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Storymaster

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Posts posted by Storymaster


  1. 4 minutes ago, Baty Alquawen said:

    Currently, everything works fine on Experimental servers and you can find Christmas boxes with rare loot, beards and Santa's hats there.

    We are still having some issues on Stable servers with the central economy, you will not be able to find any Christmas boxes there at the moment, but guys are working on it.

    Fix will be ready on Monday for QA tests, gifts will be on the Stable branch on Tuesday or Wednesday. Sorry for complication.

    Thank you very much for the clarification, Baty!


  2. 17 hours ago, odin_lowe said:

    No. The Christmas presents can be found wherever loot spawns. There seems to be a bit more chance for them to spawn at wrecked cars.

    Take note that Baty informed us the presents will spawn after 24hours on Stable Branch. 

    "Christmas gifts should start spawning in 24 hours" - Baty Alquawen  

    https://forums.dayz.com/topic/237754-stable-update-062143640/?tab=comments#comment-2382850

    Appreciate the clarification, Odin!

    • Beans 1

  3. 1 minute ago, OliverPlotTwist said:

    My understanding is that something in the 0.62 cle has broken them and the devs don't want to bother fixing it because they are working on 0.63. So it would be waste of time to fix something that's only going to be fixed with the next patch.

    Cool -- great to hear this confirmed, and I totally agree. All hands on deck for 0.63 is what we need!

    • Beans 1

  4. Prior to .62, helicopter crashes were a viable source of rare and interesting loot.

    Now it is not uncommon to encounter downed copters with no loot, only clothes, a few piece of damaged ammo.

    Time was, the sight of a plume of smoke on the horizon or over a copse of trees would cause a rush of excitement and adrenaline. But now... nothing more than the cortisol release of disappointment.

    Is anyone else experiencing this?  What has happened to our beloved crash sites?

    • Beans 1

  5. I really wish that apple trees only existed along the coast and that there was more emphasis on hunting, tending gardens, and scavenging to survive. I find it very enjoyable to search for food, keep a ready stock at my camp, use gasoline cans to hold water at camp--make sure it's full, etc--all things to really emphasize the survivor element. Loads of fun.

     

    Apples are really too much of a super-food, both being readily available in most areas, and also being a soul source for energy and hydration. It's perfect for the coast (freshspawning, learning the game) but beyond that, they take away from a core aspect of survival. I personally do not use apples beyond freshspawn, but that's my personal enjoyment.

     

     

     


  6. Hey, gang. I've been out of Chernarus for 5 months, right after .62 dropped, and after two days. I've noticed a few things different than before:

     

    CON

    • damaged mil tents cannot be repaired by leather kit or sewing kit to have worn quality cosmetics

    • can no longer stow a quick-barred melee weapon from back slot while moving

    • vehicles appear to have a "bad alignment" issue, and pull to one-side when driving, even when tires are pristine

    • vehicles drive more roughly/hazardous handling when not on a road ie. driving through grass

    • toggling VOIP channel text can no longer be read so you have to guess at which channel you have toggled

    • due to .62's revamped and very loud ambient soundtrack, the more intimate sounds can scarcely be heard, such as eating an apple

     

    PRO

    • infected will pursue a vehicle a much longer distance, and then start roaming once they give up the chase at their new displaced location

     

    The one about the zombies not withstanding (as that's pretty cool and dynamic), are any of these other items known issues longstanding or recent developments?

    What else might I encounter that was different than before, I wonder.

     

     

     

     

     

     

     

     

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