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Everything posted by SneakyZombie
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Funniest player I have ever come across in dayz
SneakyZombie replied to SneakyZombie's topic in DayZ Mod Gallery
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It would be interesting. Imagine a bandit sniper has been camping and all his wastes are attracting flies that could give his position away? This game is meant to be realistic after all right? Also maybe once a while the player could use an option to rub one out so he would feel less stress.
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Subsequent bandage item disappears when moved to Patrol Pack (coyote)
SneakyZombie posted a topic in DayZ Mod Troubleshooting
Date/Time: 20/6/12 16:36 Sydney Time Australia What happened: Tried to move multiple bandage items to Coyote pack. After the first move, remaining bandage items disappear from main pack with no increase in number in Coyote pack Where you were: Outside Elektro What you were doing: Gearing *Current installed version: 1.7.1.4 *Server(s) you were on: ANZ 3 server *Your system specs: i7 960, 6GB RAM, SLi 460GTX (x2) 1GB, Win 7 Pro x64 -
Super excited for 1.7.1.2!
SneakyZombie replied to Genki Dama's topic in DayZ Mod General Discussion
Patch is out on Australian servers.:D First thing i wanna do is look for water canteen or soda because my player is so dehydrated he's drinking his own blood -
It's Impossible to See at Night! - Other threads will be locked/deleted!
SneakyZombie replied to daish's topic in DayZ Mod General Discussion
To make it realistic, the night should look like a photo printed in low-res grainy grey tone. Not enough to see heaps of detail like you would in the day but enough to slowly navigate around forest and city. Lets be honest. The total pitch black can be a huge turn off for alot of new players. Here in Australia, there are few servers set with different timezone. You don't have to log in to see which server is running day or night environment. All you have to do is see the number of players playing as the night time server is guaranteed to have less players. -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
SneakyZombie replied to Tigerr13's topic in DayZ Mod General Discussion
I would like to say well-done to the devs and really love where this game is heading. I started playing at 1.7.0 and I found the game incredibly easy when I started. Zombies weren't a threat. The mantra was 'If detected by them, just run to the forest and prone.' And it worked I didn't have to worry about thirst or hunger as soda and tinned food loots were so common. The game was getting dull and I can see why there are so many PVP happening. It wasn't becoming a survival game that it was designed to be, it was becoming a multiplayer deathmatch where players seek better weapons and go on a rampage. After I got by sniped by a player at version 1.7.1.1 and had to respawn with almost nothing except for bandages and painkillers, I started to see the 'survival' element in the game after playing for a few hours. Zombies are harder and definitely a threat. I lost count of number of times when I was mobbed by zombies which detected me from inside a building. And i have also encountered clumps of zombies which is definitely a bug, i thought it was amusing at first as they look like some kinda 'zombie-centipede' until they detected me through the walls somehow and all gave chase. It was a hairy experience nonetheless. And oh, zombies still seem to be able to walk and attack through walls. Weapon loot are less common than before but have yet to find any food and water. I did however encounter floating weapon loot which I can't interact. The only serious problem with this patch is since there is no way of drinking from pumps or lakes without canteen, and the rarity of food and water loot, I can only play to a point where my character slowly dies from thirst. I say, stick to the formula of having tough zombies and no weapons at the start. But at the very least have a full or empty canteen, box of matches and hunting knife. If players should start without food and water, implement some method for them to work for their hunger or thirst, eg. hunt animals for food or quench their thirst in lake or pumps. And thirst level should also drop during rain. It doesn't make sense when I'm crawling in the grass in the pouring rain and still slowly dying of thirst. This way, there is another use for the rain rather than making you cold and sick. That is all I have to say. Thanks guys and keep up the good work