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ThePryman

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  1. Infected became cool, but there is one problem During a continuous attack, infected cannot counterattack. This problem can be solved in the following way: Teach the infected to repel attacks and disorient the player, as in a blow of force. You can adjust the chance of a player's attack reflection depending on what the player uses. For example: 1. Fists = 80% chance to repel the attack and disorient the player 2. Knife = 70% chance to repel an attack and disorient a player 3. Sledgehammer = 20% chance to repel an attack and disorient a player And so on. The heavier the object, the less chance the infected have to repel your attack and disrupt you. While the standard animation of the player’s disorientation is playing, an infected person (taking into account the current attack speed) will beat you 1-2 times before you can continue your attack. Under these conditions, the infected will become an even greater threat in hand-to-hand combat.
  2. Notes: 1. Military facilities will be hard to search; 2. No imbalance. !!READ TO END!! Hello survivors. *This is a very complicated idea, so some meaning will be lost after translation from my language to English. I hope everything will be clear enough. Now I will touch on a very serious question - the appearance of items and players on the server. As you know, in DayZ players appear on the shore, mainly in the area of Berezino and Svetloyarsk. In this regard, the bulk of the players moves approximately on the same route. Because of this, most of the cards are simply empty, and in some villages a meeting with a player is rare. I propose to fix this problem and change the spawn of players and items. And so, let's start in order. MAIN READ OUT! 1. Appearance of players The appearance of survivors on the server occur on the shore and this is the main problem. This is very easy to fix with 63 patch, simply by changing the spawn of the following: spawning players all over the map, in villages and even in big cities. It does not matter where, even if the city "Vibor". You say: "someone to appear near a military base, and someone in a distant village is not fair.". And it flows smoothly into the next article. 2. The appearance of items. The appearance of things can be divided into colors: • Dark green - few items; • Bright green - average items; • Blue - a lot of items; • Red - military items. The deeper you go into Chernarus, the more items you find and this can be clearly seen on this map: PS: This is not official data, just for examples. I suggest doing the following: • Green - common civilian items. This color covers the main part of South Zagorje. Thus, it does not matter where you are, in the north or in the South, everywhere there will be minuses and advantages. But the number of things will be the same; • Blue - these are police subjects. They will be marked all police stations; • Red - also military facilities. They will be marked with block posts and military bases; MAP It also needs a little change. Not much! To place the same military camp at the airport Krasnostava, as well as at the airport Balot (it is necessary to expand these camps). BUT! It still did not solve the problem of balance. And here is how we fix this: Military bases are the most difficult stage of the game, it must be very difficult to get there. Therefore, all military installations (except block posts) must be exposed to chemical contamination. It will be possible to get on military only having collected a complete set of individually protection. And here we come to the last one: "where can I get this kit?". Everything is very simple - in hospitals and fallen helicopters. It will be very rare items that will be very difficult to assemble. Thus, the whole Chernorus will be 100% filled. You will not be able to get to military sites, because they are infected and you will die. So, if you appear at the airport, you still will not receive military clothing and weapons. First you need protection. !!THANKS FOR ATTENTION!!
  3. ThePryman

    Bugs with stairs

    Bugs with stairs are eternal :3 The bug is harmless)
  4. ThePryman

    Infected still weak. Bug with inventory

    Totally agree with you:)
  5. ThePryman

    Infected still weak. Bug with inventory

    I believe that the block should be dropped after a strong (1) hit of the infected. In this case, they became more dangerous. But do not forget that they can easily be killed with bullets. Important note: if they are so easy to kill, then why the zombie apocalypse has not yet ended? PS: sorry for my English:)
  6. ThePryman

    Infected still weak. Bug with inventory

    I hope this is so
  7. Despite all the improvements, the infected are still weak. They can kill, but very rarely. Personally, I died 1 or 2 times from them Sometimes they surprise I hope this was not a bug. I hope that they will always move like this. I believe that they must be stronger and more healthy ___________________________________________________________________________________________________________________________ Bug with inventory Look carefully at the background Flicker in inventory
  8. Look carefully at the hands
  9. Bug with picking up works everywhere This old bug is back:(
  10. 1. When you start to pour blood and sharply discard the action - the kit for transfusion disappears 2. 3. 4. 5.
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