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Posts posted by XxFri3ndlyxX
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1 hour ago, Fun Automat said:U can change what u want the network bubble would be still 1000 meters
Actually there is a way.
Quoteweather could be an issue too, make sure your fog is not rising @XxFri3ndlyxX also, you can use:
GetGame().GetWorld().SetViewDistance(meters); GetGame().GetWorld().SetObjectViewDistance(meters);
to temporarily increase view distance on client (it has to be called on client, per mission session)
We do plan to introduce a proper support for view distance and object view distance in the game (as the implementation is already in), but needs pass on the client UI
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Does anybody know how to set the server max view/rendering distance higher. they said its server side but they dont say how. :(
i try adding this to the config
setViewDistance=10000;
setTerrainGrid=20;
SetPreferredViewDistance=10000;
SetObjectViewDistance=10000;but still not working. It's weird.
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Anybody have any idea to do so ?
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Nevermind we need to unbinarize the roads so here is the link if you anyone wants them.
The link is is the description.
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So ive been testing Terrain builder and stuff and now i want to add road but it wont let me.
Not sure why. Anybody know what i did wrong.
Thanks!
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5 hours ago, IbziDK said:DZSALModServer.exe is running with the server
started via batch file:
@echo off
cls
set watch=DayZ Server2
title %watch% Watchdog DayZ2
cd "D:\DayZServer"
:watchdog
echo (%time%) %watch% started.
Start "DayZ_SA" /wait "DZSALModServer.exe" -config=serverDZ.cfg -port=2312 -profiles=D:\DayZServer\DayZ -scrAllowFileWrite -dologs -adminlog -netlog -freezecheck -noFilePatching -mod=Trader;DayZ-SA-Tomato;DayZPlus;KillFeed -ignoremod=DayZ-SA-Tomato "-dayzserver=DayZServer_x64.exe"
echo (%time%) %watch% closed or crashed, restarting.
goto watchdogBut no mods are being downloaded nor do they show up in launcher...
What have I done wrong?
Mods are running server vise and I can join the server even with verifySignatures = 2;Change this
QuoteStart "DayZ_SA" /wait "DZSALModServer.exe" -config=serverDZ.cfg -port=2312 -profiles=D:\DayZServer\DayZ -scrAllowFileWrite -dologs -adminlog -netlog -freezecheck -noFilePatching -mod=Trader;DayZ-SA-Tomato;DayZPlus;KillFeed -ignoremod=DayZ-SA-Tomato "-dayzserver=DayZServer_x64.exe"
to
QuoteStart DZSALModServer.exe -config=serverDZ.cfg -port=2312 -profiles=D:\DayZServer\DayZ -scrAllowFileWrite -dologs -adminlog -netlog -freezecheck -noFilePatching "-mod=Trader;DayZ-SA-Tomato;DayZPlus;KillFeed" "-ignoremod=DayZ-SA-Tomato"
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On 12/23/2018 at 2:34 PM, eggy785 said:run mods by using this DZSALModServer.exe which you can get here at the top left use start bat like this DZSALModServer.exe -scrAllowFileWrite -config=serverDZ.cfg -port=2302 "-profiles=ServerProfiles" "-mod=@RPCFramework;@[MOV] Notification Framework;@InventoryPlus;@KillFeed;@Trader;@DayZ-SA-Tomato;@[MOV] Airdrop Redux" and this DZSALModServer.exe will download the mods for them threw DayzSA launcher
Hey could you tell me where to get the DZSALModServer.exe ? Please and thanks
nevermind found it https://dayzsalauncher.com/#/tools
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17 hours ago, mrwolv said:yeah i know it was odd but i was seting up base and it just despawned whilest i was building base walls
For me i did not get what you had. all tent across chernarus stayed since ive put them yesterday but i had one issue today that i got out my car and pouff it vanished right in front of me and then later while i was driving in another car i saw it at the very same place it vanish earlier on.
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It's normal that the server will use more ram each update specially when they add new feature. I believe mine use about 1.7gb
Also if you look at the documentation they provided you notice that a server requires the following.
The minimum requirements (provisional) for running one server instance are:
OS: Windows Server 12-16 or Windows 10 (Linux server hosting is not supported yet)
Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
6 GB RAM
2.5 GB space on the drive
SSD for logs/install (highly recommended)
Source:
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13 minutes ago, DrZeddy said:Hiya Xx-Friendly-xX,
Wow, I ever saw that before, you do mean in the line that says...
"22:29:14 SUCCESS : SteamGameServer_Init(0, 8766, 2302, 2306, 3, 0.63, 149464)"
So those are the ports... And I just have to check in my instance at home. I'm at work now but I will check it when I get home. I had turned the server off last night since I couldn't see it in DayzSpy.
Thank you too for your effort and time.
Jaan
Yeah Let met know how it goes.
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Look top left of screenshot. It displays port needed to be open. Make sure all of these are open. By that i mean when you start your server. Check what port are displayed and forward them so they are open.
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So did you get it working?
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1 minute ago, DrZeddy said:Thank You
Okay So put them in separately...
I will split the ports listing up into single ports and try again.
The only reason all my port are one by one is because this bell router is bulshit at port forwarding when doing 2302-2306. It wouldn't properly forward it so i had to add them one by one.
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@DrZeddy The program can be downloaded as a trial. The static ip is free within the trial.
This is how i do in my router.
The only reason all my port are one by one is because this bell router is bulshit at port forwarding when doing 2302-2306. It wouldn't properly forward it so i had to add them one by one.
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19 minutes ago, DrZeddy said:Okay I can see the server in the DayzSpy now...
It is showing up without a country (country unknown)
I am in UK so I don't know why that happened or even how to put it right.
So that would mean (going by your comments above) that I have done something wrong in my router...
The router I use is a Plusnet Hub One
[https://www.plus.net/help/broadband/router-user-guides/]
I normally get a good speed out of it.
Should I try to add the ports again? after deleting all game entries from it?
I didn't really have any other game settings in there and Steam just worked out of the box without changing the Hub settings...The instructions seem to be straight forward for adding a port,
but how it affects the network I dont know...
Maybe its going to the wrong device (phones/laptops/pc)
Is your server ip static? If it aint and you dont know how to do it you could download a simple program like port forward network utility or simply doing it in your router. This assure that the port are always going to the server computer.
Then once your server has a static ip then you do the port.
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1 hour ago, DrZeddy said:Hi I think I have setup up the router and windows firewall and would have posted screen grabs but I cannot upload photos.
I looked for help or a guide on how to upload photos but I think I can only put links to photos already online?
In the router I opened ports 2302-2306, 27016 both UDP and TCP
In the firewall I added incoming rules for the same ports (2302-2306, 27012-27018) both TCP and UDP
I'm at a loss and cannot figure it out.
I read somewhere another member wrote... "If you can see it in DayZSpy then your on"
I cannot see my server listed in DayZSpy
Its driving me nuts lol
If you cant see your server in dayzspy then you did something wrong either in windows firewall or whatever firewall you use or in the router. I suggest trying to dmz the computer that the server is hosted then run the server. Wait a minute or two then check dayzspy. If the server is listed then you know you missconfigured ports on the router. If it does not show then you missconfigured on the windows firewall. When your done, don't forget to disable dmz as your computer is exposed.
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You will not see your own server listed in the community tab as its connected on the same router/network. The only way to see it is that if you use a vpn then it will show to you. So use the lan tab to connect and other user outside of your network will use the one in community tab.
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For the building it was in one of the xml file in your mission file. I'm not home as i'm at school so i dont have server files on my laptop.
Humm as for more than one. i haven't tested it.
I thought that if they were a space between them would work.
vector spawnPos = "x y z"; GetGame().CreateObject( "building", spawnPos, false ); vector spawnPos = "x y z"; GetGame().CreateObject( "anotherbuilding", spawnPos, false );
I will have a look when im back home. You could check http://lystic.net/dayzwiki/ This site is an enforce script API and this is how i find piece of code and make it work. Very useful.
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1 minute ago, mrwolv said:ahh that worked so how to i control the height of the item ?
Youll have to tweak the z to make it higher cause it will sunk if you use the exact same z as the debug. Good luck have fun
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29 minutes ago, mrwolv said:this dosent seem to work it just throws errors up on server start http://prntscr.com/l4t928
Sorry i'm very new to this. I am trying to learn
But do it like this.
void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 1.0 ); weather.GetFog().SetLimits( 0.0 , 1.0 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); vector spawnPos = "10719 6.7829 2450.65"; GetGame().CreateObject( "Land_Wreck_Volha_Grey", spawnPos, false ); }
So i added the code with the weather and this will work. I tried it and worked. As for the rotation i'll check later to see how this works but right now it's school time.
Youll have to tweak the z to make it higher cause it will sunk if you use the exact same z as the debug. Good luck have fun
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1 hour ago, mrwolv said:would anyone know how to add building or edit the dayz map i know it can be done as ive seen it but im unsure how to thanks
You could try this
vector spawnPos = "x y z"; GetGame().CreateObject( "buidling name", spawnPos, false );
Add it to the init.c
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2 hours ago, Sy8282 said:Anyone know if it's possible to set which category of loot spawns where,
example shops/supermarket spawn food and only food
Also want to remove military loot from rify and only clothing and ammo in coastal checkpoints ideally only want svd and m4 at helicrash sites is this possible in the current state or I'm wildly optimistic?
Of course it is possible but you'll have to edit a few file for this to work the way you want.
This is a code for the Land_City_Stand_Grocery building. This is in the mapgroupproto.xml
In here you see Category for tools for container and clothes.
<group name="Land_City_Stand_Grocery"> <usage name="Town" /> <container name="lootFloor" lootmax="3"> <category name="tools" /> <category name="containers" /> <category name="clothes" /> <tag name="floor" /> <point pos="-1.561227 -1.680985 1.228264" range="0.358607" height="0.893983" /> <point pos="-3.363296 -1.680895 0.501176" range="0.429199" height="0.682532" /> <point pos="-2.372593 -1.681643 -1.428370" range="0.495631" height="1.239078" /> <point pos="-0.778535 -1.681820 -1.109641" range="0.519043" height="1.297608" /> <point pos="-2.506088 -1.680905 0.955515" range="0.544032" height="1.357224" /> <point pos="-2.483529 -1.681297 -0.337439" range="0.560023" height="1.398770" /> </container> <container name="lootshelves" lootmax="3"> <category name="tools" /> <category name="containers" /> <category name="clothes" /> <category name="food" /> <category name="books" /> <tag name="shelves" /> <point pos="-0.451944 -0.840236 1.995806" range="0.100000" height="0.250000" /> <point pos="-0.198640 -0.840414 1.548931" range="0.134375" height="0.264999" /> <point pos="-1.732460 -1.595008 2.026402" range="0.134375" height="0.260000" /> <point pos="-1.344203 -0.840067 2.053046" range="0.134375" height="0.265000" /> <point pos="-3.583044 -0.817169 -0.670148" range="0.203125" height="0.506168" /> <point pos="-3.354153 -1.635346 -1.005063" range="0.234620" height="0.585468" /> <point pos="-3.408242 -0.816479 1.730816" range="0.237500" height="0.505487" /> <point pos="-3.472540 -0.817552 -1.882690" range="0.306250" height="0.506041" /> <point pos="-1.462088 -1.114717 -2.131492" range="0.410400" height="0.618620" /> </container> <container name="lootweapons" lootmax="2"> <category name="weapons" /> <category name="explosives" /> <point pos="-0.159887 -1.595422 1.544025" range="0.100000" height="0.250000" /> <point pos="-1.715902 -0.460019 2.003240" range="0.100000" height="0.250000" /> <point pos="-0.791437 -1.220172 2.013781" range="0.100000" height="0.250000" /> <point pos="-2.575230 -1.219858 2.050012" range="0.134375" height="0.265000" /> <point pos="-2.595216 -1.635855 -2.270949" range="0.240723" height="0.601807" /> <point pos="-0.571106 -1.114852 -2.075961" range="0.437256" height="1.093140" /> <point pos="-3.374215 1.112210 1.570388" range="0.693848" height="1.730423" /> <point pos="-2.836769 1.111192 -1.515096" range="1.143066" height="1.999837" /> </container> </group>
So you could edit to only have Food category.
<group name="Land_City_Stand_Grocery"> <usage name="Town" /> <container name="lootFloor" lootmax="3"> <category name="food" /> <tag name="floor" /> <point pos="-1.561227 -1.680985 1.228264" range="0.358607" height="0.893983" /> <point pos="-3.363296 -1.680895 0.501176" range="0.429199" height="0.682532" /> <point pos="-2.372593 -1.681643 -1.428370" range="0.495631" height="1.239078" /> <point pos="-0.778535 -1.681820 -1.109641" range="0.519043" height="1.297608" /> <point pos="-2.506088 -1.680905 0.955515" range="0.544032" height="1.357224" /> <point pos="-2.483529 -1.681297 -0.337439" range="0.560023" height="1.398770" /> </container> <container name="lootshelves" lootmax="3"> <category name="food" /> <tag name="shelves" /> <point pos="-0.451944 -0.840236 1.995806" range="0.100000" height="0.250000" /> <point pos="-0.198640 -0.840414 1.548931" range="0.134375" height="0.264999" /> <point pos="-1.732460 -1.595008 2.026402" range="0.134375" height="0.260000" /> <point pos="-1.344203 -0.840067 2.053046" range="0.134375" height="0.265000" /> <point pos="-3.583044 -0.817169 -0.670148" range="0.203125" height="0.506168" /> <point pos="-3.354153 -1.635346 -1.005063" range="0.234620" height="0.585468" /> <point pos="-3.408242 -0.816479 1.730816" range="0.237500" height="0.505487" /> <point pos="-3.472540 -0.817552 -1.882690" range="0.306250" height="0.506041" /> <point pos="-1.462088 -1.114717 -2.131492" range="0.410400" height="0.618620" /> </container> </group>
This will spawn only food.
You can find and add more category in cfglimitsdefinition.xml
and
if you want to add more usage, you can add them in cfglimitsdefinitionuser.xml
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44 minutes ago, Clint Baldwin said:Thanks Dude! You have been very valuable to this community
Thanks for the kind words. Really appreciate this.
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server max view/rendering distance?
in Servers
Posted · Edited by XxFri3ndlyxX
Well since im creating a map from scratch. I do not need that performance nor the fps. All i needed was more view distance to look at my map how it looks. Makes it easier to see if some thing i want to change ect...