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Catman (DayZ)
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Everything posted by Catman (DayZ)
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Crossbow best worst weapon in the game. As soon as they introduce a quiver/magazine type thingy for it the better... as for the iron sights... *shudder*
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Script Kiddie God Mode Hackers? No Problem.
Catman (DayZ) replied to NightRipper's topic in DayZ Mod General Discussion
26 days?! You need to die more often ;) -
Stuck in walk mode and will start to walk mid sprint
Catman (DayZ) replied to Dafaq's topic in New Player Discussion
had this the other day, you were most likely in "iron sights" mode (tap right mouse). -
They're bugged as f though. One of my buddies put one down in the entrance of a castle. The thing was floating in the air (mind you that happens when you make a fire in the castle too). He played with it a bit then picked it back up and stuffed it in his backpack. I walked out the castle, he said my character made "urgh" like noises when I went over the location it had been, I didn't hear anything. My buddy walked over, breaks his leg (even though it's in his backpack!). Luckily we had a good stack of morphine. We faffed about a while. I then disconnected for the day. Next day I logged back in, when I connect I find my leg is broken! lol true story
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Is this a wrong thing to do?!
Catman (DayZ) replied to rayking29's topic in DayZ Mod General Discussion
How you get that much razor wire hmmmmmmmmm? -
Please can someone fix the bug where my character (and just my character) is allergic to bullets?
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OMG MY STOCKPILE!!!!!!!!!!!!!!!!!!!!!!!!
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Frankly, and I know this has been covered a million times by everyone but I think that any form of punishment is a waste of time. Simply adding a 30 second despawn timer will sort out 99% of the problems people are encountering. You log out you get a 30 second countdown, if you move you break the countdown. If you Alt+F4 well you character is still sat there. Not a lot of people are going to do that when they could potentially catch a bullet. My concern is that some punishment system is going to backfire and punish people with bad connections or whatever. Yes it's f@#king annoying when someone alt-f4's on you but I don't see the need for a heavy-handed approach - if a 30sec timer doesn't cure it then sure start getting the whip out. On Saturday night I must have joined 20 servers in 30 minutes as half of them were stating they were GMT-n yet when I got in they were pitch black. Then some wouldn't connect... some were laggy as hell. When I finally got on a decent server I had to deal with my broken leg caused by a bear-trap that we'd been playing with (it had been removed and didn't break my leg at the time).
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Hotfix Build 1.7.2.3 Rolling Update
Catman (DayZ) replied to rocket's topic in Mod Announcements & Info
Yeah it does at night and in the rain (especially at night and in the rain). But I seem to be nearly constantly running around at 42 degrees...which shouldn't I be dying of heatstroke at that point? I believe heatstroke starts at 40.6 degrees? But regardless; there's no ailments relating to temperature, lowest I've seen mine drop was to 34degrees. -
Hotfix Build 1.7.2.3 Rolling Update
Catman (DayZ) replied to rocket's topic in Mod Announcements & Info
Frankly, and I know this has been covered a million times by everyone but I think that any form of punishment is a waste of time. Simply adding a 30 second despawn timer will sort out 99% of the problems people are encountering. You log out you get a 30 second countdown, if you move you break the countdown. If you Alt+F4 well you character is still sat there. Not a lot of people are going to do that when they could potentially catch a bullet. My concern is that some punishment system is going to backfire and punish people with bad connections or whatever. Yes it's f@#king annoying when someone alt-f4's on you but I don't see the need for a heavy-handed approach - if a 30sec timer doesn't cure it then sure start getting the whip out. On Saturday night I must have joined 20 servers in 30 minutes as half of them were stating they were GMT-n yet when I got in they were pitch black. Then some wouldn't connect... some were laggy as hell. When I finally got on a decent server I had to deal with my broken leg caused by a bear-trap that we'd been playing with (it had been removed and didn't break my leg at the time). -
AS50's & ghillie suits for everyone. It is christmas afterall
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Just noticed a new building
Catman (DayZ) replied to Michaelvoodoo25's topic in New Player Discussion
yeah the yellow building isn't used much, Shame really, there are far too many non-enterable buildings -
Why are the sights on the M1911 so atrocious?
Catman (DayZ) replied to Egor190's topic in DayZ Mod General Discussion
I guess you've never seen a 1st generation 1911? Awfully thin front post sight. However the sights in game are definitely wrong the front post is too low but there is something there. Mind you what's worse is the grip the player has on the pistols, you want to hold the gun as high up the grip as possible...ack there I go again -
This is what happens when you try to film something at the airfield...
Catman (DayZ) replied to neilff's topic in DayZ Mod Gallery
sorry that was me, I can't shoot for shit. Zombies stole my spectacles. I went to specsavers but it was full of zombies, Well I think it was specsavers had to read the friking sign with no glasses -
Hmmmm the saiga maybe. I'd say SKS and mosin nagant & tokarev tt-33 oh and maybe a civvy pump action shotty (5 rounds).
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ok I photoshopped the number of murders :P
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PvP kills: what % would you do for real?
Catman (DayZ) replied to Stukov's topic in DayZ Mod General Discussion
Started off trying to play this realistically but now it's a game and I no longer have a problem with sending people to the coast (it's been done to me enough times) :P -
1.7.2 Opinion thread. All your opinions, good and bad, go here.
Catman (DayZ) replied to Denuth's topic in DayZ Mod General Discussion
ok zombies are a bit stupid now. You can attract them far too easily when you shouldn't... It would appear zombies can see through walls. I've approached buildings/walls/etc (30-50m away) and a zombie will just run out from behind the building and straight (well I say straight) at me. I killed a zombie with a hatchet last night. I stopped looked around, no zombies in sight. Hit the corpse a few more times while making stupid comments on Teamspeak...zombies come running in. We tried this again later, swinging the axe in the air caused some zombies to aggro us - if you hit something like a building or whatever it seems to have a better aggro rate. Not sure if they're seeing us or reacting to the "shooting" of the hatchet. Bit annoying. Also not really noticed this bug before (I'm sure it's already been covered but I'll carry on anyway) but if you log out with a hatchet in the primary slot when you log back in it's unloaded with no 'ammo' to reload, in order to fix that you need to put it in your toolbelt and then back. -
When are we gonna get to dual wield Glock 18s?
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For God's sake, SAY SOMETHING!
Catman (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
I'll talk to you but that's if we don't shoot each other first. Only seems to happen when I bump into people at the coast, much easier to trust someone when they don't have a gun :P -
I'm currently at zero but my penis is bigger than yours
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and that was the last time I tried to communicate with semaphores while using an axe :(
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knives aren't pointless
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To the bandit who tried to rape our camp..
Catman (DayZ) replied to =AB=Teofilatto's topic in DayZ Mod General Discussion
Sorry for trying to 'rape' your tents. I have a thing for big (tent) flaps -
Trying to crawl away, it doesn't count :P