-
Content Count
57 -
Joined
-
Last visited
Everything posted by XxFri3ndlyxX
-
Does anybody know how to set the server max view/rendering distance higher. they said its server side but they dont say how. :( i try adding this to the config setViewDistance=10000; setTerrainGrid=20; SetPreferredViewDistance=10000; SetObjectViewDistance=10000; but still not working. It's weird.
-
Well since im creating a map from scratch. I do not need that performance nor the fps. All i needed was more view distance to look at my map how it looks. Makes it easier to see if some thing i want to change ect...
-
Actually there is a way.
-
Anybody have any idea to do so ?
-
So ive been testing Terrain builder and stuff and now i want to add road but it wont let me. Not sure why. Anybody know what i did wrong. Thanks!
-
Nevermind we need to unbinarize the roads so here is the link if you anyone wants them. The link is is the description.
- 1 reply
-
- 1
-
I can't get mods to work on my local test server
XxFri3ndlyxX replied to Uncle Zed's topic in Servers
Change this to -
Hey could you tell me where to get the DZSALModServer.exe ? Please and thanks nevermind found it https://dayzsalauncher.com/#/tools
-
For me i did not get what you had. all tent across chernarus stayed since ive put them yesterday but i had one issue today that i got out my car and pouff it vanished right in front of me and then later while i was driving in another car i saw it at the very same place it vanish earlier on.
-
It's normal that the server will use more ram each update specially when they add new feature. I believe mine use about 1.7gb Also if you look at the documentation they provided you notice that a server requires the following. The minimum requirements (provisional) for running one server instance are: OS: Windows Server 12-16 or Windows 10 (Linux server hosting is not supported yet) Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz 6 GB RAM 2.5 GB space on the drive SSD for logs/install (highly recommended) Source:
-
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
Yeah Let met know how it goes. -
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
Look top left of screenshot. It displays port needed to be open. Make sure all of these are open. By that i mean when you start your server. Check what port are displayed and forward them so they are open. -
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
So did you get it working? -
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
The only reason all my port are one by one is because this bell router is bulshit at port forwarding when doing 2302-2306. It wouldn't properly forward it so i had to add them one by one. -
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
@DrZeddy The program can be downloaded as a trial. The static ip is free within the trial. This is how i do in my router. The only reason all my port are one by one is because this bell router is bulshit at port forwarding when doing 2302-2306. It wouldn't properly forward it so i had to add them one by one. -
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
Is your server ip static? If it aint and you dont know how to do it you could download a simple program like port forward network utility or simply doing it in your router. This assure that the port are always going to the server computer. Then once your server has a static ip then you do the port. -
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
If you cant see your server in dayzspy then you did something wrong either in windows firewall or whatever firewall you use or in the router. I suggest trying to dmz the computer that the server is hosted then run the server. Wait a minute or two then check dayzspy. If the server is listed then you know you missconfigured ports on the router. If it does not show then you missconfigured on the windows firewall. When your done, don't forget to disable dmz as your computer is exposed. -
Still... cannot see my server listed in the community tab
XxFri3ndlyxX replied to DrZeddy's topic in Servers
You will not see your own server listed in the community tab as its connected on the same router/network. The only way to see it is that if you use a vpn then it will show to you. So use the lan tab to connect and other user outside of your network will use the one in community tab. -
For the building it was in one of the xml file in your mission file. I'm not home as i'm at school so i dont have server files on my laptop. Humm as for more than one. i haven't tested it. I thought that if they were a space between them would work. vector spawnPos = "x y z"; GetGame().CreateObject( "building", spawnPos, false ); vector spawnPos = "x y z"; GetGame().CreateObject( "anotherbuilding", spawnPos, false ); I will have a look when im back home. You could check http://lystic.net/dayzwiki/ This site is an enforce script API and this is how i find piece of code and make it work. Very useful.
-
Youll have to tweak the z to make it higher cause it will sunk if you use the exact same z as the debug. Good luck have fun
-
Sorry i'm very new to this. I am trying to learn But do it like this. void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 1.0 ); weather.GetFog().SetLimits( 0.0 , 1.0 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); vector spawnPos = "10719 6.7829 2450.65"; GetGame().CreateObject( "Land_Wreck_Volha_Grey", spawnPos, false ); } So i added the code with the weather and this will work. I tried it and worked. As for the rotation i'll check later to see how this works but right now it's school time. Youll have to tweak the z to make it higher cause it will sunk if you use the exact same z as the debug. Good luck have fun
-
You could try this vector spawnPos = "x y z"; GetGame().CreateObject( "buidling name", spawnPos, false ); Add it to the init.c
-
@Sy8282 Your welcome :) Have fun!
-
Of course it is possible but you'll have to edit a few file for this to work the way you want. This is a code for the Land_City_Stand_Grocery building. This is in the mapgroupproto.xml In here you see Category for tools for container and clothes. <group name="Land_City_Stand_Grocery"> <usage name="Town" /> <container name="lootFloor" lootmax="3"> <category name="tools" /> <category name="containers" /> <category name="clothes" /> <tag name="floor" /> <point pos="-1.561227 -1.680985 1.228264" range="0.358607" height="0.893983" /> <point pos="-3.363296 -1.680895 0.501176" range="0.429199" height="0.682532" /> <point pos="-2.372593 -1.681643 -1.428370" range="0.495631" height="1.239078" /> <point pos="-0.778535 -1.681820 -1.109641" range="0.519043" height="1.297608" /> <point pos="-2.506088 -1.680905 0.955515" range="0.544032" height="1.357224" /> <point pos="-2.483529 -1.681297 -0.337439" range="0.560023" height="1.398770" /> </container> <container name="lootshelves" lootmax="3"> <category name="tools" /> <category name="containers" /> <category name="clothes" /> <category name="food" /> <category name="books" /> <tag name="shelves" /> <point pos="-0.451944 -0.840236 1.995806" range="0.100000" height="0.250000" /> <point pos="-0.198640 -0.840414 1.548931" range="0.134375" height="0.264999" /> <point pos="-1.732460 -1.595008 2.026402" range="0.134375" height="0.260000" /> <point pos="-1.344203 -0.840067 2.053046" range="0.134375" height="0.265000" /> <point pos="-3.583044 -0.817169 -0.670148" range="0.203125" height="0.506168" /> <point pos="-3.354153 -1.635346 -1.005063" range="0.234620" height="0.585468" /> <point pos="-3.408242 -0.816479 1.730816" range="0.237500" height="0.505487" /> <point pos="-3.472540 -0.817552 -1.882690" range="0.306250" height="0.506041" /> <point pos="-1.462088 -1.114717 -2.131492" range="0.410400" height="0.618620" /> </container> <container name="lootweapons" lootmax="2"> <category name="weapons" /> <category name="explosives" /> <point pos="-0.159887 -1.595422 1.544025" range="0.100000" height="0.250000" /> <point pos="-1.715902 -0.460019 2.003240" range="0.100000" height="0.250000" /> <point pos="-0.791437 -1.220172 2.013781" range="0.100000" height="0.250000" /> <point pos="-2.575230 -1.219858 2.050012" range="0.134375" height="0.265000" /> <point pos="-2.595216 -1.635855 -2.270949" range="0.240723" height="0.601807" /> <point pos="-0.571106 -1.114852 -2.075961" range="0.437256" height="1.093140" /> <point pos="-3.374215 1.112210 1.570388" range="0.693848" height="1.730423" /> <point pos="-2.836769 1.111192 -1.515096" range="1.143066" height="1.999837" /> </container> </group> So you could edit to only have Food category. <group name="Land_City_Stand_Grocery"> <usage name="Town" /> <container name="lootFloor" lootmax="3"> <category name="food" /> <tag name="floor" /> <point pos="-1.561227 -1.680985 1.228264" range="0.358607" height="0.893983" /> <point pos="-3.363296 -1.680895 0.501176" range="0.429199" height="0.682532" /> <point pos="-2.372593 -1.681643 -1.428370" range="0.495631" height="1.239078" /> <point pos="-0.778535 -1.681820 -1.109641" range="0.519043" height="1.297608" /> <point pos="-2.506088 -1.680905 0.955515" range="0.544032" height="1.357224" /> <point pos="-2.483529 -1.681297 -0.337439" range="0.560023" height="1.398770" /> </container> <container name="lootshelves" lootmax="3"> <category name="food" /> <tag name="shelves" /> <point pos="-0.451944 -0.840236 1.995806" range="0.100000" height="0.250000" /> <point pos="-0.198640 -0.840414 1.548931" range="0.134375" height="0.264999" /> <point pos="-1.732460 -1.595008 2.026402" range="0.134375" height="0.260000" /> <point pos="-1.344203 -0.840067 2.053046" range="0.134375" height="0.265000" /> <point pos="-3.583044 -0.817169 -0.670148" range="0.203125" height="0.506168" /> <point pos="-3.354153 -1.635346 -1.005063" range="0.234620" height="0.585468" /> <point pos="-3.408242 -0.816479 1.730816" range="0.237500" height="0.505487" /> <point pos="-3.472540 -0.817552 -1.882690" range="0.306250" height="0.506041" /> <point pos="-1.462088 -1.114717 -2.131492" range="0.410400" height="0.618620" /> </container> </group> This will spawn only food. You can find and add more category in cfglimitsdefinition.xml and if you want to add more usage, you can add them in cfglimitsdefinitionuser.xml
-
This is my customized DayZ Loot table. Which is the Type.xml file. I categorized the file so it would help me to customize my loot spawn faster. This file is untouched and by that i mean that nothing is modified or any other item added. This is what came with server file except that i categorized it to my liking. Instruction: Download the file. Go to your server directory. Go to mpmission. Go to your mission. Go to db. Paste the file and replace your type.xml Always make backup first. EX: Military Clothing Civilian Clothing Tools Weapons You get the point I will update this when DayZ updates add's more item to the list. I also want to add at the top the line so we can go to it faster. Anyway here is the link Download Here v0.1