I have some ideas on the "Starting Pack" firstly, I think that instead of spawning with the "coyote" I think its called, you should start off with the Czech pouch, which is smaller and gives people more excitement to go out and look for more items. Or if anyone's looking for increased difficulty, people should have no backpack at all. Because the inventory room is enough to start off with I think personally, its not like you going to fill it straight away, if you are experienced enough to know what you actually need to carry and what is a waste of space, it would be a good test to see how people react to thinking, "hmm, I need this but I need to drop something to take it" that will also keep the levels of loot in towns slightly higher because you cannot carry such items. This will also slow down the pace of the game, because out of experience I know that within 30 minutes you have nearly everything you need to survive outside the towns for a while, so it would be a good test to keep people in towns. those more "rare" weapons will be a further distance away, its going to take more time to get them. Secondly, In your inventory, You should start off with an Empty water bottle, so you have the resource, but only half, so you have to fill it up at either lakes or water pumps or something like that. Now I know many people have issues with this "no weapon" dilemma but, in a way it is good. I have an idea with this, i think you should be spawned with the Makarov, its a good little weapon but you should start off with: 2 ideas here, either; No ammo and just have the gun. Or only 1 magazine, so you think about when you really need to use your weapon. But the No ammo situation would influence more people to team up, it would make the game more co-op. because at the moment, usually people don't kill you because they feel like it, they are generally scared because all they are thinking is, "If I don't kill him first then he might kill me", so in which this just means, ANY moving target is a threat really. I believe that spawning with no magazines means people cannot kill each other straight away, they have a chance to get close and decide to team up, increasing co-op play. I agree with 1 piece that you should start with is a bandage, but keep it to 1. Get rid of the painkillers you don't use them straight away, or is a life threatening item, it would just encourage people to look for them, as with bandages, they are life threatening if you don't have them. No morphine, that's a think you should be looking for in army tents next to the hospital or something.. No flares, if you believe that you need them, to say if you start off in a night server then put the chemlights, maybe 1 or 2. because I'm not totally sure but I think they light up a smaller area? but if they do then that's a good thing, because flares light up a massive area which should be an item to look for. There was probably a few things which I have forgotten or missed out, anyway this is what I think should at least be tried out because I think many people will agree. Thanks, Brandon :)