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diepepsi@gmail.com

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Everything posted by diepepsi@gmail.com

  1. diepepsi@gmail.com

    DO NOT GO TO AIRFEILD UNPREPARED!

    I find that fuller servers (>16 people) that the key areas (Starry and NWAF) are mostly totally empty (no zombie spawns at all). OR, busy as F with clan people and bandits. I would say its 80/20. 80% totally empty (people afraid of the ... 10% bandit population) and 20% some type of action.This makes them lame to snip and server hop on, so I would say this holds for the 100 servers ive hopped looking for kills. Wanna not get sniped? RUN FULL SPEED, NEVER STOP, lose/kill zombies inside buildings, then leave running full speed. That is the pro tip for ya'll nubbins.
  2. diepepsi@gmail.com

    Dear sniper camping elektro noobs....

    This is true!
  3. diepepsi@gmail.com

    Dogs are in next patch !!!!!!

    I agree, I have two accounts at end game (gili, nvg, range finder, 50 cals and m4 SD (one with AS50, other m107). End game is camping and shooting people for no reason besides murder count. I just want the most murders possible before someone kills me. So far, I have survived 2 attempts to teleport me into the air and have me fall to my death (thank you alt-f4!). The rat race to the top, is a LOT more fun than living at the top. Now I just log in, look for zombie spawns 600m away, snip newbs, or counter-snip snipers (one of my favs). I hope to fund a clan in a helo making a pickup, and kill all of them, I got 4 shots into one helo ... should of happen then! Lee enfields, or AKs in Cherno/electro is the most fun in the game... heart pounding, easy to get back to .. Cheap. Easy, Fun, I understand what the Joker was talking about in Dark Knight, I just enjoy the the simple things, and simple things are cheap.
  4. diepepsi@gmail.com

    Ban some bandits.

    DERRRRR Yesterday, I found 3 guys down in cherno, 1 with an M16, the other two with flashlights (hey, it was night time, prolly why right?) M107... my first triple kill, I cried with joy, then logged to another server to kill mor.... What? What would they have I need? I have everything. When I run out of MEAT and water, ill go hunt for it, towns are now pointless. ENd game is killing for fun and NOT looting. Do I need another compas? Do I need another set of NVGs? Do I need more range finders? Hell, I have two accounts, each with EVERYTHING (one rocks an AS50, the other a M107). Sure, once the free ammo bug is fixed, ill have to run into towns to look for m107 clips, that will reduce my life span DRASTICALLY. But I hope to hit 100 murders before then. I am trying!! Know whats odd? I watched a guy shoot someone else with an AS50, I then killed him, and got a murder (not a bandit kill). There is no damn way he wasnt a bandit, he was sniping from my spot.
  5. Right now, I think you need to be within ~300m to have zombies spawn at structures. What this means, is that I can set out at 400-600-800-1000m and just look for zombies, to see if players are around. This tends to mean I spawn into a server, aim my AS50 at points of interest, and wait for zombies to appear. Afterall, to me, that is all they are at over 300m away, player indicators. This isnt very even for the players running into the town. They see the lack of zombies, telling them no players are around. I think you need to increase zombie spawns to max view distance from players. This way, snipers have something they can snip besides players at empty towns. Also, it allows players to not carry a large glowing torch with them where ever they go (aka, zombie spawns.) Yep, needs to happen. -Micah
  6. diepepsi@gmail.com

    Zombie Spawning - Increase range to 1000-1800m (max view distance)

    Server lag and old PCs that cant run this system isn't the point. The point, is gameplay. Which right now, is pvp, which makes zombies the #1 way to locate and snip someone. Which increases server hopping, as I would rather stay at my sniper nest and hop servers looking for players (aka, zombies in the town) than wait around for hours hoping someone comes to the town. That said, this fix will also reduce server hoping and make towns safer from snipers.
  7. diepepsi@gmail.com

    Do you ever feel like getting awesome guns is a waste?

    yah, when I killed a dude and took his L85 and AS50, I bought a second account, and havnt used the L85 or AS50 since, it just sits there on my 'main' in a gili suit, outside of stary, forever... Useless afraid of losing it. While I go Bandit nuts in Cherno with my 'alt' and aks, lees, and pistols. So yes, its just pretty, and makes you afraid to lose it. NOw my alt has a m4 SD, and im afraid to use her for whats shes meant to be... damn it
  8. Living for 46 days IS PART OF THE ALPHA you punks. Guess what happens when you live for 47 days? Who knows, the guys who lived it, perhaps the database stops saving your gear when you hit 48 days, how are we going to know if no one lives long enough to test it. What a bunch of pimple faced rejects bitching about how others play the game, lol.
  9. NIce post, I agree with most or all of it. High powered sniper rifles, and military gear should be around in the game, but very very low on ammo. Such as, finding clips that are empty or half empty and having to combine them for a full clip. Practice Ammo control, and I promise, someone will take a winchester over the m16, when the m16 has 10 rounds and the winchester has 100. But we may keep the m16 in our bag :) More low grade weapons would make battles more serious, and would help focus group activities. But high powered (aka, long range) ability's need to stay in the game, just get limited to "really need to kill you" rather than "really want to kill you" banditry.
  10. diepepsi@gmail.com

    Build 1.7.2 Rolling Update

    lost my gun and clothing, thats fucked.
  11. I'm a Bandit, I like tracking down players and killing them (if armed). I think it would be nice, to know if players have been in a town, or out in the forest, or whatever. One way that might do this (without the hit of having a bunch of dead bodies around), since animals, players, zombies, all vanish when dead. Would be to implement a set of crows, or vultures flying around high above a spot of where a dead body was (be that animal, zombie, player bodies). For some set period of time, maybe an hour, and have a limit on the total number of crows within view, and have the crows go towards larger groups of dead bodies if a lot are in view. Also, it would give away my position as well, as I hunt for meat in the forest, or kill zombies. Right now, I can tell where players are by binocs and if zombies are there... As you can easily see further away then where you spawn zombies, its a pretty dead give away if someone is around or not. I would like that fixed as well, making zombies spawn-in within your view distance... so you don't know if players are around. Higher performance impact, but better immersion Thanks and Cheers -Micah
  12. diepepsi@gmail.com

    That thing you can't find

    Gili suit. ALl my friends have, just not me, and thats the worst :
  13. diepepsi@gmail.com

    Get more on top of cheating......

    Dissconnect!
  14. diepepsi@gmail.com

    Do not get bitten as starting advice

    I think that most survivors are immune to the infection. So the bite thing doesn't fit, if that is true. Also, if anit-biotics fixed the infection, it wouldn't be the Apocalypse (we would be cable to cure people, and it wouldn't have gotten this bad.) If the antibiotics are 'new' and we just discovered them, they would have to be found at some working research center. I think we can all agree, every 'structured' part of society has fallen apart at this stage of the game. But I would enjoy some % chance to be a zombie(same health, same speeds and reduced vision as AI controlled zombies.) for a short while after you die. Just to let people burn off some steam, trying to harass players, after they die. Rather then running around with a flashlight and now way to release aggression after you died. Maybe let player controlled zombies attack AI controlled zombies as well *once again, just to get the steam let off after dieing* As for food, I think their is that progression already. I have some pretty wicked stuff, I cant go into a town and look for a can of beans to feed me, without being fully aware some sniper will take me out and reset me back as a noob. So I eat steaks or attack low pop towns with no good loot. Further making beans rare, I think would be unneeded. The harder we make zombies, the easier we make bandit's lives. Since they can snip into a town, outside zombie agro range, anyone that goes into a town is a sitting duck.
  15. diepepsi@gmail.com

    Removal of 3rd person view exploit

    its a 'fact' lol... btw, problem with survivor A? Hes running, out in the open... no wonder someone CAMPING with a kill zone took him out. Maybe all the walls, buildings and trees should be removed, and players should have a large red arrow hovering above them so that we all know exactly where people are. What is this, some type of Wii game?
  16. diepepsi@gmail.com

    Removal of 3rd person view exploit

    Redshift is right. Don't like 3d person? Play on a server that is 3DP=OFF There, I/we fixed ur 'problems' no need to bother the devs. Anything else you have to say around this topic is invalid, and just proves you are immature and not a critical thinker.
  17. diepepsi@gmail.com

    Are you sure you want to respawn?

    thetimmi, Angry Bro? Respawn is directly next to "OPTIONS" where you turn off music, adjust graphic levels, and do other shit we all do every time we play. Its happen to me, running around with tons of stuff, getting a little laggy and wanting to reduce down shadows... oh wait, whooops, guess I was 2 pixles off, now I am back on the coast. There really needs to be a confirmation on the respawn button. Preferably once that doesn't pop up "yes" directly below the mount pointer... to prevent double click respawns.
  18. diepepsi@gmail.com

    Solution for server hoping to gain position.

    Totally agree, if you dissconnect from a server(X) AND JOIN ANOTHER SERVER(Y) (this is the key), then you are unable to join the previous server (X) for one hour. ***PLEASE IMPLEMENT 15 minutes to 30 minutes is too short, as it will take 15 minutes to circle around behind someone on another server. 30 Minutes is still a good time for a stand off in Dayz, and easily how long a group could pin down another group. One hour is a long enough time frame to end the fight, or figure out you need to run or switch servers. I've died to this a few times, when I have unloaded 9 rounds into a guy... hes passed out, bleeding, and disconnects. Then he disappears to another dimension, heals up, moves up the hill, and snips me. Fucked up. Could I have moved? Yes, but I was covering a slow ass team mate that wouldn't get the fuck back to me so we could evac. I can agree with a 30 second disconnect timer as well (aka your body stays in the server for 30 seconds, even if you alt-f4, and your body keeps sending data to the core server.) This would fix players from being shot and disconnecting to avoid death, still let players disconnect to take a leak and come back to the server. But, definitely prevent server hopping, using the 1 hour timeout from full disconnect to the same server IF YOU have logged into another server. In this way, if your systems crashes, as long as you don't log into a different server (and hence cant teleport), but instead reconnect to the same server (in the same place), you can still game with your group without making them all move. Excellent total fix. 30 second disconnect timer on your body (lets you kill people). 1 hour cool down on a return to a server, after you have switched to another. MAKE THIS HAPPEN!! PLEASE!
  19. diepepsi@gmail.com

    Cherno/Elektro too easy on low pop servers

    eh, high pop servers being more loot filled, just gives a further advantage to clans/irl groups to rule the city and newbs to have no chance. high pop servers are for pvp. Low pop servers are for pve/wussies (like me).
  20. diepepsi@gmail.com

    100 things I learned from DAYZ

    When entering a building, zombies become confused, and decide its best to slow roll their shit, and can only walk. When shot in the head, all zombies have a nerve driven reaction that allows them to jump towards you, just before the world ends for them.
  21. diepepsi@gmail.com

    How to increase friendlies while maintaining PvP

    I like the idea a lot, leveling up skills, making you more efficient the more experience you have (but not limited). Each time you do something, you gain one level. Examples: Butchering Level 0: 1 meat max, from animals larger then bunnies. 0 meats from bunnies. Butchering Level 5: 2 meat max, 0 meats from bunnies. Butchering Level 10: 4 meat max, 1 meat from bunnies. Butchering level 25: Full Meats, like it is now. Fixing tires/engines/each piece of a vehicle grants one point Mechanics Level 0: Cant repair complex systems (helicopters), takes 2x parts to repair other items such as cars/bikes/boats Mechanics level 10: Repair of complex systems allowed with 2x parts, repair of others goes to 1x (cars/bikes/boats) Mechanics level 20: Repairs like they are currently. Mechanics level 30: Repairs take 1/2 as much (tires) Medic Level 0: Bandaids slow down bleeding by 1/2 band aid applied and take 2x as long as they do now to be applied. Two bandaids would stop bleeding. Other items are less effective (Blood bags grant only 1000 Blood, Morphine takes 2 pens to fix a broken leg, 2 pain killers to fix the shakes, epi-pens not effective). Medic Level 10: Bandaids now work at normal speed, initial band aid slows blood loss by 80%, second band aid stops all blood loss. Blood Bag now heals 4000 Blood, Morphine takes 2 pens to fix a broken bone still, 1 pain killer fixes shakes, epi-pens have a 50% chance to work) Medic level 25: Bandaids now stop all blood loss with just one, normal speed application. Blood bags give back 8000 blood, all other items work now. Medic Level 30: Bandaids work in 1/2 the time, blood bags fill full blood, etc.
  22. When you die (to zombies), I think it would be fun to provide an option that you can choose to become a zombie or not. (Popup "wanna play as a zombie?"). Zombie gameplay would be equal to the zombies left in the world (health, speed, sight), except you can 'scream' and agro all the CURRENTLY SPAWNED zombies around you to hunt down players NEAR the screamer. You can pick if you want to be a crawler, walker, or monkey, based on being standing, crouched or prone. (so you can change around between them). Health would be equal to real zombies, so a single bullet to the head or a few to the gut would kill the player-controled zombie. Vision would be impared like you had very low health (black & white, blurred, shaking). Something so that it prevented the zombie player from having vision as good as real players, so survivors could actually sneak around them. Maybe limit their draw distance to very very low. Player Zombies would be a random real zombie skin, so when they are acting normal, you cant tell them apart from real zombies. Make it totally optional, and I am sure a lot of us would enjoy the fun factor every few respawns. Then zombie players could harrass real players, bringing in a new level of zombie boss, that of a player who may focus just on triggering zombie rushes by screaming. Survivors would need to actually take out these player-controlled zombies at distance, knowing that they are an intellegent threat rather then just AI-Controlled, if posible. Maybe give zombie players the option to medium speed run, so that they could get around at normal speeds and hence alert players by how fast the zombie is moving. As I bet, most newbies will just run around trying to attack survivors. Where vet players, will camp near good loot spawns, acting normal. Limit movement speeds to walking & Optional medium speed run, unless they have triggered the scream effect, in which case they can run/fast hop etc. When they trigger the scream command, they scream, so players know which zombie it is. Also, the other zombies rush towards the screamer to group up and search for players... but if the screamer is killed, the zombies eat him (since hes more alive then they are). So if the screamer zombie doesnt stay hidden, if hes capped, it deagros the zombies he has called unless they are activly attacking/chasing players. AKA if a guys being loud screaming around, cap him, and the zombies would rather eat him then search for the shooter. But, if the screamers zombies are chasing players before the player-zombie is killed, they keep chasing the other players rather then go back to the player-zombie.
  23. diepepsi@gmail.com

    Congratulations... 1,000,000 Murders

    I think I count for about 10 of thoes, both directions. Died to a bandit 10 times, hopefully have killed about 10 players, in the last month... 10 kills... I think the ask of the O.P. is, how to never die, and maybe the bandits are who you should ask, arn't they the top of the leader boards for longest lifes? hmmm...
  24. diepepsi@gmail.com

    The Infection is permanent until cured.

    restarting (respawning) should wipe nearly all effects from you and give you a clean start. Otherwise, let me keep my gun if I get to keep the infection. This is silly. But, I do agree with some option to become infected :) Which I am going to make a suggestion now for.
  25. Right now, the only use I see in game of sand bags, barbwire, anit-tank is blocking building from players. Which could be justified, if the placer of the wire/bags/tank was still in the damn building. 99% of the time, the placer of the item isn't even still in the town/server. ***I say this, give these items a BUFF by having a limited number of uses (like 2-5 so you can place multiples at one time) instead of only 1 use, and have them only last for as long as the player is within 300 meters of them, alive, and logged-in to the server. This allows you to make more cool things with them (by placing more than 1), but only when you are actually using them. So when someone blocks a building so they can loot it in safety(lol), that's fine, but they have to remove the wire to get out. If they server hop, the wire despawns within 10 minutes. If they die, the wire despawns within 10 minutes as well. You could server hop to get out of the building, and come back before it despawns. But you could also have just placed it there from outside the building anyway. The LAST thing this game needs, is items like how these are made now, that allow players to fuck other players, when they are not even still online. :@
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