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osram

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About osram

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  1. Lol. You are the guy who started getting touchy, because you believe your supposed professional background gives your opinion more value. How would you know if I'm not a dev and have game-design experience? It wouldn't even matter. What matters is quality of the current discussion. But I don't go about judging about other people, or presuming things about the cause of their statement without any indication. Plus I don't go brag about anything "superficial" and irrelevant. Most probably my statement about "no clue + game design" really got you racing at the beginning and we got on on the wrong foot... I also stated that rockets innovative "no-global" experiment is interesting, and I'm open minded in general. You then went on accusing me of having no experience of servers without global chat or being narrow-minded towards game-design. Which in fact is not true. How else could I say that I, personally, prefer chat over no-chat? Your main problem is, not tolerating other opinions... even if they are presented to you in a coherent manner. You do not want to understand. You are the one ignoring my points. Plus getting touchy and starting irrelevant insults. A typical, simple.. troll tactic. Has nothing to do with "discussion" at all. Your social and discussion skills seem to be on pre-teen level, sadly you might even think you are great at it. In fact I presented my prefered solution: Give admins/players a choice. The reason I supposedly "ignored" your points about radios etc. I think they are unnecessarily complicated and counter-intuitive. They do the same thing as global or what-not chat in form of a usable 3d-model and frequencies? All of that stuff is already present in text/voice chat. That's why I don't care much about it. But who knows.. maybe they will be implemented.. and are fucking amazing. Who knows?... Oh wait no. Theres already the proven solutions of text chat, and Teamspeak. I prefer function over form. Gameplay over graphics. KISS. Keep it stupid and simple. And once again. That's just my opinion. It's rocket's baby. His decision to make. Not mine, not yours. Who knows what's better from an "empiric" point of view. We don't have the data. If it is even measurable statistically. I would prefer having player/admin choice when it comes to global chat nevertheless. But hey. I know whats coming next, some irrelevant crap or insults about how I ignore points or do not discuss. Just because you are incapable of tolerating other opinions. You are distracting from substance with insults. Whereas manners and polite communication are mandatory for everyone participating in a discussion. I'm not telling you about it to distract from anything. I am telling you because you do not care about manners and a healthy discussion. Therefore there is no other way than to remind you of discussing in a civil manner. No hard feelings & Have a nice day.
  2. Here we go ZDB. "Wait, what? Okay? Then shut the fuck up about it and go play?" and "Go fuck yourself, twatsock." ... Just proves my point. If you are intellectually incapable of associating typical, artificial gameplay restrictions like having to do a quest to progress... to being forced to not having a global chat, then no matter what I write will help you to understand. Kind of sad, stemming from a "industry professional". What the fuck were you doing there? Cleaning the floor? Either you dont want to understand, or you really are too stupid... or just trolling. Either way I am not going to continue discussing with an arrogant, imbecile troll. I made my points and even elaborated for dimwits like you to understand, what you need to learn is being civilized and getting over it. Even if opinions differ between individuals. Grow up and get some social skills. Enjoy making a fool of yourself on the forums, and showing people what kind of attitude most people do not want anywhere near them, be it the forum or ingame. You have proven that you are tough guy and excel at insulting others now, big boy. Move along... You clown.
  3. Wow ZedsDeadBaby. Issues? Mad? Incapable of responding/discussing in a civilized manner? Nowhere did I state that I do not value rockets innovative approach and his amazing mod. Nowhere did I state that I like the boring series of copypaste, uninventive and entirely profit-oriented gameplay presented to us most of the time. Don't get touchy... no need for prejudice, assumptions or insults. When I refer to game design I am referring to the fact, that it can be very counter-productive or problematic to restrict/influence a player's experience artificially. For example: If I feel too much of being forced by the dev to do "this quest" and "do that", "do what i want or designed you to do..." I quickly start disliking stuff. And I suppose it is the same for most older players. I don't see where the problem is if you let players/admins choose themselves if they want global or not. Let people decide for themselves, instead of forcing stuff upon them. Be it on an individual scale, or even Server scale. Btw. I don't give a damn where you come from. You don't know anything about me, so keep all those assumptions to yourself. I value people by how they act and what they say, and if they show a minimum of respect and manners. I don't value people for their education, if they are academic or not... and whatnot. How people act and behave is the key point, clothes... papers... everything else is just superficial. I judge people by their of being towards others.. which is clearly being an ass towards others, in your case. If you didn't have a decent chat in the last 360 hours of gameplay, maybe you are the problem? From what I have seen your not that great in communicating with others. If I hurt your feelings in any way, I apologize. Although I wouldn't know how that might be possible. Time for you to get less emotional, and respect people with a different opinion. Your point of new paradigms and seeing what happens from a gameplay point of you, or people who want to try it out, sounds interesting. I don't just DISMISS the direct chat. I am an open-minded person. I love new and innovative games which let the player experience their own, dynamic non-artificial stories and adventures. From what I have seen up to now I just prefer having a chat, to not having a chat. Got a problem with that? Then get over it, and stop being touchy. Also: It's not that "HARSH" and "BRUTAL" as you describe it imho. Ultima Online, Nethack, Tomenet... Anyone? That's what I call some brutal and harsh PVE/PVP games. I like the challenging aspects of this game. Be it PVE or PVP. Once again a prejudice from your side, that this would not be the case. Asking people with a different opinion to get out of the forum or shut the fuck up can only stem from a very narrow mind. You are the only close-minded party in this discussion. I do not want to know how you play DayZ or what kind of games you developed. I really don't. ;) Don't get too emotional, mate. Tone down a bit... Concentrate on communicating in a respectful manner... then try out the chat. You might even like it.
  4. Spoonfed by games for years? You do realize that chatting fulfills a very specific function, do you? It's not just around for giggles. Games have had chat since their early beginnings. From underground classics, indie-type games to AAA titles. They all had and still have a general chat, unless the gameplay mechanic does not allow global chat. (Certain team-based games) Pretending utopian "Ifs" or pretendings that chat does not fulfill any function, i.e. entirely ignoring its benefits for no reason does not change anything about that. If DayZ never had a side chat I would still be in favor of sidechat, since it is avaiable in games since their beginning, and it is also avaiable in any ARMA Variation or Mod. It is called culture. That's the "natural" way, because people are used to it over a long period of time. "Would had Would Would Ifs and Afs"... Yes. Whatever... It doesn't just become "natural" just because you think or say so. At least there would be no need to listen to your utopian arguments, IF there was a choice for admins/players to enable/disable it. Because this discussion would be obsolete... and I could go out of the forums, back into the bugtracker.. or into the game. ;) Yes I say it will increase Deathmatching, because humans ADAPT. And if the first thing they experience on a server is being shot down by most encountered players, they will in turn shoot most players themself. And if the only thing they see upon joining, is a cold and hostile environment... without any social feedback they are more inclined to shoot, out of fear. The more people shoot, the less people will act friendly, obviously. Nevertheless... the question about wether it in- or decreases deathmatching does not change anything about the benefits over downsides of global chat. Hence why it has been around for ages. Ignoring all of the benefits does not work.
  5. People who demand the removal of Global Chat seriously have no clue about game design. This sounds a bit polarized, since Rocket seems to support not having global, but in my opinion he is on the wrong track in this regard. Global chat is not only about "friendly?", "wanna team up in Cherno?" -> death through a trap staged by unskilled, lame COD-kiddies. And btw: I don't give anything at all about Rocket stating somewhere that he "hates" people who criticize immature, mainstream-kiddies. He himself is even worse in his prejudice towards people like me in that mindset, at least ARMA2 vets and people who played/bought this stuff before Dayz are usually are more mature. And young, Mainstream people are more prone to not understanding the core of the game, or having any honor, fairplay etc. And lets face it. Without the ability to moderate, kick/ban players... ALT-F4ing, exploiting, outside-of-map-tent-city-creating, immature people... who know they can get away with anything... are and will become an even bigger problem. Your argument is so flawed, regarding direct chat: If you try to find/ask for help or communicate it will become even worse than global. So it's like finding someone without him seeing you, asking/communicating in direct chat and getting shot in the face by some DM-er before even finishing your second line of text, since he knows you are around. There is much more to be discussed in global, as long as the people on server are experienced/mature. I often find myself discussing current patch changes and effects with people. Discussing game mechanics, helping new players out.. or just general chat apart of the usual noob-talk or lamer-trap kiddies. Yes. Maybe i might even ask someone on global about ingame time, to know if the sun is in the east, south or west. But if I wasn't lazy I could just subtract the timezone in the servername from my current time, and get a rough guess. And how is that realistic either? There are just some things in gamedesign where sticking to realism over another game feature is inferior and should not be done. Especially "artifical"/invasive stuff which restricts the player choice or preference. The damage to social exchange is much bigger than the gameplay benefits. Better concentrate on alternative realism mechanics. Also: Googling or Wiki. Yes... the Wiki has good info. But some detailed stuff is just missing or not available. For example: The tent capacities are wrong from what I have experienced. I have seen the tenth weapon/tool disappear.. even though it should have room for ten units. Or: I looted a CCO SD Colt Assault Rifle from people attacking our tent camp. This weapon is not even listed in the weapons comparison list... or at least not named properly/identifiable. And no, it has no camo paint. It is not the Colt Camo SD with Gunsight. I would rather discuss this kind of advanced players with experienced players on my server with on-hand, practical experience... rather than googling for 5 minutes or much longer, without even finding results. At the end of the day, people like me.. who play in a group.. won't care about global chat anyway... since they sit in Teamspeak anyway. Now how realistic is that? - And there is nothing rocket can do about it. There are just limits which have to be drawn. And removing global chat in a game, without any true gameplay reason, is getting out of hand.. and definitely the wrong direction. At the end of the day it is the new players who are running around alone and people who just want to socialize who are running around alone will have to live with not having a global chat. You can barely play the game properly with less than two players and not getting blood transfusions. If it was a matter of life and death, I bet someone could learn to give himself a transfusion. That's not realistic either. But it has a nice COOP/Social aspect inherent to the gameplay. Whereas removing global chat is the complete opposite. How does that make any fuckin sense. Also: It will contribute to even more deathmatching attitude. Because there is barely any social exchange left, few human/positive things to perceive... which gives incentive to cold/deathmatching behavior.
  6. I don't know what issues people have regarding placing tents: Maybe Google would have helped, instead of complaining and whining for several patches/hotfixes. This is an Alpha... its a Mod.. and it's ARMA2 Engine. Expect some research, testing and a bit of work to figure things/problems out. Do not expect out-of-the-box usability like in a regular trendy AAA title. I have started playing Dayz only with 1.6.0 IIRC. And for me, it worked since that point. You can't place tents in forests though pre-1.7.1.4, since there is something or some grass models making it impossible. You need a rather flat area (slope can go around max 10-15 degrees, now maybe even more) - It was/is important that you don't place the tent onto medium tall grass (the which gets knocked over when crawling) or close to trees or brushes etc. Also you should keep the inventory open, rightclick.. and try several times.. moving slightly in between, with your inventory opened. If the tent-placing animation starts, it should be a generally legit area. Often it will drop back into your inv. though. Just keep trying while moving slightly, i.e. optimizing space usage between tall grass. In 1.7.1.4 it also works in forests, and seems to be generally easier to place tents. I wouldn't recommend placing tents pre 1.7.1.5 regarding the tent-wipe. I also wonder if anyone can confirm that tents have been definitely wiped in 1.7.1.5.
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