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whatteverr

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Posts posted by whatteverr


  1. 17 minutes ago, Derleth said:

    Maybe the pistol scope. When asked devs say the reason the hunting scope doesn't go on the BK-18 is that it doesn't fit the model, but since the in-game description talks of a rail there has to be some scope that fits...

    But this:

    "Tweaked: Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding"

    REMOVE THAT DAMN PERSONAL LIGHT!!! It is an awful idea, because A) it looks like crap B) we really should not have client side differences in what we see and C) you need to fix the moonlight, not do magic lamps!

    Why aren't more people reacting to this horrid thing?

    Even if you want to see better at night, there are so many better ways to go about that than to create fake, client-side "personal night lights"!

    I'm getting whiny about this issue, but no, I don't think I'll shut up about it. Night lighting is in need of some adjustments, that is true. But this idea really is terrible.

    Agreed, 100 percent. Or make the light much weaker. 

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  2. What is missing (except known as postponed after 1.0)  and broken.

    Missing:

    - holding F for taking to hands and slow opening the doors, key for empty hands, key for dropping items

    - player can  fall after heavy attack

    - zombies can broke/open door in period of time

    - fast moving in prone stance

    - illness

    - temperature effect on character 

    - soft skills

    - spoiling food, fridge

    - vegetation on building walls

    - wounds can be visible

    - corpse decomposing

     

    Broken:

    - gun changing position in inventory after use hotkey (for example pistol in holster)

    - surrender state

    - melee combat player / player, player/zombie

    - navigation of zombies

    - changing items to hands (item stay in backpack)

    - shadow of trees appearing and disappearing while player looking opposite way, but can see that shadows in front of him

    - raining while is just a little cloudy

    - not possible to restrain unconscious player

    Is going to be sorted out before 1.0 ?

     

    thnx

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