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Everything posted by ChiefMasterKush
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I got a notification that someone has given me beans in this thread... WTF i don't have any beans :( I'm going to bean myself to boost my self-esteem.
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Wasting time reading posts... I think you should not be able to give yourself beans.. It must be a hack..
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Seems normal..
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Cars showing up on the map
ChiefMasterKush replied to Awsomest's topic in DayZ Mod General Discussion
Whats a regular server? I thought everyone played on Veteran servers -
Is the average life expectancy accurate for you guys?
ChiefMasterKush replied to kirak95197's topic in DayZ Mod General Discussion
I'm fairly sure that clicking the respawn button does not affect the average life expectancy. -
[UPDATED] Ghost Response Team - Taking Applications
ChiefMasterKush replied to GhostSe7en's topic in DayZ Mod General Discussion
Applied. Even the application was fun to fill out. -
Whats your favorite weapon?
ChiefMasterKush replied to CheongGu's topic in DayZ Mod General Discussion
This is in off topic right? My favorite has been the M1 Garand for a long time ever since I shot one as a kid. Love it -
Whats up EndoT0ker. I'd be down to roll I even have some extra morphine just in case we run across any deer stands. B)
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Free supplies! Server: US 450
ChiefMasterKush replied to Seldrad88's topic in DayZ Mod General Discussion
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Primaries take up 10 slots.
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36 murders....and counting....
ChiefMasterKush replied to btrizzle's topic in DayZ Mod General Discussion
Moved to bandit forum? -
Need Medical Assistance? We can help.
ChiefMasterKush replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Well I can't speak for all medics as I am a noob medic, but when I went for my first (only so far) patient I had a partner give me over watch. Also, I think they try to avoid the major hotzones when possible. edit: taking only the supplies you need for the patient, so they are less like to kill you for your stuff as you dont have any. -
So as to attract the horde. Maybe you could have shot her legs, bandaged her and taken her weapons. Then throw her in chains and make her your new wench. She was clearly a wildling in need of some sophistication.
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Need Medical Assistance? We can help.
ChiefMasterKush replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Sorry to hear this, it is a sad day when someone guns down a medic. Keep up the good work guys, I know how nerve racking it can be find and meet a patient as I helped my first patient a few days ago. It sure was exhilarating and heart pounding though (especially when I hear a sniper round go off and my patient has declared having a sniper rifle) -
Make the infected more 'human' and more 'zombie', adding depth and immersion
ChiefMasterKush replied to L0G!N (DayZ)'s topic in DayZ Mod Suggestions
This sounds like something I can get behind. Some of these suggestions I'm sure Rocket would like to and will implement, some of which I am sure he can not due to limitations. I would love to crawl up to a town and find a hopper munching on a corpse. -
First, I will say that the Arma 2 engine is limiting what Rocket can and would like to be able to do. That being said you have listed some good ideas. 1) Above 2) How would noobs kill said police officers without first searching out a weapon? 3) I like this idea a lot. I would change it a bit though. I don't think it would make sense for an infected to 'go unconscious' but having a knockback or delay in their forward progress seems to make a lot of sense (they do not feel pain therefore would not pass out from any kind of pain). Depending on the weapon used the time delayed/knockback would vary. I like the idea that only a headshot can kill a infected but I think I would implement it such that there are huge damage reductions when hitting an infected in a limb vs center mass/head. So you would still be able to kill an infected by shooting it in the foot it would just take 10x more damage to do so. 4) Eh. Infected don't have mating calls. I have thought I would like to see different noises for walkers/hoppers/crawlers, though not a big deal. Infected is infected is infected, I don't want them to touch me and I would kill them all if I could. 5) I believe Rocket has stated that the infected behave like this due to the fact that he can only use limited number in an area without causing serious framerate issues. 6) I disagree for a couple reasons. First, I believe that Zeds/Infected will hang out by a town because: the noise/light/buildings plus that is where they may have died. I also like the idea to freely run through the wilderness. Even so I do like the idea of having the chance to run across an infected or two when charging through the wilderness. I would be comfortable with this to keep the edge and tension, just not a 'swarm'. 7) I don't think anyone likes that the infected catch you so quick. I have not come across any 1.7.2 Infected but I don't think they changed their speed in this patch. I think they are pretty good on the speed except for maybe the uphill stuff. They should be gold medalist marathoners/sprinters. No pain no getting tired. 8) Again I believe this is a limitation with the engine. I don't think zed should knock down the player, maybe slow them down for a second. 9) I'm sure Rocket has his own ideas on where he wants to take this.
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Do we have any advantage over the infected?
ChiefMasterKush replied to cowdung's topic in DayZ Mod General Discussion
Yes we are not infected. That is good enough for me. -
I Spawned In Novy Sobor (normal or glitch?)
ChiefMasterKush replied to master721's topic in DayZ Mod General Discussion
I've heard the same thing.. I don't know about spawning inside a building though -
No. Maybe. There are groups of people that are trying to bring some type of civilization back to the world of Chernarus. Medic and Trading posts and the likes.
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Nice. Sounds like these three were clueless. Probably noobies that heard you can sit on a rooftop and its like shooting fish in a barrel. Im glad you showed them the error in their ways.
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Pinkys Adult Playground - ugN Gaming
ChiefMasterKush replied to sisirk's topic in DayZ Mod General Discussion
You need to go here --> http://www.ugn-gaming.com/dayz To sign up. We have people all over the globe in all sorts of different time zones. -
Some feature ideas requesting feedback
ChiefMasterKush replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
I believe it does help though. If you have a 60 log out timer, the ghoster would have to log out twice and load up twice. That gives the other person at least 2 minutes to get out/reposition and probably closer to 5mins with the load times these days. I agree though it is more for the alt-f4'ers, but those are the only people I seem to run into. Then again I don't like to stay in the same area for long so maybe I just miss the ghosters, I imagine it takes at least a few minutes right now to switch servers twice, I know it takes me at least a minute to load up on the best of servers. -
Some feature ideas requesting feedback
ChiefMasterKush replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
I some how don't think changing someones spawn in point is a good idea. You log out under a pine tree and log in, in the middle of the road or by zombies. I would much rather just have a log out timer. This seems like the easiest most effective way to handle all the problems in one. (30 or 60 second timer should be sufficient) -
LOOKING TO SPEND PAYPAL MONEY ON GEAR
ChiefMasterKush replied to Jeffmf's topic in DayZ Mod General Discussion
Ps. This guy will not kill you on sight. -
1.7.5 > 1.7.2 counting..