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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Spookz0r

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Everything posted by Spookz0r

  1. Spookz0r

    [FREEWARE] DayZ Install Tool v1.6

    Everytime I update it downloads all the rar files. Maybe it is possible to let it only download changed files?
  2. Spookz0r

    1.5.7?

    DayZ Update 1.5.7 UPDATE : 14 MAY 2012 Affected addons: * dayz_code 1.5.7 * dayz 1.2.4 * dayz_sfx 1.1 Developer's Note: * ITS MY BIRTHDAY. I AM 31. Changelog: * [NEW] Zombie Script converted to Finite State Machine for performance improvement * [NEW] Zombie Numbers drastically increased * [NEW] Amazing Draft Zombie sounds provided by Michael Manning (http://www.manningaudio.com) * [NEW] Terrifying Zombie face provided by GenesisCrys (http://www.lostpoly.com) * [NEW] Panicing sound effect * [FIXED] Death when entering crashed heli's * [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now) P.S. Re: Zombie Numbers.... hahah... you're all fucked. deeply fucked. Good luck.
  3. Spookz0r

    Thankyou.

    Also thanks from me. Game rocks and the constant updates also. Even on your birthday :)
  4. That it is getting popular means it has potential. Only downside is connecting and joining a server cause the main servers just cant handle all the requests.
  5. Spookz0r

    Food and water being used offline

    If it is for realism it should go down slower. You can go without water for 3 days. Without food much longer.
  6. Playberbase is getting to big. They need to update the masterserver or this mod will be unplayable soon because it will just get flooded with requests of people connecting. I really like this mod and hope it all works out well. It has loads of potential
  7. The interest in the mod is amazing that's true. But it sets a lot of people off if they have to wait 15 mins to login. This might make them turn away from the mod. How can we properly test the alpha if its a real pain in the ass to even join a server?
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