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Im glad I have the chance to ask some questions :)
- How did the new Renderer affect your work if at all? Do you have new technical options available now that you didn't have before like creating flowing rivers and new complex shaders?
- How open are you in regards of modifying the terrain beyond what the real Chernarus looks like? Would you add rivers or mountains in order to create an more interesting look?
- What would you like to create most in Chernarus if you had no artistic or technical limitations at all?
- Do you rather focus on creating locations that look beautiful or those that allow for a great combat experience?
- Do you think Chernarus still has too much empty space that you would like to fill with more interesting terrain, towns or wildlife? I feel like the mid eastern region west of Dubrovka seems more empty than other regions.
- How much can we expect Chernarus to improve beyond beta?
And finally:
- How did you and the others end up at Bohemia Interactive as level designers? I find creating and improving Chernarus is the most exiting project I had the pleasure to watch.
I really hoped there is gonna be more that would make it truly unique.
For example I like the difference between the B95 and the Winchester a lot more. Each of those guns appeal to a different playstyle. Players can decide what their personal preference is when deciding which gun to pick up. Do they want a bigger capacity or do they want to have the option to deal a quick follow up shot? Sometimes I decide differently each time I get to choose.
But maybe I have a wrong impression. Im sure when all the new chambering an reload animation come out. Guns with magazines will feel differently as they do now.
The magazine for the CR527 for example feels like a huge limitation to me. Its rare, and refilling the magazine is a bigger hassle than chambering a gun by putting an ammo stack on your hotbar. If you don't happen to have multiple magazines that kinda clog your inventory that is.
Since its another Civilian Bolt Action Rifle I really hope it stands out in some way from the other weapons of its kind.
I would love to get more info on the devs intentions for this one like ammo type, attachable scopes (nothing tops the Hunting Scope right now).
A quick research gave me the impression its gonna be another .308 rifle with pretty much the same capabilities as the Winchester. With the only difference being that it needs a 5 round magazine. Which makes it more difficult to assemble but in turn increases reload speed I assume. Some differences in accuracy an recoil hopefully.
I believe there is a NATO sniper with RIS attachments comming (Scout) which I am happy about because it will stand out a lot from the other Sniper Rifles available. I would like the CR 550 to be unique in a same way. So either a different ammo type or other attachment capabilities. New scopes always excite me :).
Also I am unsure how excately the rifles in the game affect the damage capacities of the ammo types. I learned that the damage dealt by a bullet is determined by the calliber and speed. Does DayZ take barrel lenght into account? Meaning, do different barrel lenghts affect the initial speed of the same calliber and therefore have an influence of the damage at the same ranges? If so, you could make the 550 stand out a bit more from the winchester that way.