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ZomboWTF

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Everything posted by ZomboWTF

  1. ZomboWTF

    Where has the fun gone?

    "dont care about dieing"... seems familiar, wait for the next patch to hit stable if anything i found making loot to easy to obtain makes the game dull, which is why i got bored with any of the high-loot mods of the mod very fast, as well as with wasteland afaik the next patch will make loot far rarer, especially on the eastern part of the map and on the southeastern coast
  2. ZomboWTF

    New distant lightsource mechanics?

    nope, allready tested, goes about 250 meters regardless of detail settings, the thing i saw was at least 600 meters away the only thing left to test are flashlights and maybe headlamps, though i'd guess they will behave similar thanks a lot, that really helps^^ so back to the quests of finding the bright glowing lights bouncing around in the night *puts his aluminum foil hat on*
  3. ZomboWTF

    DayZ Canadian Soldier Uniform

    okay, well, guess they could add some sort of "color" overlay above every piece of clothing in the game, depending on how long/with how much material you dye the clothing would result in a different hue everytime, i think thats allready how it works on white t-shirts when dyed
  4. ZomboWTF

    Streamer tears in exp.

    finding an M24 in a deer stand was like hitting the jackpot the loot right now in .58 is way better than on stable, on stable every server has the same loot at the same place, very weird plus 0.58 comes with not-ready-to-drive V3Ss, no sound bugs and the anti-peek 3rd person camera
  5. ZomboWTF

    DayZ Canadian Soldier Uniform

    i think we have enough green camo pattern clothing...
  6. yup, just like nobody ever liked dark souls because it was pretty hard sometimes oh... wait...
  7. oh right, i think the best thing of 0.58 has completely fallen under the carpet: :beans: :beans: :beans: !!!NO MORE RANDOM GLOBAL SOUNDS!!! :beans: :beans: :beans: yesterday i was on stable after playing about three to four days exclusivley on experimental and freaked the f*ck out when i heard an arrow being fired directly next to me, just because i got used to such sounds not playing globally at random anymore
  8. ZomboWTF

    Difference between standalone and mod?

    Welcome to a world where publisher who actually have no idea of programming, and programmers who (no offense) can't know how much time a project will take when they just started on it set the deadlines for milestones such as "release", "beta", etc. especially when you work with an engine that is extremely unoptimized, old, buggy and generally wasn't meant to be used in the way it's used now it's kind of like you going to clean the cat litter, just to see that there is a giant hole in the floor beneath it now where hundreds of mutant spiders are emerging from and OMGWTF you need to grab your flamethrower and KILL THEM ALL! but your wife starts yelling "CHANGE THE CATLITTER ALLREADY!" and your cat needs to poop as if it weren't bad enough allready...
  9. ZomboWTF

    Difference between standalone and mod?

    OMG no, no, nononononon never, no GOD NO it is the resource hungriest beast i have ever known a game to be, and yet i love it, even if i get a maximum of 20 frames in big cities, it's worth it
  10. ZomboWTF

    New distant lightsource mechanics?

    so far we only saw that it makes no difference wether light sources are carried by players or not, yet we had no chemlights or gas lanterns to test it with i am also sure that i saw some bright light dots more than 600 meter away, i am still not sure what that was, but it could have been flashlights, since we couldn't test these on stable atm, since batteries don't seem to spawn or are extremely rare the only thing really worth mentioning is that you shouldn't drive around in the woods with a V3s with lights on, or every player can see you from maybe 900 meters away, more if they are using binoculars, and don't use flare guns if you don't want half of chernarus to know where you are, these two light sources seem to render further away than anything else so far
  11. ZomboWTF

    New distant lightsource mechanics?

    An additional test with Liandri revealed that truck light is rendering from 500 to 900 meters out, depending on field of view, with minimum field of view about 500, with maximum about 900 this is only the light effect of the truck btw, the lightbulbs on the truck itself stop rendering way before that, at about 100 meters it would make sense if all other light sources behaved the same way, rendering further out the tighter your field of view is
  12. ZomboWTF

    New distant lightsource mechanics?

    Ok, some new things about light sources and distant rendering: I tested a few things about render distance regarding flaregun-flares, roadflares and ghillie render distance with a fellow survivor named Liandri (Many thanks for the help ^^) 1) Road Flares are rendering at about 300 meters, after that both the model of the flare and the light source are gone 2) Flare gun Flares are rendering WAY further out, more than 650 meters 3) Ghillie suits: Having a ghillie suit actually makes you render FURTHER out, we tried this with very low settings, and the ghillied player stopped rendering at about 300 meters, while the player without a ghillie suit stopped rendering at 250 meters, no more ghillie magical invisibility
  13. ZomboWTF

    Base Building vs Advanced Barricading

    adding zombies to the calculation would be interesting as well maybe make zombies attracted to player built bases as well? zombies breaking down doors that aren't barricaded? who knows, though i'd really hate if there would be skyscraper bases all around like in epoch...
  14. i play on experimental mainly, people are generally more relaxed and friendly, you don't have so many groups killing everything they come across, and if i find a bug i actually report it on the bugtracker, you could call it a hobby or curiosity i guess^^ since everyone of my group who i used to play with has given up on DayZ, lonewolfing is the most exciting thing and posing a challenge, instead of serving you "progress" on a silver plate like so many other games
  15. ZomboWTF

    Interesting, even surprising stats.

    while i will be back to patrolling the woods to empty those tents, to make them start anew (favorite thing i did in the mod, locating and scooping up enemy tent cities for my clan) also can't wait for the steam workshop modding, it has been years since i played a good, moddable game besides DayZ and Arma
  16. ZomboWTF

    Base Building vs Advanced Barricading

    authenticity... one reason why i'd like basebuilding to be created with a modification only, there is really no 100% pleasing solution to the matter, either bases become to strong, or people won't bother with them, at least not as a way to store gear or a car the only thing i could imagine to work would be temporary bases you can build up in an hour to half an hour in (for example) a partion of an apartment building, to keep people outside and force them to make noise to get into your sniping spot (kind of like lockpicked doors but with nailed boards in front, so they have to smash through) besides, i guess i'd be happy enough being able to just place or bury a backpack somewhere in the woods and have my own stash of maybe 2-3 weapons plus ammo if i die and need a quick re-equip i can play way more relaxed if i know i don't need to start from zero again, can't wait for persistence
  17. ZomboWTF

    Worth playing again yet?

    yes, wipe will definitely come due to rampant M4 duping, i hope they fixed the duping glitches this time around (finally)
  18. ZomboWTF

    RTX 2015 Presentation Slides

    definitely the thing i am most hyped about in these slides maybe you could learn how to clean guns, repair guns and tools, or learn other recipes like making a ghilliesuit only over time? no idea how they exactly want to approach that
  19. ZomboWTF

    Can't find any damn batteries

    why do you have two range finders? :huh: but yeah, on stable batterys are extremely rare, on exp i have never found one, either
  20. ZomboWTF

    Base Building vs Advanced Barricading

    why would you even bother barricading something when people can just break in while you are offline and all houses on the map have known locations? there should be something you need before you can break in somewhere, like a rare sledgehammer or explosives, or else nobody will bother with making a base or barricade if anyone coming across it needs just half an hour to break in... either you create bases that are nigh-indestructable and need a huge effort to break into, or people just wont bother because they'd have to check on their base every hour or similar or get raided again and again once someone knows the server and location
  21. ZomboWTF

    Base Building vs Advanced Barricading

    i guess the devs will go for a way easier approach: allow base building only where there is enough free room, like tents but even more free room needed that way you could not block the entrances to loot spawns in any way, which is a no-go imo, loot is a very very delicate matter in DayZ since it's one of the core mechanics that make this game great
  22. ZomboWTF

    Base Building vs Advanced Barricading

    putting realism and sense aside, base building is majorly a balance problem: if you can barricade houses at your will, so that players need much time to break in as if it was a real "base", players will of course start barricading all the firestsions, guardhouses, the prison, and basically every other high loot spot and lock them for themself this is a major flaw of barricading houses over a longer time, and influences the loot system to much knowing this community, spawnpoints will have their high value loot buildings locked up first (cherno/elektro/berezino police statiions, fire stations, super markets) of course, you could say "these buildings just shouldn't produce loot anymore", which helps with people hoarding the high value loot, but for players on private servers, there still is no way to get high value loot in these location then basically, using advanced barricading instead of real base building makes more issues than it's worth also, regarding multi-story-houses: i am sure there is a way to limit the amount of floors a house has, also some limitations regarding physics (has to have something beneath it everywhere, no floating), so there wont be the giant wooden towers of epoch as we know them
  23. ZomboWTF

    New death effect

    right, i remember being solo at a military outpost, being in a room with one window side, from which i had cover though, didn't hear any door open, didn't hear any steps, just instantly "you are dead" still don't know if that was a bug or a guy killing me from a weird angle blocking third party communication would be a nail in the coffin for this game, if you are fighting a group, double tap with a headshot and expect people to "magically know" where your position is when it was compromised
  24. ZomboWTF

    Anyone ever 'played zombie'?

    too bad i never ran into you, i would break you legs and lead you to the real zombies xD or the zombies to you
  25. ZomboWTF

    WHAT SHOULD BE ADDED TO DAYZ?

    My main complaint with DayZ is the current performance, though i understand that the devs want to make the game feature-complete first and then add performance tweaks etc. Besides that, i think it's a little to early to judge how the game is going to be, everything can still change, and there hasn't been a single balancing pass until now, which is normal for alpha stage I think a thread of this type would be far better off a year later in a decent beta built that said, i love the new 3rd person camera, which protects very good from being peeked at from the concrete walls at the airfield for example, the weapon reload/equip system is awesome, the clothing system is great, and the hunger/thirst/heat/cold/disease/poison mechanics are outright genius
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