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TheHappyMile

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Everything posted by TheHappyMile

  1. TheHappyMile

    Food water consumption

    I think the amount of food we have to eat is a bit high. water is no problem as long as you can dring forever. just use the pumps. but I definetly prefer the higher need couse it forces us to search for food-sources.
  2. TheHappyMile

    scopes

    oh, it's xbox xD
  3. TheHappyMile

    Stable Update 0.61.136770

    or just do not punch your friend... xD He obviously respawned after disconnecting... I really like that. My friend and I nearly died in a rainstorm. We where full equipped but totally unprepared for the weather. The rain stopped and we made a fire when he was down to 900 health... Extremely lucky
  4. TheHappyMile

    1st person perspective only (Message to devs)

    1PP "normal" 3PP "easy" Just call it what it is and player may think about it a bit more.
  5. TheHappyMile

    Loot tables

    you need food? go fishing or hunting...
  6. TheHappyMile

    Three Things YOU Still Want

    Just think of Chernarus in winter where all ponds and pumps are frozen and you have to melt snow at a fire for water (and your canteens freezing on your way to the next town).
  7. TheHappyMile

    DayZ Atmosphere

    looks awesome! i really hope to see something campareable in SA with modding!
  8. TheHappyMile

    Three Things YOU Still Want

    Less loot - definetly less high-end loot More and more dangerous infected reworked movment with stamina and less running at all
  9. TheHappyMile

    Plans to keep DayZ pure?

    Actually DayZSA IS a giant TDM mess in it's current state. If not by vanilla-changes I hope that there will at least one real hardcore survival-mod ;D
  10. just shows the broken loot-economy. weapon and ammunition spawn rates are just too high. if i stay alive for a while, i always have the problems storing my stuff because there's too much of it. dayZ should be about the lack of ammo instead of what it's currently
  11. TheHappyMile

    1st person perspective only (Message to devs)

    Shouldn't the argument pro 1stP the perspective itself? And why does it have to be more easy? It's fine. It's harder. DayZ is to easy at all. Need more hardcore in this game, and 1stP is important to increase the thread by environment (infected, later animals) etc.
  12. TheHappyMile

    1st person perspective only (Message to devs)

    DayZ should be a survival-game. And I'm sure it will be a real one. DayZ is more then a generic PvP-Openworld-Shooter. But 3rdP restricts it to be exactly that. The fear you feel when running through a zombie-filled city - knowing that snipers are in the windows just waiting for you. Trying to be silence while hunted by the infected. In 3rdP that experience would have been interesting. In 1stP without the control of corner peaking and better vision it was ne of the best moments in DayZ for me. DayZ deserves more then the easier way. Players should not feel comfortable. They should few the next doorway, the next corner, the next street. Most players choose 3rdP. But if there's no choice? I'm sure they will play 1stP. And if they hate it, it's good.
  13. I have special feelings for this game. For me, DayZ always was and still is an unique experience. I followed this game since the Arma2-Mod. DayZ with it’s huge Map, all those possibilities, decisions and it’s death that’s more then the respawn of most videogames. DayZ as a game where there’s fear to die at least in some players. I would love to call DayZ a game of Survival-Horror-Genre. But at the moment, it isn’t for me. In my opinion the most important problem of DayZ for it’s survival-experience is the movement speed of the DayZ-Char. Chernarus+ is a huge map with 225km2. But it’s still possible to reach every point of the map from everywhere in a bit more then an hour. Therefor the strategic important high-loot areas can be reached without the need for food or other supplies in a short period of sprinting. The result of fast movement is reduced danger of environment because players can get to towns to look for new supplies quite easy. Searching for food in the woods – a great aspect of survival in DayZ - is not necessary to survive any situation but extreme bad luck. Another important part is the combination of group dynamic with movement speed. While mates are saving Loot the killed one can easily reach his group again. Therefore the value of life goes down especially in PvP-Situations because death is no longer a total death. The actual speed for SPRINTING/JOGGING/WALKING is round about 22/14/6 (Marathon world’s best is 20km/h). My experiences showed me, that jogging has to be the standard form of moving through Chernarus. Speed should my dynamic depended on stamina (around 15-30/7-10/5) Therefor we need a stamina-system that integrates all components of Characterstats. The value of stamina should depend on nutritional condition (hunger/thirst), health (blood/diseases), body temperature, stomach-volume, weight of loot, (later training -> experience/lifespan). Stamina also regenerates depended to these stats and the actual movement speed. So jogging (7-10km/h) and sprinting (15-30km/h) speed relates to the condition of the Char shown by it’s stamina. Sprinting will cost much stamina – therefor you can’t sprint forever but for a few hundred meters. After sprinting your char will jog slower while stamina is regenerating. What are the possibilities: - Jogging as standard movement bringing back the real feeling of distance, showing the survival aspect in the woods for longer journeys - The behaviour of freshspawns will change massively. A hungry freshspawn will have to look for food to be faster on it’s way to high-loot areas. In combination with wild animals, looting will be essential to survive the way northeast! - Character conditions later on become more important , too. A healthy, rest bandit can easily chase an ill, hungry and tired player. Other way round definitely not! Also the survival chances of a tired, hungry and/or ill person are lower due to lower speed and lower conditions in general which means that animals and infected are a bigger thread! - Group dynamic: „A chain is as strong as its weakest link.” Will the group wait for a slower player? Will they take care of him/her? Will they carry the weight? I think that it’s essential for this game and the survival-aspect to reduce speed and implement a stamina-system – as complex as my thoughts or a more simple more simple.
  14. TheHappyMile

    DayZ - more Survival, less Speed

    I'm playing 1stP only and it is possible The most important argument AGAINST 3rdP. Looking over walls/around corners ruins the game by making infected totally As well as PvP becomes a farce. 1stP gives you less overview but more thrill at all...
  15. TheHappyMile

    DayZ - more Survival, less Speed

    I do not think it's too late. Question is - what means boring? Survival means not action all day but survival. Movemnetspeed reduction is an important point to bring in more survival. 1stP is another. I think that jogging is ok as the standard movement. With 8km - the world will feel big. Speed dependent on all the factors of the Character is of course important. As i wrote - a sick character should not be able to compete with a healthy one in speed.
  16. TheHappyMile

    DayZ - more Survival, less Speed

    I know that they confirmed stamina. I missed the other things, but it's cool that they confirmed it. Some of it is pretty obvious to be honest. But will they reduce the actual jogging speed? 14km/h is still too fast. And do they really confirmed different speeds due to the character-conditions? Would be awesome! I'm pro 1stP only. There's not much horror in there actually. I think DayZ 1stP only at all would show the people what this game want's to be. The flame and hate will be huge xD.
  17. TheHappyMile

    Info game and modders

    I would be super happy to have a mod that's focussed on hardcore-survival with pure 1st Person. Zombies as a thread, loot as rare as possible - especially ammunition, weapons and food. If you have to go fishing to survive and if you have to think twice before shooting a player - just because you could lack that ammunition against the next zombie horde - i would be fine. A world where you have to cooperate with others to survive. And yeah, I'd like to see a new map. Maybe something more huge, more apocalyptic. A map where you can play with 100 players but feel alone. I think that vanilla-DayZ is on a good way. But it can't be that a consequent Survival-Horror-Game because a huge part of the player base does not want that. We may have to wait a few month or a year to see modding ingame. The most important thing is to finish the core of dayZ. everything else will follow later.
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