as 1.0, I modify the constants.c and playerconstants.c, it works . no physical strength, no weight, no stamina.
update 1.1, I modify the same files on my server, but it does not work any more.
help me, thank you.
static const float METABOLIC_SPEED_ENERGY_BASAL = 0; //energy loss per second while idle
static const float METABOLIC_SPEED_ENERGY_WALK = 0; //energy loss per second
static const float METABOLIC_SPEED_ENERGY_JOG = 0; //energy loss per second
static const float METABOLIC_SPEED_ENERGY_SPRINT = 0; //energy loss per second
static const float METABOLIC_SPEED_WATER_BASAL = 0; //water loss per second while idle
static const float METABOLIC_SPEED_WATER_WALK = 0; //water loss per second
static const float METABOLIC_SPEED_WATER_JOG = 0; //water loss per second
static const float METABOLIC_SPEED_WATER_SPRINT = 0; //water loss per second
//--------------------------------------------------------
const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 0; //in units (how much sprint depletes stamina)
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 0; //in units (how much sprint in crouch depletes stamina)
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 0; //in units (how much sprint in prone depletes stamina)
const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 0; //in units (how much fast swimming depletes stamina)
const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 0; //in units (how much fast ladder climb depletes stamina)
const float STAMINA_DRAIN_HOLD_BREATH = 0; //in units (how much holding breath depletes stamina)
const float STAMINA_DRAIN_JUMP = 0; // in units (how much jumping depletes stamina)
const float STAMINA_DRAIN_MELEE_LIGHT = 0; //in units (how much light melee punch depletes stamina)
const float STAMINA_DRAIN_MELEE_HEAVY = 0; //in units (how much heavy melee punch depletes stamina)
const float STAMINA_DRAIN_MELEE_EVADE = 0; // in units (how much evade depletes stamina)