Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
124 -
Joined
-
Last visited
Everything posted by Storymaster
-
Great update and an awesome plug for the good folks over at Aftermath.
-
"As long as folks don't string me up and put a muzzle on me like that feller from that Mad Max movie, we'll be alright," is something Morgan might respond with, had he not been stuck in Chernarus when it came out.
-
Looking forward to all these wonderful things on the development board. Visual and audio fidelity overhaul just around the corner, then further on down bicycles, bears, vines and overgrowth (al la The Last of Us), base building, and areas requiring gas masks and haz mat suits. And that doesn't even scratch the surface.
-
Barricading with non-destroyable objects is definitely a bad thing. DayZ is about loss, but I'm not sure that the answer is necessarily to be able to cut tents. The ability to climb fences, scale climbable objects, break and climb through windows, should fix any barricading issues and make for a more interesting survival game.
-
Asmondian.... a most excellent illustration of a concept once again. Would be amazing to see implemented. Would definitely be excellent to see all of us wearing those when it is raining in Chernarus!
-
Good stuff, Irish!
-
That leather poncho looks slick, Exwoll. I would love to craft a wolfhide poncho that looks like that.
-
As I recommended in a thread Irish started a while back, I would love to see a leather pancho (rain resistant) that is craftable.
-
I have found my first ammo box. Does this item have permanence like the protector case?
-
Vehicle desynch is the biggest issue with vehicles at the moment - an issue that has only grown worse in the past few days, somehow agitated by the geometry hang up fix for vehicles. Vehicle desynch used to give a warning with small stutters, queing the player to log off and reload their entire game before continuing to drive. In the past three days, my friends and I have experienced severe dsynch without warning which has destroyed 8 vehicles and killed 3 of us. When I first reported this bug when vehicles returned to Stable, I was told that this was scheduled for a fix. Do we know when this will be resolved - is it soon, and if not, what roadblocks are standing in the way of addressing this crucial issue?
-
Vehicle Desync - Will this be addressed soon?
Storymaster replied to Storymaster's topic in General Discussion
Nothing in the latest developments since vehicles were returned to Stable Branch specifically address vehicle desync being resolved, but rather vehicle despawning, vehicles stuck in geometry, and other issues that are not the primary pain point of vehicles at present. They explained why desync occurs, but nothing was posted about when we would see a fix for it, which was the primary point of my post - a desire to know how much of a priority a fix for vehicle desync is, can we expect it soon, and whether or not there are any large roadblocks holding this up. I am not criticizing development. I am curious as to what kind of priority this major problem has. -
Vehicle Desync - Will this be addressed soon?
Storymaster replied to Storymaster's topic in General Discussion
Even on a low population server, vehicle desynchronization is severe. -
Vehicle Desync - Will this be addressed soon?
Storymaster replied to Storymaster's topic in General Discussion
I am just curious about when vehicle desync will be addressed and what if any roadblocks stand in the way. Once vehicle desync is fixed, the quality of my experience will be increased exponentially, as it is a critical pain point for me and my community at present. -
Dev's work Hard on the vehicles pleas thx....
Storymaster replied to cedrico85's topic in Troubleshooting
All good things in their time, survivors. -
Back in January, I was finding the RGD-5 grenade quite regularly. Over the past two months, I have not seen a single one I run military bases daily--primarily Tisy and NWAF. Only flash bangs and smoke grenades to be found. Have grenades been temporarily removed from the game?
-
Another outstanding post, Asmondian. Great suggestions and illustrations of these ideas once again.
-
Remnants Dayz RP Community - Whitelisted Server
Storymaster replied to Storymaster's topic in Servers
Join in the player-driven content, you must. -
Thanks for the tip on looking inside clothes, Irish. Also - wasn't aware that grenades are currently shit for demoing vehicles, as that is why I was searching for them--to save on ammunition when demoing busted vehicles, especially those pesky V3S's that take a licking and keep on ticking. Well, they're shit for crashing--they just take an ungodly amount of ammo compared to the sedan or hatchback. You figure their robustness would make them far more resilient to crashing as well.
-
As the title suggests, can vehicle doors, hoods, rear covers, etc be repaired by tools to any degree in current or planned versions of DayZ? Essentially, is there a way to "bang out" the dents back to a 'Worn' status?
-
Can vehicle doors, hoods, etc be repaired?
Storymaster replied to Storymaster's topic in New Player Discussion