Hi again, I replied to you other post.
I use this as a cmd line and it works! DayZServer_x64.exe -ip=123.123.123.123 -port=2703 -instanceId=1 -config=serverDZ.cfg -profiles=eg.MacsServer -cpuCount=4 -noFilePatching -dologs -adminlog -freezecheck
The instanceID has to match the one in your serverDZ.cfg (This is to allow you to run multiple servers with different Id for each).
example serverDZ.cfg
/*
Starter serverDZ.cfg config file made by TheGamingChief edits by Hawkeye Game Server Club
Comments can be added by adding a "//" in front of a line.
*/
// GLOBAL SETTINGS
hostname = "[MAC] PVP DayZ Standalone all Welcome"; // Server Name
password = ""; // Password for connection to the server
passwordAdmin = "MAC1234"; // Password to become server admin
logFile = "server_console.log"; // Tells DayZ server where the log file should go and what it should be named
maxPing= 500; // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Full"; // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 60; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 60; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 60; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
/*
WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[] = {
"Welcome to MY NEW DAYZ SERVER",
"Don't steal, be nice to bambis. Admins are old but Fair!",
"Have fun!"
};
motdInterval = 0;
// JOINING RULES
maxPlayers = 60; // Maximum amount of players
loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.
loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue
verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)
forceSameBuild = 1; /* Change to 0 if you keep getting Verification errors after updating Server and PC steam Dayz !!! I had this issue :( // Server will allow connection only to clients with same exe revision as server when active (value 0-1) */
// OTHER IMPORTANT SETTINGS
disableVoN = 0; // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20; // Voice over network codec quality (values 0-30)
enableDebugMonitor = 1; // Shows info about the character using a debug window in a corner of the screen (value 0-1)
respawnTime = 15; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
disable3rdPerson=0; // Turn on/off 3rd person view for players on the particular server instance (value 0-1)
disableCrosshair=0; // Turn on/off cross-hair on the particular server instance (value 0-1)
serverTime="2055/8/8/08/00"; //This gives nice sunny day I hate the dark! // Server Start Time, initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=0; // Accelerated Time (value 0-24), this is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverTimePersistent=0; // Persistent Time (value 0-1), actual server time is saved to storage, so when active, next server start will use saved time value.
guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
instanceId = 1; //*MUST MATCH CMD LINE* // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1; // How many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
// MISSIONS CYCLE
class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus"; // First part is mission name, second part is used map
};
};