galvvy
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On the Coast
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It's repeating the same tile, so I don't think it's the config. I'll try feeding it a test L3DT project and see if it spits the same error with the satmap and just do process of elimination from there thanks a bunch for the advice.
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Alright, I'll re-gen at 512 and edit when im done. Well you're on to something here, but it just shrunk the tile overlap to 512, maybe I should GO SMALLER! (well going below 512 just crashes bulldozer, so no dice.)
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I've seen multiple solutions to similar problems, but haven't had any luck. I'm wondering if it's an error in my height-map directly? When I generate layers my bottom left tile is repeated across the bottom edge of the map and has the concrete texture which I'm assuming it's pulling from the "outside terrain texture." Is this because it's an island and not properly configured? The rest of the map seems completely fine and generated the proper textures/tile placement. Any help with this would be greatly appreciated.
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You can import .MAP files using QGIS https://qgis.org/en/site/ Then export as ASC, etc.
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"(rip 200+ hours of hand edited lighting configs) " This is precisely what I was afraid of LOL. Thanks, i'll look into this doc. Can't wait to see Vortorsk in DayZ man, that's one hell of a project.
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Hey Mike! Really big fan of your map work, Do you have any resource for how to get DayZ setup on the P: drive and the config.cpp formating? I'm trying to get set up so I can start a project I got halfway into in A3 already.
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Hey there, amateur modder here, just got two little questions. Will we see a map making tool as part of the toolset for DayZ? Or will DayZ simply use Terrain Builder and other tools alongside it with the same basic workflow? Second will the vegetation update for .62 be useable in custom terrains? Just curious before I start making a terrain in Arma 3 and then find out the .WRP wont be convertible for DayZ.