Im editing my first heightmap (I think that is what its called) in L3DT right now and I want to create a basic shoreline such as the one in the pic below. What are the heights I should be using? I know 0m is like just below water and negative anything is just under water. Thanks
This is what I currently have (set terrain to 50m and then smoothed) is 50 too hight for this? and is the 0m layer around the terrain needed?