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13 NeutralAbout isaac19delta
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isaac19delta started following How do I spawn cars and not vanish at restart
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Searched the net far and wide, and can't find out how to keep admin spawned vehicles after a restart. Could someone please give me a hand here?
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We are a friendly group in a modded server that has active admins and simple rules that leave a more vanilla feel. Our goal is to build a community that can flourish, allowing commerce and a safe place to rest. While we are a friendly group, there is in fact fights to be had, fending off bandits and raiders. There will be FOBs to maintain and scout groups to fill out. If you are interested, please leave a comment below and I will get back to you within a day.
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Very excited about this venture here. BI should be letting these folks finish up, test it, then pay them 10k for the work, saving them a great deal of money and adding content to the game they need. Just not helicopters. Save that for Arma
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Curious as to what the base building additions and/or fixes might be. I have been unable to locate any talk about it thus far. Other than the inventory bug which is game breaking for many and close to it for the Wife and I, the base building is in my opinion the number one issue that should take absolute priority over any new content. Walls that connect or player based ownership of walls for instance would be a great addition. An inability for people to grab things through your walls, etc.. Containers should have to be opened, all of them! They should only show loot if the container is open and a mechanism that allows only that player to see them is needed for server performance and security. Someone being able to stand on the other side of the wall and snag things out of your locker as you open it, must be a priority fix. All things to do with bases and containers are the updates that need to happen to keep players on servers and expand the player base. One of the number one complaints on many servers is the bases and containers. The people I see on here who want helicopters in a post apocalyptic game should either go play Arma, or find another game like BF. The thought of helicopters in DayZ is just ridiculous and should never be implemented. Who here can fly a helicopter in real life? How much of that fuel are you going to find a decade or more into this type of situation? Bikes, I can most certainly get on board with that! Bows, of course! But demanding a helicopter is quite frankly childish when you examine the ideas behind this game and any type of realistic approaches that breed good logic and immersion. I also grow tired of the crying about the DLC map or the engine switch. Most people crying about it have gotten their money out of this game 20 times over when you consider value to entertainment. Costs me more money to take the wife and kids to a movie than it did to buy this game for the wife and I. 15 bucks for a new map is not a big deal at all and I would ask people here how they would like to work for free, or how one can run a business without capital. There is this movement of people in the gaming arena that think once they buy a game, everything added to it should be free. I understand bug fixes of course, that makes complete sense to complain about. But large additions take a good deal of time which is in reality, money. I do however think that BI and other companies lose out on a great deal of assets, that being the mod community. Many would help create content and fix bugs for little or no money or just a head nod in the credits for example if allowed. Yet, as far as I know, they are not utilized much at all in any logical regard. If I ran such a company, I would be reaching out to these people, many of which are building up their portfolios by doing this work, and I would strike deals. Have the necessary legal protections in place and drive on with more manpower! Makes me think of Skyrim and the limited voices they have for characters. Why not open up some spots that are unpaid to those who are interested in voice-over work, building their portfolios up? Games today are so vastly different than they were in the 80's, 90's and 2000's. There is so much to utilize from what I mentioned above to testing games, etc.. Here is a novel idea also.... Stop bowing down to these kiddo PVP arena battle players. Again, a helicopter in this game, given the situation is a waste of time and ridiculous. After that, they will want tanks and other armor. Then what? There is a large enough customer base for a real survival game without bowing down to demands from these people. I enjoy games with aircraft and armor also, that is why I own Arma. I do not however, wish to have a bastard game where survival meets Arma. I want them separate as do many others.
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I certainly hope they do. Not happy with them despawning or being transported to the bottom of the sea. Even lost one in the middle of a huge barn, nowhere near another object or wall..
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Exactly and one thing I hated about barbed wire. Anyone with pliers, which are not uncommon, can just walk up and remove your barbed wire, which should be another point on the fence or gate they have to destroy.
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Persistence is absolute number one. People are hesitant to populate servers due to the fact they can lose all their work, and the backups screw over people who built or stored items in that 4 hour period.
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What Is You Ideal Sever To Play On ?
isaac19delta replied to liquidcactus's topic in General Discussion
Has been Brain Dead RP or BDRP. I like active admins with a decent rule set that is actually enforced. -
This is more than likely the explanation. Know of many who run the borders like pushing deer from the woods. Team of 2 to 4 will work the outer edges of the map spread out, and looking for bases, tents, barrels, etc.. Hidden caches are a bit harder to find however.
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Combination lock whortless
isaac19delta replied to maat_mdq18@hotmail.com's topic in General Discussion
I see what you are saying Funk, but also in "reality", as I said before, you would not be logged out. Needs to be a happy medium. -
Buried stashes are the way to go right now. I refuse to build a base and put my hard work in it. Way too easy to raid indeed.
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Combination lock whortless
isaac19delta replied to maat_mdq18@hotmail.com's topic in General Discussion
The issue is, trying to make it too much like real life when it just can't be. In real life, you are always around. In the real world, we have to work, family, sleep, etc.. Would be nice to see tents/gates/locks, be bound to a player I.D.. That way they can't be broken in to. Or at least make it much harder to break in to bases and such. -
Combination lock whortless
isaac19delta replied to maat_mdq18@hotmail.com's topic in General Discussion
Agree, would like to see better security measures. Not to mention people can just take off netting, and also easily take down wire from the outside with pliers. The combo locks are ridiculous and clunky to work with. Would like to see at least a 5 number combo, or a key perhaps, locked to that player and lock. And a few hacksaws will get you in a double gate as well. Just too easy. -
I just got an update, but alas, no information can be found that lets me know what was updated...
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What is the fix for crashing servers?