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Everything posted by The Classified Rebel
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Built walls despawning?
The Classified Rebel replied to Weyland Yutani (DayZ)'s topic in General Discussion
Yeah I have been having this issue since the beginning of it, still have it today. Put the issue in the feedback tacker and have done what they asked and still have it going on and since they have no idea they stopped replying to it even tho I keep posting on it every time it happens. -
I always get that error if using the equalModRequired = 1 even on the mods that say they have to have it in to run it and I just take it out and everything still works. If there was a correct way to do it then DayZ would must likely have it in their server documentation.
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sorry I just got back to this, you still need help with it?
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Nominal = Loot economy value for loot's "worth" / chance of spawning / default # of items on server spawn - (0 no spawn) lifetime = how long (in seconds) something will be out before despawning Restock = how long (in seconds) something will be out before respawning min = how common something is within usage group - (100 is avg) quantmin = Minimum count of item in stack - (-1 no limit) quantmax = Maximum count of item in stack - (-1 no limit) cost = N/A - Potentially weighted distribution for economy 0-100 flags = Attributes if the item is available in map, by craft, or in cargo - (crafted= "1") category = loot category for spawn locations to choose from - (links to mapgroupproto.xml) tag = loot "location" within the group - only 1 per item - (i.e. = Shelves, floor) usage = loot "groups" that can spawn the item - multiple per item - (i.e. = Coast, Farm, Firefighter, Hunting, Industrial, Medic, Military, Police, Prison, School, Town, Village) value = rarity
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How to display player count on your server
The Classified Rebel replied to robbyj's topic in Servers
yeah it doesn't load the plugin at all for me either. -
oh sorry, I saw I could export player spawn points and it showed event spawns and I figured those were able to be exported as well.
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Where can I remove or change the the current message that battleye is putting on the server?
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Is there still no fix for this? https://drive.google.com/open?id=1BY0cDnKN-xIRSGdMQPymrAcXYyciJ7cm
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Wiping Persistance Silly Question
The Classified Rebel replied to therealunhinged's topic in Servers
I was told it was the dynamic bin files via missions>storage_1>data but I have not tried it at all so I am not totally sure. -
the event one won't export at all for me
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Nice man, looks good
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No change **Update** edit 2 was what it was, I must have been running the 32bit one. Thank you very much for the help
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@lbmaster here is my log Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.image.BufferedImage.<init>(Unknown Source) at de.lbmaster.dayztoolbox.map.MapImage.loadFromBytes(MapImage.java:27) at de.lbmaster.dayztoolbox.map.MapFile.readContent(MapFile.java:181) at de.lbmaster.dayztoolbox.guis.mapeditorgui.MapJPanel$1.run(MapJPanel.java:63) at java.lang.Thread.run(Unknown Source) Exception in thread "Thread-7" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.image.BufferedImage.<init>(Unknown Source) at de.lbmaster.dayztoolbox.map.MapImage.loadFromBytes(MapImage.java:27) at de.lbmaster.dayztoolbox.map.MapFile.readContent(MapFile.java:181) at de.lbmaster.dayztoolbox.guis.mapeditorgui.MapJPanel$1.run(MapJPanel.java:63) at java.lang.Thread.run(Unknown Source) Out of memory on a server with 74GB of RAM and a 600GB HD, that is odd
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the map for me is just blank, even after I load the file.
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Looking for help staffing a new server idea
The Classified Rebel replied to oxocube3's topic in Servers
I would love to help out, don't really know much about coding but love playing and testing out new ideas and functions. -
cool idea, you could even make it to put a boundary on a pvp are so people would stay in that area for pvp and have the spawns in the safe zone so you don't have the people that sit at spawn points shooting you right when you get in and the restock tents in there as well so the people that sit in tents waiting wouldn't be able to shoot you.
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Is there a way for a server admin to have dev mode or spawn in loot via the commands yet or no?
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Still a no on Admin commands like a dev mode to add places to the map or redesign areas like the mod that was made for the single player?
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Cool man, I got it working. mine doesn't show the green dots tho
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Server files on dedicated server not working
The Classified Rebel replied to Ericode's topic in Servers
hmm, yeah I had to put it in and I put it in the config file as well to get it so show up on the server list in game. -
got it to work but it only opens the folder and there is only the one tab
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you have to load the path to mission at the bottom. mine will not load and I just get errors so hopefully yours works fine for you.
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Server files on dedicated server not working
The Classified Rebel replied to Ericode's topic in Servers
does it even show as a LAN connection? be sure that in the launch options you have -port=<####> and -steamQueryPort=<####> like mine are -port=2302 -steamQueryPort=2305 , I also believe those are default. This is the start up batch file I used as well. -
How do you set up multiple servers? and great work by the way, cool to see someone do this, they should have had something like this built in at the launch of the server files.