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Everything posted by Storymaster
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Vehicle Desync - Will this be addressed soon?
Storymaster replied to Storymaster's topic in General Discussion
Nothing in the latest developments since vehicles were returned to Stable Branch specifically address vehicle desync being resolved, but rather vehicle despawning, vehicles stuck in geometry, and other issues that are not the primary pain point of vehicles at present. They explained why desync occurs, but nothing was posted about when we would see a fix for it, which was the primary point of my post - a desire to know how much of a priority a fix for vehicle desync is, can we expect it soon, and whether or not there are any large roadblocks holding this up. I am not criticizing development. I am curious as to what kind of priority this major problem has. -
Vehicle Desync - Will this be addressed soon?
Storymaster replied to Storymaster's topic in General Discussion
Even on a low population server, vehicle desynchronization is severe. -
Vehicle Desync - Will this be addressed soon?
Storymaster replied to Storymaster's topic in General Discussion
I am just curious about when vehicle desync will be addressed and what if any roadblocks stand in the way. Once vehicle desync is fixed, the quality of my experience will be increased exponentially, as it is a critical pain point for me and my community at present. -
Dev's work Hard on the vehicles pleas thx....
Storymaster replied to cedrico85's topic in Troubleshooting
All good things in their time, survivors. -
Thanks for the update!
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Back in January, I was finding the RGD-5 grenade quite regularly. Over the past two months, I have not seen a single one I run military bases daily--primarily Tisy and NWAF. Only flash bangs and smoke grenades to be found. Have grenades been temporarily removed from the game?
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Another outstanding post, Asmondian. Great suggestions and illustrations of these ideas once again.
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Remnants Dayz RP Community - Whitelisted Server
Storymaster replied to Storymaster's topic in Servers
Join in the player-driven content, you must. -
Thanks for the tip on looking inside clothes, Irish. Also - wasn't aware that grenades are currently shit for demoing vehicles, as that is why I was searching for them--to save on ammunition when demoing busted vehicles, especially those pesky V3S's that take a licking and keep on ticking. Well, they're shit for crashing--they just take an ungodly amount of ammo compared to the sedan or hatchback. You figure their robustness would make them far more resilient to crashing as well.
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As the title suggests, can vehicle doors, hoods, rear covers, etc be repaired by tools to any degree in current or planned versions of DayZ? Essentially, is there a way to "bang out" the dents back to a 'Worn' status?
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Can vehicle doors, hoods, etc be repaired?
Storymaster replied to Storymaster's topic in New Player Discussion
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Indeed and agreed. They only time I crash is due to vehicle desync. You're trucking along smooth and then WHAM! -- side teleported off the road into a barrier without warning. There's no defense against it.
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Can vehicle doors, hoods, etc be repaired?
Storymaster replied to Storymaster's topic in New Player Discussion
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LMAO the slow-mo talk, Irish. Great stand against the wolves and infected.
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So glad that work is being put towards vehicles physics. Hopefully vehicle desync is also being worked on. Awesome that we can tan wolf pelts now. It's funny, because I got a weird feeling last night and actually saved three wolf pelts when I would have otherwise tossed them.
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Awesome stuff, Asmondian. I especially appreciate the graphics that assist in illustrating your ideas. Great suggestions all around both threads.
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Highlights from our latest roleplay event on remnantsdayzrp.com
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Hilarious video, Irish. Props to the guy for killing a wolf with a spear. That should be an achievement. I think they are perfectly balanced on strength, except for maybe the headshots. Wild hogs can definitely survive multiple headshots in real life, but wolves cannot. Other than the headshot issue, I have no issue with their overall strength. I just wish they were more prevalent or that there were certain areas of the map where they constantly spawn or spawn often. It is great to see things like wolves implemented for PVE. Hopefully bears will follow, but they have not been added to the development board unfortunately. The infected are not much of a challenge right now, and as long as you have a machine gun with 30+ rounds, you're good for one man against a pack, even if you're caught out in the open. Wolves are even more disappointing when you are in a group of three or more. You hunt forever for a pack, then the pack is exterminated in a matter of seconds with very little risk. Nothing against you, Cactus--just my personal opinion on the current state of wolves.
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Made me chuckle. Happy Friday and thanks for the update.
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Remnants Dayz RP Community - Whitelisted Server
Storymaster replied to Storymaster's topic in Servers
In the words of Lord Vader, "We would be honored if you would join us." -
Remnants Dayz RP Community - Whitelisted Server
Storymaster replied to Storymaster's topic in Servers
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What do you think about other crafting options? What ideas do you have?
Storymaster replied to Irish.'s topic in General Discussion
You just made me hungry, -
What do you think about other crafting options? What ideas do you have?
Storymaster replied to Irish.'s topic in General Discussion
I love all of the items we are able to craft now, which gives the game a great sandbox feel out the gate. As Green Grand Bob mentioned, crafting a leather quiver to house arrows would be wonderful. I would love to be able to craft a leather rain pancho, which could be awesome looking. -
Awesome. Thank you for the info and suggested usage.