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ut marsian

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Posts posted by ut marsian


  1. Hello,

    I have an issue with tent.

    Seems it is this:

    1. pickup a tent

    2. lay tent on ground

    3. re-pickup the tent

    Now, I can't put it out off my hands. Shortcuts for weapons, mags etc don't work. Logout + Login didn't fix the problem, I can't put anything (other) in my hand.

    Any suggestions?

     

    Kindly

    Tom

     


  2. Hello,

    maybe I'm blind, I hope for some help / clearance here.

    Impulz describes in the DayZ Server Files Documentation Thread this

    Quote

    -profiles=C:\Users\%USER%\Documents\DayZ Server – Path to the folder containing server profile. By default, server logs are written to server profile folder. Logs/dumps/etc will be created there, along with BattlEye/BEC/Rcon related files. Windows Environment variables are supported (E.g. %userprofile%).

     

    But I'm not having the folder "C:\Users\<my-username>\Documents\DayZ Server" . I have these 3 ones:

    - C:\Users\<my-username>\Documents\DayZ
    - C:\Users\<my-username>\Documents\DayZ Other Profiles
    - C:\Users\<my-username>\Documents\DayZ Projects

    Do I have to create the "DayZ Server" folder by myself or is the documentation false?

    Kindly

    Tom

     


  3. I had "Ready to Run" car, go in and have been instant dead. All cars I see are spawned in ground now. I tried 3 cars to enter and died always.


  4. 14 hours ago, mrwolv said:

    lol it dose on offical servers

    Really? I'm running the official Offline Server (LAN Server) with no mods and there all gifts are empty o_O [maybe the economy system is grab, when only 1 player on server].


  5. Server Files Dokumentation:

     

    Dort gibt es eine Battleye Sektion. Die "BEServer_x64.cfg" einfach selbst anlegen, wenn sie nicht da ist.
     

    The config file BEServer_x64.cfg needs to be in the same folder as BEServer_x64.dll.The location of this folder can be customized via the startup parameters -bePath and -profiles.
    
    Parameters:
    
    RConPassword MyPassword - Sets the password for the connection of the RCon tool (remote connection admin tool like BEC/Dart)
    
    RestrictRCon 1 - Enables/Disables RCon functions (kick/ban/connection restrictions)

     

    In den Launch Parametern gibt es doch

    -BEpath= - Sets a custom path to the Battleye files

     


  6. I get it to work with

    1. Uninstall of server and removing the remaining "DayZServer" (also can rename it to something like "DayZServer__v1"

    2. Re-Install DayZServer

    3. Have a look on new "serverDZ.cfg" and a new configure parameter "serverNightTimeAcceleration=1"

     

    Then it worked. Bohemia should update the thread about server configuration with new parameter.


  7. On startup of the Offline server it outputs this:

     

    10:51:28 !!! File "mpmissions\dayzOffline.chernarusplus\mapgroupdirt.xml" does not exist...
    10:51:28 !!! [CE][LoadMap] "Dirt" :: Failed to read group instances ($CurrentDir:mpmissions\dayzOffline.chernarusplus\mapgroupdirt.xml)
    
    ...
    
    10:51:30 !!! File "mpmissions\dayzOffline.chernarusplus\db\messages.xml" does not exist...
    
    ...
    
    10:51:30 !!! File "mpmissions\dayzOffline.chernarusplus\db\messages.xml" does not exist...

     

    I re-installed server files, but it happens also.

    My server does not appear in the LAN tab of server browser.

    When I try to enter with a desktop shortcut, using

    ...-"connect=127.0.0.1:2402"

    it says "Joining server" and does the countdown, but on 0, the server crashes and the client hangs.

     


  8. On 15.11.2018 at 9:19 PM, felixdoni said:

    And damn is this a buggy mess. I know we're in beta and you focus only on bugfixing now. 

    But these things worked before.

    In my eyes, this is the most important content.

    We had a 0.62 with a lot of content and the most worked fine. And now?

    Bohemia / DayZ team promised we get Version 1.0 in 2018, now we're on December of 2018 and in my eyes the final version is not nearer than in December 2017. Why I guess that?

    Look what we have:

    - a long list of bugs and gameplay problems

    - a long list of missing items / weapons

     

    In my eyes, and I'm sorry to say, the DayZ Core Development (not the Graphics / Musics guys) is doing a really bad job. They put some items in the game which are working just a half. For example, you can put a barrel in a car/tent but don't get it out. How can this happen? Does this  guys not test before releasing that? Seems.

    How can it be, that I'm not hearing my own shots? Why does this bug will be released in a "stable" beta version? Sorry, but at least the Lead Programmer must say "STOP", "We can't do that". But no, there's nobody in the DayZ Development that says "Stop" or anything else. It's goes in stable branch and we players should be beta-testers and do a "bug reporting". Are they crazy? Do they really need us to find such failures. Really, there's something wrong in the development.

     

    • Sad 1

  9. Which one you mean? Status reports are just bla bla.

    I wish they would stop the status reports and take the energy to put items in game which are working. What we get is...

    * Barrels you can take in car/tent but not put them out

    * Rain, rain, rain but no corresponding clothing

    * Unable to put items away from weapons

    This list can be added many bugs .... Sad is, that items are done in game which just work only 50% or 75% but not 100%.

     

    I can't understand why they took away a good running 0.62 version and in this 0.63 we get all the bugs back, which occured in the previous versions which get fixed (e.g. a flipping car landing on his roof, after server restart it was 3m in air and the car was lost).

    I can understand, that the development has it's idea of a survival game. what I don't understand is, they want the community to be part of it, but the development don't hear on them. The direction the development of the game is going, is NOT (!) what the community wants.

    Think of that: you're playing with your mates on the NWAF and get in a firefight. You get killed. You are back on coast and your mates are at the NWAF. How long it took, till you get back to your friends. In my opinion it's too long to met again with your teammates. Sorry, my opinion is, this will not get a team game when the development don't change, it has to start on hearing the community wishes.

     

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