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3 NeutralAbout AwkwardTickler
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Tweak melee camera lock by introducing limited range of motion during attacks
AwkwardTickler posted a topic in Suggestions
Since the full camera lock does not work and is being removed, I think this idea should not die. It can be tweaked to get the best of both worlds where we want to be able to adjust our aim mid strike, but we do not want to allow people to constantly swing while running and turning 180 degrees. The current state with full range of motion results in melee battles consisting of two players orbiting each other, swinging wildly. This is unrealistic and makes PVP melee annoying and a bit disorienting with the rapid turning that is required to win fights. This could be changed by giving a window of something like +/- 30 degrees when performing a light melee attack and maybe +/-15 degrees with a heavy attack. Or allow characters to move with a larger range of motion but have the potential for them to stumble if you try to change your viewing direction too far during a heavy attack (beyond +/-45 degrees) Obviously the range of motion will have to be tested and tweaked until it feel realistic and not a complete burden for PvE and PvP with melee. Hopefully this idea gets additional focus and not just reverted to full range and left alone. -
I bet the usual 2000 players get this. But everyone else that had been waiting on 1.0 will start the game, quit and uninstall. I know I would. Can not believe I followed this game for 5 years for such a flop. It is a new emotion. Have not been this let down by something probably ever. Can't wait to only be able to play first person only servers with like 200 ping since all 3 of them are in europe. And guess running into people will be a unique sight since servers in the US on first person barely crack 20 players most of the time.
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Horrible FPS. Just reinstalled the game fresh. Everyone seems to be getting this problem. This is a fucking botched release. This might have just killed any chance of player count growing. How does this happen. What a failure.
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you have to delete the documents/dayz folder. but it resets your graphic settings. it should fix the problem until you crash. Then you just delete the folder again.
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I am getting the bug now where it crashes when trying to join a game even though I was not having this issues for the first 2 hours of playing. Anyone found a workaround for this?
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It is working for me. Faces forward and you can use it while using the new gas masks, which was unexpected.
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Strangely, this update broke my key binding for "a." And we can not manually change key binds. So no more strafing left until this is fixed. I guess adding the ability to customize your own controls is more of a hurdle than expected.
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Use mousewheel to toggle between run modes/add run modes
AwkwardTickler replied to AwkwardTickler's topic in Suggestions
That is where I first saw/used the mechanic. Thought it would suck. but it doesn't. Increases interaction potential quite a bit. -
AwkwardTickler started following Use mousewheel to toggle between run modes/add run modes
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Use mousewheel to toggle between run modes/add run modes
AwkwardTickler posted a topic in Suggestions
Though this idea sounds repulsive at first glance, it is a great way to dictate pacing. Please allow this option for binding controls. And the more range of movement speed, the better. I would imagine controller support allows a pacing between run speeds that is not obtainable on pc right now with the "shift + w" route we have right now. But 5 mousewheel options would allow a range varying from a fast escape at a massive cost to stamina or a more sustainable, pursuit speed, a jogging speed, a fast walk, and a slow sneaky, quiet mode. would change up game play in a positive way. -
AwkwardTickler changed their profile photo
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Exp Update 0.61.135961
AwkwardTickler replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Did anyone else notice new ambient sounds? I swear I heard new bird sounds. It was just a loud bird call, like a raven maybe that occurred once during yesterdays test.