komikon_suki@yahoo.com
Members-
Content Count
3 -
Joined
-
Last visited
Community Reputation
2 NeutralAbout komikon_suki@yahoo.com
-
Rank
On the Coast
-
A Few Thoughts On.. (Loot Economy, Protecting the Vanilla Experience, etc..)
komikon_suki@yahoo.com replied to Hicks_206 (DayZ)'s topic in News & Announcements
Also, you want less PVP? Then give people something better to do, like building a base. Shortening the food supplies to make people hunt animals. Cool. I hunt an animal, get some clothes. Then some punk kills me after running 40 minutes on the map. Where's my satisfaction? I lived enough to sacrifice a cow and eat it? You can't educate players to stop killing people on sight. You can give them alternatives, other activities. Perhaps instead of making the loot spawn more unforgiving, you should make the zeds so. You want people to run from the coast? Get AI helicopters on the coast, shooting survivours, like they did on Dayz Origins. That was in my opinion one of the toughest mods I've played on. You looked for a weapon and instead of hunting players, you tried to get to the Sector B island and pop some AIs in the head for better loot. -
A Few Thoughts On.. (Loot Economy, Protecting the Vanilla Experience, etc..)
komikon_suki@yahoo.com replied to Hicks_206 (DayZ)'s topic in News & Announcements
I mentioned the number of kills so you realise that, so many people couldn't kill me. On standalone, a player is enough to kill you even if you don't die, because one bullet will ruin your whole gear, and you will be standing there, with a half empty mag, if not empty and anything else ruined on you, which will get you killed. This is not about stats, it's about people not being able to make it through the day, with their character, no matter what. The only exception would be playing 10 minutes a day. I'm pretty sure everyone would survive enough then. People complain about the game not being hardcore enough? Get your facts straight. To be honest, you make me sick. @themightylc If, you can't get a kill, you might wanna keep your frustrations to yourself. This game can be played as a survivor, a hero or a bandit. If you do not accept the fact that bandits actually kill people in this game, then you should find a more peaceful game, like Rocket League. -
A Few Thoughts On.. (Loot Economy, Protecting the Vanilla Experience, etc..)
komikon_suki@yahoo.com replied to Hicks_206 (DayZ)'s topic in News & Announcements
NO. NO. NO. Play on the experimental servers for 4 hours straight. With 60 players running around the map, there's enough danger. You barely manage to find a gun and ammo for it. You run 30-40 minutes, looting for food, clothes, and then you end up in a bad situation and die. This is basically a running simulator at this point. I don't know about the final product, but you must take into consideration that 60 players use a lot of resources, and the fact that loot only respawns every 20 minutes or so, when a player dies after 30-40 minutes of collecting items, which are eventually ruined by the killer, makes the game repetitive and boring after a while. I grew tired of how loot spawn works on 0.60. Besides once you release it to stable, everyone will be jumping from one server to another to get loot. The mod was much brighter when it came to loot spawning, you were able to do loot cycles while your friends were covering your back. It is not realistic, but loot spawns either way. Also how come a bullet RUINS EVERYTHING on you? A 7.62x54 mosin bullet ruined all my items on me, so many times, I stopped counting. That being said, you are not even able to split ruined ammo like before. You're supposed to throw it away, and go look for more, whilst on a 60 players servers you find none, because of the poor loot spawn. THERE IS NOTHING YOU CAN SALVAGE WHEN SOMEONE SHOOTS YOU. You want to encourage people to use protector cases or what's the point? Because the fact that one bullet ruins everything is absurd. I am basically supposed to throw everything off, only keep my gun,my headgear and my gloves and then start looking for gear again, after 3 hours of looting. Is every bullet in dayz using fucking buckshot pellets? I had 3 days surviving sessions on arma 2 dayz mod. 39 kills, in 3 days. I was able to stay alive that long because when I got shot, my items were not ruined, every damn time. I am not saying that it should be like that on Dayz Standalone aswell, but 1-2 hours average survival time, for someone who tries a tactical approach everytime and does not jump into a gunfight everytime, seems to me retarded, at least. I have watched all my friends die within 30-40 min of spawning. That's their average life span. Dayz Standalone is a hardcore survival as it is right now. Making the loot spawn even more unforgiving will turn this game into a waste of time.