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(-o-) Dave

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About (-o-) Dave

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    On the Coast
  1. (-o-) Dave

    Spawn suggestions.

    How does this cheapen death? Spawning is still random, but within regions of the map. You still get your gear lost, and you are still going to need to run a good distance, but not run for an hour or more trying to meet up. Right now, the game takes a considerable time to start for some. And it is about MY survival, I believe I have a far better chance to survive with a tight group of 3-4 other people I know, not a random player I don't trust that might wind up winging me in a firefight or outright murdering me.
  2. (-o-) Dave

    Spawn suggestions.

    A word to the devs, you guys are so damn good, I'm in love with this mod and just how hard it is, the PVP, the huge,open environment. I was into Arma 2 for a while, but this mod pretty much touches every point in the inner horror nerd in me and has dragged me back. I could even say it's what a lot of people have always wanted to play in a zombie game, or very close to. I was thinking at work about how I stayed up far too late, running in the dark to attempt to meet up with the group of 3 friends I was teamed up with. I had taken a .45 to the back of the skull when my animation suddenly bugged from knocked down to full up standing, right in the place of a zombie head! I began my trek back to my friends, noting it would take a pretty good sum of time to get there, and ended up logging out for the night without getting to link back up. I thought it would be a nice idea for the mod to allow a player to choose a region to spawn in, separating the map into 4 or even 6 slices of even spawn area. Maybe this can be controlled by a keeping track of how long a player has played overall, stored in character data. Newer players would be restricted to the bottom two or three regions for half a day or a day to get some time to learn the game's basics. They could, of course, keep running north into the upper sections, but would be only able to respawn in the lower. What impact will this have? This will allow players to link up more easily into factions or groups if they have the choice to spawn in a region. Also, it lets new players know that the north is a harder, tougher place to survive. Bandits will be able to form factions just as every one else, I suspect the northern areas would become even more dangerous up near the airfields. While its nice to jog through 10KM of dark, scary as hell forests and towns, I had much more fun playing while I was in a group, and this might be a nice idea to try out, it might be a change that won't have a bad impact. Is it possible to do something like this?
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