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TronJohn

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  1. TronJohn

    Q&A with Lead Animator Viktor Kostik

    How has/will the new damage model effect the new animation systems and player controller? Will there be physics based animations that simulate being propelled by the pressure-wave of an explosive or bullet impact? Will players be able to tell if a character is overburdened withe gear by that players walk/run animations? Will heavier players be not only slower to run but slower to turn and change directions?
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