Jump to content

TermNCR

Members
  • Content Count

    25
  • Joined

  • Last visited

Everything posted by TermNCR

  1. TermNCR

    Stable Update 1.0150627

    This is confusing calling this an update, nothing new is introduced. This looks to me like a hotfix Didnt get much time to test but all previous issues are still relevant. Thanks.
  2. TermNCR

    Experimental Update 1.0150625

    1.Binoculars aren't working when held and left click to look thru, same for; PS01 Scope Hunting scope Range Finder I saw; https://feedback.bistudio.com/T137102 however its more items affected than stated in that ticket. 2.Cannot open Tuna again on official server. I can open intermittently on my community EXP test server. Not every time. 3.Field Transceiver (Base Radio) looks like this; Image Still testing atm. Server performance is looking good, no lag with inventory.
  3. TermNCR

    Experimental Update 1.0150625

    Will do some testing! Thanks for the update
  4. TermNCR

    Experimental Update 1.0150505

    Double check the messages are enabled on your client, when switching from stable to exp and back etc sometimes your profile/config needs to be cleared. Not noticed an issue this end
  5. TermNCR

    Experimental Update 1.0150505

    Testing still in progress, shooting people in this patch feels more like dayz mod 🤭 Two 556 headshots to kill? Four - five .380 to kill? Makes combat slightly more intense and an opportunity to Bandage maybe but a headshot should be a one shot with anything 9mm+ Imo 12G slugs is now the only one shot I’ve seen. Noticed you recommend VON quality = 20 but your serverDZ.cfg it’s still 7. Thanks will continue testing 👍🏻
  6. TermNCR

    Experimental Update 1.0150505

    It’s not permanent but I assure you in testing of this and last patch I’ve not lost a single item, base object or vehicle. Even during crash/stress testing the server, validated the file and starts the server. Both me and my server users are very happy with it.
  7. TermNCR

    Experimental Update 1.0150505

    I shall start my testing! Thanks for the update 🙂
  8. TermNCR

    Experimental Update 1.0150408

    Fantastic update! Seriously overall this is brilliant work. The difference from a player POV is substantial however from a server owner it’s night and day. Persistence backups are flawless, not one issue in my crash testing and normal play. The new guns are very well implemented. Server FPS is at a record high with a stock global.xml. Few small issues I have noticed during my testing; 1. When removing objects from hands it appears massive and gives no idea of slot size. Using the hot bar negates this still needs to be accurate. 2. When dragging clothing (or gear) from ground sometimes it does not move the visible box to inventory side of screen, I see no way to duplicate with this issue and of course once you click the cross in top right of box it closes. 3. You did mention zombies were a bit bullet proof so, yes they are taking slot of shots to head 4. Vehicles seem to desynchronise more than the last patch, this may be down to the new sounds etc. Small network issue I’m sure. 5. Server crash when a heli crash attempted to clear sambecus1 bush (this only happened on my summer exp server) could be mod related but it’s a crash regardless. Overall the amount of polish here is top notch, if you maintain this level of detail the end product will be a very rich and detailed MMO open world survival game. Thanks for the update! Roll on the next. 🙂
  9. TermNCR

    Stable Update 1.0.150192

    Thanks for the update, will do some testing and report user feedback from server users in the appropriate channels :)
  10. TermNCR

    Experimental Update 1.0.150183

    Thanks will do some testing :)
  11. TermNCR

    Experimental Update 1.0.150053

    The V3S has been almost finished last time I checked, the Niva apart from a few saving issues is very well done and if the other vehicles can match that standard (psychics/details) the end game will be enjoyable. On the other hand it does seem kinda lazy the fact they didn't take 30 seconds to simply edit the xml and make sure the right loot is/is not in the spawns.
  12. TermNCR

    Experimental Update 1.0.150053

    another one, 519 posts, doesn't know whats what. SMH
  13. TermNCR

    Experimental Update 1.0.150053

    no memes for you
  14. TermNCR

    Experimental Update 1.0.150053

    Lol I see why you have 1974 posts pal coz you still dont get it lmfao Are you being deliberately facetious?? or just pumping up ur post amount GO HIVE THE FILES YOU HAVE MATE. Let me know how that goes xD On a lighter note.... @ImpulZ I will test exp and report. Thanks for the update.
  15. TermNCR

    Experimental Update 1.0.150053

    I read this and feel out my chair... much love x no homo xD
  16. TermNCR

    Experimental Update 1.0.150053

    "The only persistence was for players, vehicles, and/or constructed items" ... What more do you need??? I'm well aware of how the loot spawns on the both the mod and standalone having run servers and written code. I just hope we have a solution before everyone is as fed up as we are.
  17. TermNCR

    Experimental Update 1.0.150053

    Server files.... THEY CANT EVEN HIVE! Its a offline mission... xD You post isn't even relevant, you ran a LAN server WOW, any 9 year old can do that with my server pack, good job :) You are missing the point, focus on the fact this "persistent" saving system shits itself on a crash and deletes everything; Leaving me, modern or any other large community owner in the shit with their players. Also lets not get in the fact if you have over 50 players for 3 hours in a session there is a fat rollback. The vehicles Z axis isn't even saved ffs... A backup system doesn't change the fact this system does not work. If you look at the .bins, they do not save until the server begins it graceful shutdown. If this was "1.0" I would have HIVE servers, bulletproof persistence like me and my players expected.
  18. TermNCR

    Experimental Update 1.0.150053

    First time for everything lol lets not get offtopic, WE NEED a working save system. MySQL worked in the past....
  19. TermNCR

    Experimental Update 1.0.150053

    If you think thats the actual server files ur dilutional the mission is called; dayzoffline.chernarusplus It has no HIVE, the saving system is worse than 0.62 Dont comment if you dont know what ur talking aboot :D
  20. TermNCR

    Experimental Update 1.0.150053

    Can we just get the actual server files now and not some offline mission you have slapped together? We have no HIVE option in 1.0? Persistence is non existent... ? Its pretty annoying being a server owner/admin and longtime supporter of the mod/standalone to see this really IMPORTANT part of the game being brushed aside as a bug, this game was sold as a persistent open world survival game Ill quote your steam page; "Persistent servers with complex loot economy, and the ability to build improvised bases." A simple SQL system for now would be much more effective for us all. I mean the Z axis of vehicles isn't even being saved in this current database system, on a crash nothing is saved :/ Thanks.
  21. TermNCR

    Stable Update 1.0.149923

    Works great. Car sounds are back too. Thanks :)
  22. TermNCR

    Goodbye Legacy Branch 0.62!

    RIP Real Virtuality 3 ... Long overdue! GG
  23. TermNCR

    Exp Update 0.63.147368

    YAY! This is needed as the crashes and DCs were quite often. Pls no accelerated time for exp! thnx pls x
  24. WELCOME TO UK420 The UKs Number 1 Vanilla+ DayZ Mod server! IP;54.36.126.208:2302 How to join: 1. Make sure you have Arma 2 and Arma 2 OA installed. 2. Download Arma 2:DayZ Mod and launch it. 3. Once in-game, press Multiplayer to see all vanilla DayZ Mod servers. If you encounter errors when trying to join, check our discord for a trouble shooting guide. UK420 is a "NEW" DayZ experience. No Admin tools! We offer some very unique features that NO OTHER SERVER has! Added Humanity system spawn loadouts. (Bandit or Hero, each is a different path!) Added New buildings (Military camps and added barracks all over the map!) Added more vehicles. Added Heli and Plane spawns. 64 slot server running on a dedicated machine = Very high FPS! 3 hour restart Cycle DayZChernarus - 1.9.0 3rd Person: Enabled Cross hairs: Enabled Death messages: Enabled Spawn selection: Enabled Side Chat: Enabled We run the biggest Arma 2 DayZ Mod server to date and I hope to see you there! Term - Owner of UK420 DayZ Discord; https://discord.me/uk420dayz
  25. TermNCR

    1.8.9: Huge Disappointment

    Thanks for playing on UK420 Vanilla+ Trains is not up to me, the devs removed them with the latest patch. (tbh I prefer this, its more 1.8.6.1 style and finding a padlock was a rare thing.) The rules have yet to be updated for the server. Castles will be now under building rules. Regards Term (Owner of UK420 DayZ)
×