates
To be honest, with that content and tools provided by BI for server admins and the community, DayZ would already be dead again right after that ridiculous Version 1.0. I think this is a good time to say thank you to all the great people that were coding mods, providing (server-) admin tools and many more improvements to this great game! A big thank you also to all the people that report issues to the feedback tracker. Without everyone of us, DayZ would just be another Z's game with 2 assault rifles in their gold release called 1.0. And still I don't know on what castle BI spend all the money that they generated since the beginning of early access. It definately did not go into the development of DayZ. -
Try Win10 Professional then :)
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You can get Win10 for 10 Euro at Ebay....and a little more you can get a full 2016 RC2. So what's the problem here?
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Past as in 0.62? There was a DB version of DayZ now we are playing on a local "hive" without real DB. Maybe this is causing the problem in general and yes, a setup with a DB might fix the problem in the future. Which is why I hope they work on a DB-Version to run hive asap.
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100-120 fps here with high settings and a 1060 gtx and a i5 5600 cpu and 32 gb ram + m2 ssd.
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My character also doesn't get hungry from a trip Severograd to Cherno. Hydration is ok, but starvation = zero. Need no food at all.
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Report the problem with the persistence to the BI feedback tracker as they ask for. The more send in reports, the better the chances they can provide a fix.
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Cars? More Basebuilding + Shelter? Weapons? ETA?
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Will there be the possibility to run servers in a hive with 1.0? What are the prerequisite for this?
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Mags, both AKM and M4 are fixed in the latest experimental build. Switch DayZ to experimental and have a look. While playing on stable version you ofc notice these bugs in the game as this version hasn't been updated for almost 2 weeks.
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Please enlighten me how software development works. If we would release such levels of software at work (car mobility, payment solutions) we would run into serious problems either with the clients or the customers or both. So please...
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I'm using serverTime="2018/07/07/11/00"; serverTimeAcceleration=1; serverTimePersistent=0; and after a restart it's darkest night. Have tried with serverTimePersistent=1 and 0 - doesn't matter.
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Report here: https://feedback.bistudio.com
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The amount of rain can be adjusted on community servers in the init.c file. We have disabled rain at all. You are then probably play on a community server (?) that has rain still enabled at a specific amount. Example: Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 0.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.5, 0.8 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.05, 0.10 ); weather.GetOvercast().SetForecastTimeLimits( 3600 , 3600 ); weather.GetRain().SetForecastTimeLimits( 000 , 000 ); weather.GetFog().SetForecastTimeLimits( 3600 , 3600 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0);
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I don't know if anyone else noticed that once you refill a full canister of gasoline and you drive from i.E. Kamenka to Zeleno, shut down the engine and you try to start the engine again, the gasoline run out all of a sudden and your tank is empty. When I let the engine run, I can drive back to Balota with the amount of gasoline I put in the tank. Also the gasoline bar that shows me the amount of gasoline doesn't seem to work properly. EDIT: Ok, as in real life the Lada 4x4 consumes a shi*load of gasoline. I put in 4 canister and it lasts a while. So this got fixed from the last patch where you were able to drive with one canister around the map :)
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Would love to send a server crash and related files to the feedback tracker, but it's under maintenance for more than 6 hours now.... any idea when that maintenance is finished?
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Hello all, KiwiZ – who doesn’t like to kill Dean Hall zombies and appreciating the kiwi in his clothes? So, KiwiZ is dedicated to him and his idea of a hardcore survival game. We go back to the roots of DayZ - for the ultimate hardcore survival experience. We are a DayZ Standalone community that offers an ambitous & hardcore survival experience in 1st person perspective. Join a hostile world with us, with only a few resources to survive, but if you want to get the biggest rewards on KiwiZ you must go through hell! Servername: KiwiZ-DayZ * Hardcore * ArmedSpawn * UnlockedItems * OldSpawns Slots: 60 Modifications: - Added Old Player Spawns (Cherno, Balota, Kamarovo and others) - More unlocked items (like Barrels, Balaclava and many more) - Starter-Kit with IZH, Makarov or Mosin plus some surprise :) - Adjustment of lifetime of some items to have a good balance for the best game experience - Persistence ON Discord: http://discord.kiwiz-dayz.com Rules: - Play fair, don't cheat, have fun! See you in Cherno!