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AnXgotta

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Everything posted by AnXgotta

  1. Server: US 29 19.08.2012 15:01:56: Mozzy (75.191.216.148:2324) 06d7ffd281fe7d09f30eb0e88039f20b - #0 " if (isServer) then { _dsasadsa = createVehicle ['UralCivil', [10449.9, 2358.9, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 4869.72, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa ca" 19.08.2012 15:01:56: Mozzy (75.191.216.148:2324) 06d7ffd281fe7d09f30eb0e88039f20b - #3 " if (isServer) then { _dsasadsa = createVehicle ['UralCivil', [10449.9, 2358.9, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 4869.72, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa ca"
  2. Server: US 29 Players: Mike, Hunter, =4ID=PVT.Digitall.K 19.08.2012 16:18:29: Mike (72.198.204.21:2304) de43366379499e7d6cdc418772ad9bdf - #0 "myvehobj setVariable ["ObjectID",379,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19.08.2012 16:18:29: Mike (72.198.204.21:2304) de43366379499e7d6cdc418772ad9bdf - #7 "myvehobj setVariable ["ObjectID",379,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;" 19.08.2012 16:22:31: Hunter (108.84.113.179:2304) fca81b3102b1d852421ca5874a0076d5 - #0 "if (name player == "Player_name") then { player setpos mypos;player setVariable["lastPos",0, true];};" 19.08.2012 16:22:31: Hunter (108.84.113.179:2304) fca81b3102b1d852421ca5874a0076d5 - #7 "if (name player == "Player_name") then { player setpos mypos;player setVariable["lastPos",0, true];};" 19.08.2012 16:28:28: =4ID=PVT.Digitall.K (66.91.62.2:2304) ba0273c706e4a7ed4dfd9df9d14fa899 - #0 " if (isServer) then { _object = createVehicle ['M1030', [11449.9, 3349.82, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 5559.18, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectU" 19.08.2012 16:28:28: =4ID=PVT.Digitall.K (66.91.62.2:2304) ba0273c706e4a7ed4dfd9df9d14fa899 - #3 " if (isServer) then { _object = createVehicle ['M1030', [11449.9, 3349.82, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 5559.18, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectU"
  3. Server: US 29 Time: 15:47 pacific time Player Kane used invisibility. Killed several players 18.08.2012 15:42:56: Kane (65.94.215.161:2304) fe58edbba830d44063bfafd08a267a42 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 18.08.2012 15:45:33: Kane (65.94.215.161:2304) fe58edbba830d44063bfafd08a267a42 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject false;};" 18.08.2012 15:47:58: Kane (65.94.215.161:2304) fe58edbba830d44063bfafd08a267a42 - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};"
  4. AnXgotta

    Pending Update: Build 1.7.2.4

    Hi Rocket, Thank you for all the work you all are putting into this mod. I am a big fan. I have a question regarding the new Alt-F4 logging and please keep in mind that I am not familiar with the intricacies of the code and limitations of Arma 2. Rather than using algorithms to detect the frequency of log in/log out, is there a way to differentiate the ways in which one logs out? For instance an Alt-F4 log out does not go through the menu options of abort and disconnect. Could something be put in place where if the player uses the proper methods to log out using the menu, certain values could be set to indicate this whereas an Alt-F4 log out bypasses this proper log out confirmation making it recognizable? This could then instantiate some sort of timer where the player character is left in game for a period of time as punishment. Something like that maybe. Hopefully this isn't naive but just a thought I wanted to share to possible help avoid unnecessary work to prevent this. Although I am still an advocate for a log out timer like other MMO's to solve the issue in one swoop but you know what is possible in the mod so I try to keep that in mind. Thanks again and great job!
  5. Date/Time: 6/17 - 6/18 / 1500 - 2000 EST What happened: Set up several tents, filled them with equipment. Had equipment in inventory and backpack. Left game via abort. Came back to play later. All equipment and tents disappeared. If tents do save, all equipment is gone. Also, my player seemed to be in a state/position of roughly 5-20 minutes before log out. Where you were: In area around Devils Castle What you were doing: Moving equipment from old tents to newly hidden tents. Old tents did not have issue, but equipment is gone. *Current installed version: 1.7.1.1
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