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Everything posted by ICEMAN-FMCS
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Install Battleye + Server Start.bat +Server Restarts +Server Crash Restarter
ICEMAN-FMCS replied to mrwolv's topic in Servers
I just need a batch script that will see if the program is not responding/stopped working, thats all just a couple of lines of script... I think I may take my search off site and see https://www.tutorialspoint.com/batch_script/ I will get my answer there Im sure... -
Install Battleye + Server Start.bat +Server Restarts +Server Crash Restarter
ICEMAN-FMCS replied to mrwolv's topic in Servers
bump Nobody has a better solution to auto restart the crashed 'DayZ Stopped Working" i mean the batch code just needs to recognize that the program has stopped working or errorlevel unknown and kill restart it. Ideas on what coding to use please. -
Known/Unkown Exploits/Bugs/Cheats That Crash Server
ICEMAN-FMCS replied to ICEMAN-FMCS's topic in Servers
Ok I hope they fix it soon,.. some people join the server just to crash it by doing that. -
Has anyone mentioned the issue where you have light source eg, spotlights, car headlights etc where they show glare in 3pp but if you change to 1pp the lightsource disappears? Ive noticed this issue and it is immersion breaking as the method im using is to block players from seeing past the light source but its easy to "cheat" and go into 1pp and see past the light source as it disappears in 1pp.
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Install Battleye + Server Start.bat +Server Restarts +Server Crash Restarter
ICEMAN-FMCS replied to mrwolv's topic in Servers
Im having an issue with the crash restarter, Server gets error "Program Stopped Working" box and the restarter doesnt restart it, is there a better way to fix this so it restarts when program is running and gets this "Program Stopped Working" error? im using this type of bat file btw... Help would be appreciated. -
Status Report - 23 October 2018
ICEMAN-FMCS replied to Baty Alquawen's topic in News & Announcements
I honestly feel that too much time is spent organizing, promoting and traveling to functions like gamescom, pax etc.. we all know the game exists, but that time could of been spent productively fixing, polishing, testing, implementing content the game at this point needs badly. We know the game has got cancer, its up to the devs to dedicate their time more intensely which will decide if the game takes a left down the corridor to palliative care or if it gets a optimistic bill of health and takes a right to the exit and recovers in remission and makes a comeback, figuratively speaking that is. The game needs updates every week or less to show its not moving into the heavenly light, but moving into the right direction to hit Beta in 8 weeks. Of course we all hope for the second option. -
Edit YOURPCNAME.settings.DayZProfile in Documents/DayZ folder and add 'playerName=YOURNAME;' at around line 410 (under LastMpMission=Chernarusplus;) and save, this will make your name appear in every server you join regardless and saves having to do the launch params thing. Also add this instruction to your scheduler so people will have the knowledge of how to do it, then notify you will kick on users having the name Survivor in a few days time to give people a pre-warning. Wish Devs would address this issue and a few other issues regarding MOTD not showing and better Bec intergration as Im sure it would only take a few hours of their time, if that.
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In crash log using the above script it states; NULL pointer to instance. variable 'send_proximity' class: 'BetterAirdrop' function: 'resetplane' stack trace: $CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\plugins\\betterairdrop.c :81 $CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\plugins\\betterairdrop.c :59 ---------------------------------------------------------- NULL pointer to instance. class: 'BetterAirdrop' function: 'dropsimulation' stack trace: $CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\plugins\\betterairdrop.c :114 -------------------------------------------------------- NULL pointer to instance. variable 'send_proximity' class: 'BetterAirdrop' function: 'resetplane' stack trace: $CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\plugins\\betterairdrop.c :81 $CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\plugins\\betterairdrop.c :63 ------------------------------------------------ Definately to do with the script, and Im only using 1 drop point. Let me know what it could be.
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I am using the betterairdrops.c script of yours is it? not the one from mov3ax, i just posted his vid as a guide as there was no understanding in OP post on where to insert it. Crashes randomly when I have 3 locations listed will try today with 2 see how it goes.
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Currently crashing server randomly, has errors regarding reset plane in script.
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I get an overflow error still on clicking some events like helicrash etc and when zooming in or out on the map.
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For me it when I click zoom out/in on map and clicking player spawns and events etc when i get the error come up the chernarusplusmap.jpg and overflow errors.
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A better explanation of where exactly to put the code in the init.c file is needed as the current instructions are not clearly pointed out eg,... 1. edit your init.c Code: init.c // Add on top of your file<--------------------------------------------------------------------------------------------------------------------right at the top of the init.c file above void main () or under void main () but above the Hive ce = CreateHive(); ???? #include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\plugins\\betterairdrop.c" // Add within your CustomMission<--------------------------------------------------------------------------------------------------Does this go in the init.c with the above code?? or where is custom mission line??? ref BetterAirdrop Airdrop; void CustomMission() { Airdrop = new BetterAirdrop(); } Clarity here on this is needed for those who are learning, please and thankyou. Found this to help anyone who has issues....
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Nice work getting better every release, I have a problem with the map it wont show some of the dots it comes up with an overflow error also when i try to zoom in or out it comes up with and error chernarusplusmap.jpg hope this helps, looks very promising.
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Ok here is the big question, Is there a way to enable tab (Inventory) while Moving/Running? Atm even hotbar doesnt work while moving even though it should, And I prefer the old way being able to move while tabbed in on inventory as its a key part of the survival IMHO, I dont need to explain scenarios but you know what Im talking about. Having this back would ease any restrictiveness placed on the game, (I think it was done to compliment xbox version), Nevertheless it would be great to be able to have it back.
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Yes this is looking very very promising, I cant wait....
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I tried this and have some issues, The changes I make for the serverDZ.cfg dont work for me, even after I have set file path to missions with "\" and have exe in server folder. Saving and closing off and restarting sets everything back to default (Mission path dir D:\steamlibrary\etc...), Spawnpoints dots dont work for me even when I see it loaded the spawnpoints file, I have no green dots to indicate spawnpoints on map, MOTD dont save info when checked in the serverDZ.cfg after saving, Not sure if this is just me or program still has bugs maybe. Great work so far btw.
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Nice will take a look, do you have a link by any chance?
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In my opinion, The MOTD's are broken for me anyway, ever since the first update came they have not worked for me, even setting the modinterval at 30 still nothing, lots of things dont work and need attention asap, eg the MOTD, Better Bec intergration, Sometimes servers stop responding also. I would like to know how to fix this manually as waiting for a fix from the devs isnt logical from history point of view.
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MEGA is your friend...... https://mega.nz
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Yea im using DaRT all good. This seems good....
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Hmmm... I wonder....
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Works great thanks, I notice it includes the Rcon login as a player is there away around that so It says 0 player when there are no players in the server?, Good work btw.
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Checking it out now, thanks.
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Remember doing this will result in a complete wipe of your server (serverDZ.cfg battleye.cfg etc..) it will be like a new fresh server. remove your cfg files before updating (Bec wont be affected) and just replace them after the update, If you have mods you will need to apply the mods to the new files in case the update was in the files also (dont reuse old modded files). I manually update my servers until the devs make the anon login for the server files available and hopefully we are able to see which files were updated so we have a clue as to the next step of updating the server, (choosing only updated files perhaps).