Riki68
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When connecting to an experimental server from the 1st person, Dayz EU - DE constantly throws an error 0x00020009, my friends have the same.
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By a good count, every military facility should be infected
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Has anyone done any tests with Blaze? sometimes from a double shot, the target simply falls into an unconscious state, as with a single hit, although, according to the damage table, a double shot is obliged to kill the target even in a bulletproof vest.
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There were atmospheric nights when a torch or a lantern was needed to move at night, but they made a bright evening out of them and added something to the game that was simply superfluous in this game, this is a PNV
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The time during which the server worked stably after reconnecting. Then 1:35 the duration of the friezes and the error. 16:18 19:28 4:07 13:24
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And how can I play on an experimental branch, say, on the same UK 0-3 server at the moment without a patch with fixes? at the same time, the community servers on 1.14 exp are fully operational. Knowing the developers, the hotfix can be in a month XD
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Dear developers, when will you transfer the experimental servers to a good Internet? Ping jumps like the pressure of a pensioner, it is not bearable to play even
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Perhaps we each other not understood, recall version of 1.0 or even earlier version of and that in them was from hardcore. In a result 1 th embody, and obtaining one thing bleeding, can be quietly still Bohemia and bandage wound by. .308, 7. 62x54r-was deadly, from 5. 56x45, 5. . . . . 45x39 and 7. 62x39, too, were very powerful damage. Now on fact 2-3 embody with distance there is 150-200 meters, take slightly less than half khelspointov, a sense of such, that weapons shoots rubber bullets and not Clarion live rounds. That's it in those days, shooting was really hardcore. The fact that the developers introduce diseases, new bleeding and so on, it's good on the contrary, but spoiling the damage from weapons, they made the shootout very arcade. I like this game, but most of my friends stopped playing Dayz because of it.
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The game becomes more and more arcade with each patch. Blood loss has decreased, damage have become toy. Gentlemen developers, let me ask you, do you want to kill the game after its recent revival?
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Any plans to repair the bullet damage to the previous one? Bullet 7. 62x54-removes half of the cross. 7. 62x39-the upper division of the cross. But if the distance is 300 meters and above, to kill someone is almost impossible, damaged jacket and unloading and a few minutes of health is restored again. As far back as I can remember, dayz never rolled down to such an arcade.
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(I apologize in advance for my mistakes in language. ) When you run the add-on server will be clogged to the maximum and play with such lags is not that uncomfortable, but unbearable. Yes, they gave users the opportunity to save their servers, which are now stuffed with unnecessary mods to failure. I like to play on a clean client without any Stalker mods or anything like that and probably not just me, but unfortunately we have: terrible Official lagausie servers where players just jerkily move 20 meters and 99% of the community servers are filled with all the different mods. Well, that until there not appeared tanks and artillery tools.
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On a stable branch servers constantly hang, and you want to release DLC. Why buy it? what to watch as servers hang even more? configure first operability of servers, and then sell DLC
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And me interested in the other question, when we can normally play on Official servers, without macabre lags. No desire to play with a bunch of unnecessary mods
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Very bad work servers. If the server has 30 players or more, the server freezes