Awesome news, however I have a few questions Julien.
Will you be supporting native import of models and animations from standard asset pipelines and file formats such as FBX (Models+Animation) ?
Will there be updated Object Builder & Terrain Builder application equivalents?
If not, are pipeline tools being make available to smooth out the workflows involved in importing assets? For example updated maxscript/maya/blender exporters?
Which texture workflows are being supported? Specular/Gloss, Metal/Roughness, both? :)
Lastly, will you be offering IDE/API plugins for existing development suites such as Visual Studio, IntelliJ etc?
Glad to hear things are shaping up with Enfusion and that we'll soon get to play with the guts of the thing :)