Jump to content

rabble-rouser

Members
  • Content Count

    56
  • Joined

  • Last visited

Everything posted by rabble-rouser

  1. rabble-rouser

    IF this was an actual game...

    -Payment To pay for it at all there would need to be a lot more depth to the game itself. I realize it is in Alpha and not a finished product, but this is a mod not a game/DLC. -Developement Process A large Dev/Community group that requires you to participate in the developement or you lose your seat in the developing process. Closed Alpha/Beta/RC. This would lead to a smoother Development process allowing to weed out the community members that may be in it to only play. -Developer or Community Servers With the direction the mod is taking and the need to have a central database it should be sustained on Developer servers, with possibility for Communities to host a DB for a Private Server not connected to the rest of the Central DB. With the ability to still connect to Central DB servers using only what has been earned while on Central DB servers. -KickStarter No reason not to use the tools available to get it off the ground. It could only help to try.
  2. rabble-rouser

    Soda Should count towards hunger (a little bit)

    I wouldn't mind seeing some those ideas make their way into the game down the road. I like the thought of Soda not only counting towards 1/3 or less of your thirst value, since drinking soda and being physically active tends to generate a faster need for more fluids than drinking just water. I wouldn't want to see Soda become a source to sustain your hunger. Going that far then eating say Frank and Beans + Steaks would yield a higher hunger value and blood gain over just a can of Beans(More protein/Maybe because it is not just beans) and the Pasta would maybe help prevent your hunger level from rising for an extended period of time and only sustain 1/2ish hunger and no blood(Mostly carbos), not sure about Sardines? a little blood and and 1/2ish hunger.
  3. I am diggin the new patch thanks for the quick updates/hotfixes. The only infected I have aggroed that were 50-100m away was from firing my weapon. I was able to maneuver thru Berezino withhout attracting attention and multiple times I was within 10-15m of an infected. On a down side I am getting some lag that seems to stem from when more infected are spawned in my general area, but I will be monitoring my PC to make sure it is not on my side.
  4. rabble-rouser

    Rocket, slow down.

    ^This We are the testing phase! If you do not like to deal with the bugs and issues then you need not install or play the mod. Every Server and Player should be running the same version, there should be none of this rolling back as it brings no benefit to the mod moving forward. If a roll back is needed then it will happen in an update or a hotfix. @Devs Thanks for the quick fixes and new additions!
  5. rabble-rouser

    Zombies after patch 7.1.1.4

    Just made my way thru Berezino without issues. Yes I aggroed a few zombies, on purpose to see how they act on the new update. I had little to no issue maneuvering around undetected when I wanted to. Granted I have a weapon so I am able to push the limit with a little bit of a safety net, but I didn't have to shoot as long as I was careful and took my time.
  6. rabble-rouser

    Massive Amounts of Servers Out Of Date

    I agree with the fact that there are way to many servers not updating and hanging back at 1.7.0 and earlier. The point of an Alpha is to determine the bugs and issues that arise from new code, or code fixes to see what does and dosn't work. Allowing server operators to be 3 to 4 versions behind is not helping the mod move forward. I also do understand that over this weekend in particular it has been a bit difficult for a server operator to be able to keep up with the last few hotfixes. Now that the beta is required for the new build there is no reason any server should not be running the Beta, and there are far to many servers that say (v1.?.?/Beta ?????) and they in fact are not running the Beta at all. Top that off with absolutely no way, other than a falsely advertised DayZ version in the name of the server, for players to determine what version of the DayZ mod the server is running. Which in turn leads to spending 30-40 min finding a server that can be played on with the current DayZ version. Leading to more people flooding the forums instead of play testing. I would love to see the Dev team be able to take care of this situation and force servers that do not want to run the Beta to at least use the last build compatible for a non beta server and nothing lower while at the same time forcing any servers that run the beta to continue to stay up to date with the latest DayZ code and at the very least Beta 93825. Maybe only allow servers to run 93825 and nothing newer until it is required for DayZ to operate properly. Obviously there should be a window for server operators to have after a DayZ update or a Beta Update, but that window should not be more than 24-48 hours. If that is not enough time for a server operator to update their sever then it is fairly obvious that that server operator is not in it to help produce a viable mod, but in it to play a mod only, which is not what the mod needs now anyway. And With this last bit of Hotfixes I would think consideration of the speedy updates would come into play before taking action on servers for wrong versions. If the Dev team is not policing those servers then there is no real stable level ground to test the code on as so many players and servers are not running the same versions. How are we as testers supposed to be able to provide any viable feedback. I don't pretend to know how the server files are dispersed, but if server owners are having trouble getting their servers properly updated then they may want to post in the Server section asking for help from other server operators that may be able to provide input. Also been getting the feel of the mod over the last 2.5-3 weeks and had to recreate my account from the website restore last week. So this is my first post. Not that I am new to the forums I have been just lurking and reading until now. Also @DayZ Devs Thanks for all your hard work and trying to keep up with the insanity. And to those players having problems installing the mod and the Beta, SixUpdater is the way to go. TL;DR - Why are you here then?
×