I would say loot is one of the perks in this game. Well it used to be. I would also say that 0.58 was the best patch for loot even though SVDs and VSSs didn't spawn, it was still really good for persistent loot. DayZ is a game where the perspective you hold on it really matters. You may say "well obviously" but this started out as a simple mod for ArmA 2 that grew into a fully standalone game. I'm not going to be the first to say this, or even the last, but it's definitely lost it's magic. The reason: the devs. They do not listen to the community like other devs for other games do. This is alpha. Possibly the biggest excuse for slow development. However that shouldn't change the devs attitude towards the community for their game. If they just listened for what people want and just do that, if they put systems in place and ask the community for what they want fixed first, this game would be far far more enjoyable. The loot 100% needs to be adjusted. The dev team keep saying adjustments have been made well the adjustments they make just aren't good enough. 0.60 is good but it's not good progress for how long they have been working on it. Who knows though? Maybe everything will change. Right now though, the game isn't justifiably being updated and tweaked and edited and improved enough for the needs of the players.