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Everything posted by ICEMAN-FMCS
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Its just a bad move feel if you know what I mean, not that im eccentric or stuck in my ways I welcome the server hoppin spawn idea, just not the locations of it, I used to stash gear when it first was implemented and if it didnt bug out or someone found it, it would be there for if I ever died so I have a jump start to move westward in a comfortable fashion it came in handy, Its just when you base build as I have been eager to do since it has been implemented, and when you have half a base ready and need loot for more supplies, mind you I had to find all the items to retrieve the supplies so I have that on me, almost full inventory, and a great log in my hands and had to logout for the sake of living IRL only to logon with a log in my hands a bunch of building gear, no weapons and on the coast, thats my only qualm with it, If only it can be set at a closest major town or surrounds would be kinder to the feet and safer for my character, overall I wasnt impressed being tossed on the coast unless I was in a firefight or mauled by wolves then so be it.
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Hes making fire with a rock! BURN THE WITCH! You knew it was comming...😁
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Now now dont get ya panties in a twist mate, Im in this fuckin conversation cos I wont just be in a fucking private server all the time, Thank you kindly for your concerns, I do play public, when I want to. I care about it cos that what being part of a community is all about, in case you didnt know or you walked out of that subject in school, if indeed you have even left it yet with that attitude your clearly not attributing anything constructive out of your posts. I love the darkness, enjoy the rain never abused "hopping" to get into someones base, Just for your information I spent my first 2000hrs playing in mostly public servers, I have over 3000hrs+ now go figure, I put this game to its paces that Im sure of, navigating night via stars before they went all wac, keeping under trees best I could whilst raining and on the move you really have no idea about how much I have played the survival part let alone theres now mostly pvp adrenaline junkies playin just gettin their daily few hrs fix, which is what I think this system was designed to accommodate, The real question is why the eff in Chernarus are you here for, to try munch my ass at every post like a hungry mutt?, Good luck with that and please dont quit your lovely concerns, we need that in the community. 👌👍 These are things that need to be calculated, but this current solution is not and shouldnt be long term, and if there is so much an issue, just eliminate the whole connected hive thing, sorted simple, very very simple, which I think they would be more likely inclined to do than to implement any ideas such as mine, it is the easy way not the only way but they are known to take this easy fix approach, sad to say but it rings true going from history, ideas can be improvised, BI isnt paying me so Im not going to loose lots of sleep over it but I may loose some, I enjoy this game so Im concerned on its development definately.
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Regarding my spawn at your base idea, im sure it wont be hard to create parameters such as like safezones have to eliminate anyone spawning inside any base with a complete perimeter wall and can only be spawned inside if a player puts down a 1 per person sleepingbag/bed thats only able to be used logged in or out of by that one person, such as the idea with a combination lock, also they will be destructible. Major town spawns default for server hoppers without their spawn point/sleepingbag w/e. Hoppers either spawning on the street and in houses and if thats not good enough spawning on the city limits or town surrounds, in either case of the current system or a improvised one as mine people will know the spawn point co-ords for hoppers just by looking in the files, and to that we can add more randomness such as cool down timers with a switching ability, proximity checkers etc if it really gets that unbearable, but even changing the current to just a part of my suggestion like the nearest major towns or surrounds from area of logoff would be better at least, people have ideas, but Im a person who comes up with answers and sometimes answers to my own ideas (try my best anyhow) whether people listen to them is sometimes like trying to get blood from a stone or leading a horse to water but cant make them drink. Im sorry Im not 12 years old I will not be treated or punished like one as you see it as a punishment?, I see it as incomplete thought production. The main issue with this system is simple, not because of escaping the elements or the darkness, its the fact that if you spent hours and I mean hours, on the other side of the map either at your base or just loitering the forest hunting or getting building supplies or whatever the case may be, we should be able to, allowed even, to login back in the general vicinity of the area we logged out from, its that simple, If I played public servers as much as I play private ones this and this alone would make me so angry id leave the game until its rectified, to be player friendly, if I was to return to it that is, and thats putting it lightly.
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Just so you know, I and a lot of others dont play on public hives anymore because of a infestation of hackers/glitchers etc.. from .62 onwards I played a few test servers and some EXP but thats about it, also judgemental assumptions fall on deaf ears, All this salt production? if there is really so much salt (feeling extra sweet myself) then start tanning business or a production line, I only used to "hop" servers when there either was nobody on it and I wanted some lone wolf aspects or when ones were full and I wanted some quick action/interaction. I take it you never read mine or the other the posts above yours before you made such comments? If you did.. great!, if not,.. Take a L(.)(.)K.
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WOW there are literally 4 of these posts I have seen and commented/quoted my other posts regarding it....i wonder how many more posts will be made on the same issue? Im not sure but i know I wil post my quotes in'em!... HERE CHECK IT OUT
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Battleye BEC getting no response on some servers 🤔
ICEMAN-FMCS replied to ICEMAN-FMCS's topic in Servers
I have never needed my steam credentials to run my servers, modded or not. -
For all to read.. A better solution
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Half of this decision makes no logical sense, Sure we get the abuse and teleporting into bases part and evading night or weather conditions, but having to start back at the coast when you spent half the day on the westside (the best side) casing for a potential base location to start up and getting shitfaced tired and having to logoff and pickup where you left off the next day?,.. ugh but now I have a bloody log in my hands and sitting on the effin coast! ffs you see what Im sayin here? And also to mention the last line of your post here,.. I quote "Establishing server-specific rivalry" This doesnt sound like a friendly gesture in a meant to be friendly gaming community, it sounds like bias as Popular servers keep getting popular and mediocre ones will fade off in the sunset.. or the rich keep getting richer while the poorer get poorer type mentality, being popular private servers or official listed servers. this decision needs drastic attention The post I made regarding for the best possible solution HERE and should have others petition their support for it and or feel free to voice their concerns with any of it but not to ignore it as its a wise solution to a messed up decision if you dont mind me stating.
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Battleye BEC getting no response on some servers 🤔
ICEMAN-FMCS replied to ICEMAN-FMCS's topic in Servers
My dedicated servers Im 2 feet from in a rack cabinet, will look into OmegaManager see if it suits my needs. UPDATE, checked it out as soon as I saw needs steam credentials, I closed the page. Not for my needs. -
Time in game needs to be added
ICEMAN-FMCS replied to Blazedallday25's topic in Community Made Tools
Hey, did you guys know that town hall clocks etc.. also actually show the time?, next time you close by to one check it. All I need to know is when the sun is close to horizon, not like I have a meeting to get to though during the day 😁 -
Yes I have heard a pistol suppressor in an open area and in a confined area and it is only accompanied by a "suppression echo" or whip crack and not a "impact echo" as the suppressed sound bounces of nearby areas but is no where near as loud, around the 120db area sometimes less for suppressors, This is what we are referring to not the actual sound as a whole, but the impact sound being the trigger for zeds and not the suppression sound, so forgive my terminology perhaps a max of 30-50meters away would be easier to understand verse the up to 800meters to 1klm away or more for a non suppressed weapon, and of course it also comes down to environment factors of how the sound is bounced, suppressed or non suppressed. I forgot to add that some suppressors can be used "wet" or "dry", so if they are wet type they are even more quieter, but im referring to "dry" type suppression.
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Ive used most suppressors and on both versions EXP and stable and when you pop 1 zed close range half his mates in the town is drawn to you, In reality a suppressed weapon should only be audible from a distance of about 10-20 meters at most using a assault rifle, a pistol should be less unless a constant fire rate is made to amplify the muzzle sounds, I still think the zeds are reacting to far away , Ive seen them react from a 100m away just from a single pistol shot which shouldnt happen at all, Maybe DEV's need to tweak the zeds and maybe introduce some variants like blind zeds, deaf zeds etc.. which would make the immersion better and more inline with realism factors.
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Ok This may well be a serverside issue it seems.
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Reminds me of Next Day: Survival with the acoustic guitar.
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Same way you did when you joined this forum yeah?....
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Check your client and server addons and compare them, sometimes Worlds_test_ce.pbo sneaks in the steam updates. Other than that verify or copy one addons to the other?
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Check this post out, much better solution.
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😏 one fing? one thing? yeah should of been a hotfix Im thinking guys... c'mon.. rack ya brains and work ya butts into them cushiony chairs and load them cpu's and gpu's,... you know they like it...
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This is to do with the server maybe running -servermod= parameter and not -mod= parameter and you having the mod files running on client, its either that or server isnt running the mod they say they are running or not at all. Not everyone is running mods and getting bugs... I have submitted tickets to BI with vanilla bugs only to eliminate any confusion regarding that, there are genuine bugs in game you were lucky not to find some, is the gesture wheel still bugged?, I know for a fact barbed wire bug and bullet block bug are still present, will be testing on the lastest patch also shortly.
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People base building in a town seems illogical as it being a town, would be funny to see a bus load of tourists arrive at once but im sure that if someone has already spawned there a cooldown timer activates and will spawn others in the next closest town/city, perhaps spawning on the street in a large town I find this to be a better solution than a coast spawn, that way there are numerous large towns around the map, cities even, hardcoding that in is a good idea, an even better idea is when someone builds a base it removes any ability to spawn inside it apart from maybe a dedicated bed or sleeping bag spawn type thing so someone who owns the base or friends can logout in it and be assured when they join that same server they will spawn in the login/logout bed/sleeping bag thats attached only to the player who deploys it, being a one per person thing maybe, That would make it more realistic as when one sleeps/logs off and arrives/wakes up the next time they enter that server, no sleep bed/logoff point then they get a default city/town spawn.
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I think server hopping spawns should be at the nearest large town so if you really far central west of the map eg... when you change server you should spawn at say Pustoshka, this issue shouldnt be hard to remedy, def not good sending geared players to the coast thats for sure.
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So it seems BI deprecated "equalModRequired=" parameter and merged with the "verifysignatures=", Use of "serverMod=" is kind of useless if you run a vanilla server and need admin tools thus forcing all players to also have the admin tools mod just to join server in the case of "Mod=". Admin tools that also run clientside will not work with "serverMod=" unless disabling "verifysignatures=" but that make the server vulnerable. ugh Why cant we have admin tools run only by admins and normal players can join without having them? This is silly and should be changed so an admin can run admin tools on their server and normal players dont need the admin tools mod to join, especially in the case of vanilla servers.
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A side note, Everytime there is a server update there are default serverdz.cfg and beserver_x64.cfg files, I delete these before i update so as not to overwrite my settings, could that be your issue?